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BoneyCam

Much better looking blood.

By Geozek

CHANGELOG

Changelog

v0.2.1

  • Blood Material Change - Changed the material of the blood to be less metallic.
  • Fixed Unlit Blood - Enabled light probes on the particles, it should no longer be black in light probe only maps.

v0.2.0

  • Changed the Blood ENTIRELY - The blood system has been changed to use particles instead of meshes for better optimization.
  • Added Bone Breaks - You can now snap the arms, legs and neck of NPCs, paired with a crunchy ass bone break sound.
  • Added Legacy Blood Option - Toggle Legacy Blood (idk why you would, but the option is there)
  • Tons of optimization - yay (still a bit laggy but it runs well for the most part)
  • Quest is entirely untested, there's a high chance it doesn't work.

v0.1.3

  • Changed the Default Settings - Since there's more impactful shit now, (I personally recommend you use these)
  • Removed Some Unnecessary Settings - Idk bro, they just didn't need to be changed
  • Added Blood Splash - Blood now splashes based on direction and velocity
  • Added a Helmetcam - The bodycam now has a friend :3
  • Removed Footprint Option - It was a broken feature, it'll likely return some day
  • Added Nosebleeds - Run into a wall to break your nose, or you could punch an NPC to watch them bleed
  • Fixed Opacity - It straight up just didn't work and instead scaled the blood??? how.

v0.1.2

  • Changed some metadata bs, yada yada

v0.1.1

  • Changed the run down text, cuz it sucked ass.

0.1.0

  • Initial release