using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using BoneLib.BoneMenu;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using MelonLoader.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using WeatherMod;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Mod), "Weather", "0.1.0", "You", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("WeatherMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WeatherMod")]
[assembly: AssemblyTitle("WeatherMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WeatherMod
{
public class Mod : MelonMod
{
private const float RainRate = 1500f;
private const float SnowRate = 500f;
private GameObject _root;
private ParticleSystem _rain;
private ParticleSystem _snow;
private AudioSource _rainAudio;
private AudioClip _rainClip;
private float _rainVolume = 0.4f;
private float _skyAmount = 0.7f;
private float _skyBlend;
private bool _skyDirty;
private bool _skyCaptured;
private bool _origFog;
private Color _origFogColor;
private FogMode _origFogMode;
private float _origFogDensity;
private float _origAmbientIntensity;
private Material _origSky;
private Material _skyMat;
private bool _hasTint;
private bool _hasSkyTint;
private bool _hasExposure;
private Color _origTint;
private Color _origSkyTint;
private float _origExposure;
private readonly List<Light> _sunLights = new List<Light>();
private readonly List<float> _sunOrig = new List<float>();
private bool _rainOn;
private bool _snowOn;
private float _intensity = 1f;
private float _wind;
public override void OnInitializeMelon()
{
BuildMenu();
((MelonBase)this).LoggerInstance.Msg("Weather loaded. Open BoneMenu > Weather. (F2 = rain, F3 = snow as a backup.)");
}
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
_root = null;
_rain = null;
_snow = null;
_rainAudio = null;
_skyCaptured = false;
_skyBlend = 0f;
_skyMat = null;
_origSky = null;
_sunLights.Clear();
_sunOrig.Clear();
Refresh();
}
public override void OnUpdate()
{
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)283))
{
_rainOn = !_rainOn;
Refresh();
}
if (Input.GetKeyDown((KeyCode)284))
{
_snowOn = !_snowOn;
Refresh();
}
UpdateSky(Time.deltaTime);
if ((Object)(object)_root != (Object)null)
{
Camera main = Camera.main;
if ((Object)(object)main != (Object)null)
{
_root.transform.position = ((Component)main).transform.position + Vector3.up * 8f;
}
}
}
private void BuildMenu()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
Page obj = Page.Root.CreatePage("Weather", Color.cyan, 0, true);
obj.CreateBool("Rain", Color.cyan, false, (Action<bool>)delegate(bool v)
{
_rainOn = v;
Refresh();
});
obj.CreateBool("Snow", Color.white, false, (Action<bool>)delegate(bool v)
{
_snowOn = v;
Refresh();
});
obj.CreateFloat("Intensity", Color.yellow, 1f, 0.25f, 0.25f, 3f, (Action<float>)delegate(float v)
{
_intensity = v;
Refresh();
});
obj.CreateFloat("Rain Volume", Color.cyan, 0.4f, 0.1f, 0f, 1f, (Action<float>)delegate(float v)
{
_rainVolume = v;
Refresh();
});
obj.CreateFloat("Sky Darkness", Color.gray, 0.7f, 0.1f, 0f, 1f, (Action<float>)delegate(float v)
{
_skyAmount = v;
_skyDirty = true;
});
obj.CreateFloat("Wind", Color.green, 0f, 1f, -10f, 10f, (Action<float>)delegate(float v)
{
_wind = v;
Refresh();
});
}
private void Refresh()
{
if ((_rainOn || _snowOn) && (Object)(object)_root == (Object)null)
{
Build();
}
if (!((Object)(object)_root == (Object)null))
{
Apply(_rain, _rainOn, 1500f);
Apply(_snow, _snowOn, 500f);
UpdateAudio();
}
}
private void Apply(ParticleSystem ps, bool on, float baseRate)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)ps == (Object)null))
{
ps.emission.rateOverTime = new MinMaxCurve(on ? (baseRate * _intensity) : 0f);
((Component)ps).transform.localRotation = Quaternion.Euler(0f, 0f, _wind * 5f) * Quaternion.Euler(90f, 0f, 0f);
}
}
private void Build()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
_root = new GameObject("WeatherRoot");
_rain = MakeSystem("Rain", snow: false);
_snow = MakeSystem("Snow", snow: true);
BuildAudio();
}
private void UpdateSky(float dt)
{
float num = ((_rainOn || _snowOn) ? 1f : 0f);
float skyBlend = _skyBlend;
_skyBlend = Mathf.MoveTowards(_skyBlend, num, dt * 0.4f);
if (_skyBlend == skyBlend && !_skyDirty)
{
return;
}
_skyDirty = false;
if (!_skyCaptured)
{
if (_skyBlend <= 0f)
{
return;
}
CaptureSky();
}
ApplySky(_skyBlend * _skyAmount);
}
private void CaptureSky()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Invalid comparison between Unknown and I4
_skyCaptured = true;
_origFog = RenderSettings.fog;
_origFogColor = RenderSettings.fogColor;
_origFogMode = RenderSettings.fogMode;
_origFogDensity = RenderSettings.fogDensity;
_origAmbientIntensity = RenderSettings.ambientIntensity;
_origSky = RenderSettings.skybox;
_skyMat = null;
_hasTint = (_hasSkyTint = (_hasExposure = false));
if ((Object)(object)_origSky != (Object)null)
{
_skyMat = new Material(_origSky);
if (_skyMat.HasProperty("_Tint"))
{
_hasTint = true;
_origTint = _skyMat.GetColor("_Tint");
}
if (_skyMat.HasProperty("_SkyTint"))
{
_hasSkyTint = true;
_origSkyTint = _skyMat.GetColor("_SkyTint");
}
if (_skyMat.HasProperty("_Exposure"))
{
_hasExposure = true;
_origExposure = _skyMat.GetFloat("_Exposure");
}
if (!_hasTint && !_hasSkyTint && !_hasExposure)
{
((MelonBase)this).LoggerInstance.Msg("This level's sky shader has no tint/exposure setting, so only fog and light are changed.");
}
}
_sunLights.Clear();
_sunOrig.Clear();
foreach (Light item in Object.FindObjectsOfType<Light>())
{
if ((int)item.type == 1)
{
_sunLights.Add(item);
_sunOrig.Add(item.intensity);
}
}
}
private void ApplySky(float b)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
Color val = default(Color);
((Color)(ref val))..ctor(0.5f, 0.54f, 0.58f);
RenderSettings.fog = _origFog || b > 0f;
RenderSettings.fogMode = (FogMode)((b > 0f) ? 3 : ((int)_origFogMode));
RenderSettings.fogColor = Color.Lerp(_origFogColor, val, b);
RenderSettings.fogDensity = Mathf.Lerp(_origFogDensity, 0.025f, b);
RenderSettings.ambientIntensity = Mathf.Lerp(_origAmbientIntensity, _origAmbientIntensity * 0.6f, b);
for (int i = 0; i < _sunLights.Count; i++)
{
if ((Object)(object)_sunLights[i] != (Object)null)
{
_sunLights[i].intensity = Mathf.Lerp(_sunOrig[i], _sunOrig[i] * 0.4f, b);
}
}
if ((Object)(object)_skyMat != (Object)null)
{
if (_hasTint)
{
_skyMat.SetColor("_Tint", Color.Lerp(_origTint, new Color(0.42f, 0.45f, 0.5f), b));
}
if (_hasSkyTint)
{
_skyMat.SetColor("_SkyTint", Color.Lerp(_origSkyTint, val, b));
}
if (_hasExposure)
{
_skyMat.SetFloat("_Exposure", Mathf.Lerp(_origExposure, _origExposure * 0.5f, b));
}
RenderSettings.skybox = ((b > 0f) ? _skyMat : _origSky);
}
}
private void BuildAudio()
{
try
{
AudioClip val = LoadRainClip();
if (!((Object)(object)val == (Object)null))
{
_rainAudio = _root.AddComponent<AudioSource>();
_rainAudio.clip = val;
_rainAudio.loop = true;
_rainAudio.playOnAwake = false;
_rainAudio.spatialBlend = 0f;
_rainAudio.volume = _rainVolume;
}
}
catch (Exception ex)
{
((MelonBase)this).LoggerInstance.Warning("Could not set up rain sound: " + ex.Message);
}
}
private void UpdateAudio()
{
if (!((Object)(object)_rainAudio == (Object)null))
{
_rainAudio.volume = _rainVolume;
if (_rainOn && !_rainAudio.isPlaying)
{
_rainAudio.Play();
}
else if (!_rainOn && _rainAudio.isPlaying)
{
_rainAudio.Stop();
}
}
}
private AudioClip LoadRainClip()
{
if ((Object)(object)_rainClip != (Object)null)
{
return _rainClip;
}
string text = Path.Combine(MelonEnvironment.UserDataDirectory, "WeatherMod");
string text2 = Path.Combine(text, "rain.wav");
Directory.CreateDirectory(text);
if (!File.Exists(text2))
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string[] manifestResourceNames = executingAssembly.GetManifestResourceNames();
foreach (string text3 in manifestResourceNames)
{
if (!text3.EndsWith("rain.wav", StringComparison.OrdinalIgnoreCase))
{
continue;
}
using (Stream stream = executingAssembly.GetManifestResourceStream(text3))
{
using FileStream destination = File.Create(text2);
stream.CopyTo(destination);
}
break;
}
}
if (!File.Exists(text2))
{
((MelonBase)this).LoggerInstance.Warning("rain.wav not found: " + text2);
return null;
}
AudioClip val = ParseWav(File.ReadAllBytes(text2), "WeatherRain");
if ((Object)(object)val != (Object)null)
{
((Object)val).hideFlags = (HideFlags)32;
_rainClip = val;
((MelonBase)this).LoggerInstance.Msg("Rain sound loaded from " + text2);
}
return val;
}
private AudioClip ParseWav(byte[] b, string name)
{
if (b.Length < 44 || b[0] != 82 || b[1] != 73 || b[2] != 70 || b[3] != 70)
{
((MelonBase)this).LoggerInstance.Warning("rain.wav is not a valid WAV file.");
return null;
}
int num = 1;
int num2 = 22050;
int num3 = 16;
int num4 = -1;
int num5 = 0;
int num6 = 12;
while (num6 + 8 <= b.Length)
{
string text = Encoding.ASCII.GetString(b, num6, 4);
int num7 = BitConverter.ToInt32(b, num6 + 4);
int num8 = num6 + 8;
if (text == "fmt ")
{
num = BitConverter.ToInt16(b, num8 + 2);
num2 = BitConverter.ToInt32(b, num8 + 4);
num3 = BitConverter.ToInt16(b, num8 + 14);
}
else if (text == "data")
{
num4 = num8;
num5 = Math.Min(num7, b.Length - num8);
break;
}
num6 = num8 + num7 + (num7 & 1);
}
if (num4 < 0 || num3 != 16)
{
((MelonBase)this).LoggerInstance.Warning("rain.wav must be a 16-bit PCM WAV.");
return null;
}
int num9 = num5 / 2;
float[] array = new float[num9];
for (int i = 0; i < num9; i++)
{
array[i] = (float)BitConverter.ToInt16(b, num4 + i * 2) / 32768f;
}
AudioClip obj = AudioClip.Create(name, num9 / num, num, num2, false);
obj.SetData(new Il2CppStructArray<float>(array), 0);
return obj;
}
private ParticleSystem MakeSystem(string name, bool snow)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Expected O, but got Unknown
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Expected O, but got Unknown
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Expected O, but got Unknown
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Expected O, but got Unknown
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Expected O, but got Unknown
try
{
GameObject val = new GameObject(name);
val.transform.SetParent(_root.transform, false);
val.transform.localRotation = Quaternion.Euler(90f, 0f, 0f);
ParticleSystem val2 = val.AddComponent<ParticleSystem>();
val2.Stop(true, (ParticleSystemStopBehavior)0);
MainModule main = val2.main;
main.loop = true;
main.duration = 5f;
main.simulationSpace = (ParticleSystemSimulationSpace)1;
main.maxParticles = (snow ? 4000 : 8000);
main.startLifetime = new MinMaxCurve(snow ? 6f : 1.2f);
main.startSpeed = new MinMaxCurve(snow ? 1.5f : 12f);
main.startSize = new MinMaxCurve(snow ? 0.04f : 0.02f);
main.startColor = new MinMaxGradient(snow ? new Color(1f, 1f, 1f, 0.9f) : new Color(0.75f, 0.85f, 1f, 0.5f));
main.gravityModifier = new MinMaxCurve(0f);
EmissionModule emission = val2.emission;
emission.enabled = true;
emission.rateOverTime = new MinMaxCurve(0f);
ShapeModule shape = val2.shape;
shape.shapeType = (ParticleSystemShapeType)5;
shape.scale = new Vector3(24f, 24f, 0.1f);
if (snow)
{
NoiseModule noise = val2.noise;
noise.enabled = true;
noise.strength = new MinMaxCurve(0.4f);
noise.frequency = 0.5f;
}
ParticleSystemRenderer component = val.GetComponent<ParticleSystemRenderer>();
if ((Object)(object)component != (Object)null)
{
Material val3 = MakeMaterial();
if ((Object)(object)val3 != (Object)null)
{
((Renderer)component).material = val3;
}
if (!snow)
{
component.renderMode = (ParticleSystemRenderMode)1;
component.lengthScale = 6f;
}
}
val2.Play();
return val2;
}
catch (Exception ex)
{
((MelonBase)this).LoggerInstance.Warning("Could not build " + name + ": " + ex.Message);
return null;
}
}
private Material MakeMaterial()
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
string[] array = new string[4] { "Universal Render Pipeline/Particles/Unlit", "Sprites/Default", "Particles/Standard Unlit", "Hidden/Internal-Colored" };
foreach (string text in array)
{
Shader val = Shader.Find(text);
if ((Object)(object)val != (Object)null)
{
((MelonBase)this).LoggerInstance.Msg("Weather shader: " + text);
return new Material(val);
}
}
((MelonBase)this).LoggerInstance.Warning("No particle shader found; using the default material.");
return null;
}
}
}