Decompiled source of PanicButton v1.2.2

Panic Button.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib;
using BoneLib.BoneMenu;
using MelonLoader;
using PanicButtonMod;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(PanicButton), "Panic Button", "1.2.1", "bob", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("Panic Button")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Panic Button")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("db538e49-eb7c-43d9-8c89-57e07161badc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PanicButtonMod;

public class PanicButton : MelonMod
{
	private bool isPanicButtonEnabled = true;

	private Vector3 spawnPosition = Vector3.zero;

	private bool hasSavedSpawn = false;

	private float lastPressTime = 0f;

	private const float doubleClickDelay = 0.4f;

	public override void OnInitializeMelon()
	{
		SetupBoneMenu();
	}

	public override void OnUpdate()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Player.RigManager != (Object)null)
		{
			if (!hasSavedSpawn)
			{
				spawnPosition = ((Component)Player.RigManager).transform.position;
				hasSavedSpawn = true;
				((MelonBase)this).LoggerInstance.Msg($"[Panic Button] Saved map spawn location: {spawnPosition}");
			}
		}
		else
		{
			hasSavedSpawn = false;
		}
		if (isPanicButtonEnabled && (Input.GetKeyDown((KeyCode)331) || Input.GetKeyDown((KeyCode)112)))
		{
			float num = Time.time - lastPressTime;
			if (num <= 0.4f)
			{
				ExecutePanicTeleport();
			}
			lastPressTime = Time.time;
		}
	}

	private void ExecutePanicTeleport()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Player.RigManager != (Object)null && hasSavedSpawn)
		{
			Player.RigManager.Teleport(spawnPosition, true);
			((MelonBase)this).LoggerInstance.Msg("[Panic Button] Double-clicked! Teleported safely back to spawn.");
		}
	}

	private void SetupBoneMenu()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		Page val = Page.Root.CreatePage("Panic Button", Color.cyan, 0, true);
		val.CreateBool("Panic Button Status", Color.white, isPanicButtonEnabled, (Action<bool>)delegate(bool value)
		{
			isPanicButtonEnabled = value;
		});
		val.CreatePage("Made by Bob", Color.cyan, 0, true);
	}
}