Groszek-GraphicsMod icon

GraphicsMod

Ambient occlusion, bloom, sharpening, volumetric fog, SSR and more via BoneMenu. BONELAB Patch 6, PC.

By Groszek
Last updated 2 days ago
Total downloads 737
Total rating 0 
Categories Utility AI Generated Mods Code Mods
Dependency string Groszek-GraphicsMod-0.9.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bonelib-BoneLib-3.2.1 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.2.1
LavaGang-MelonLoader-0.7.2 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.2

README

GraphicsMod

A BoneMenu-driven graphics enhancer for BONELAB (Patch 6, PC).

Use

Open the radial menu, then BoneMenu > Graphics.

  • Enabled - master on/off
  • Ambient Occlusion / AO: Ultra (GI) - contact shadows, with a stronger GI preset
  • Bloom, Sharpen, Vivid Colors - sliders
  • Volumetric Fog / God Rays - the game's own volumetric lighting system

Experimental (heavy)

  • Ultra Shadows (500m distance, 4096 res, soft shadows)
  • Supersampling 2x
  • MSAA 8x
  • Screen-Space Reflections
  • ACES Tonemapping (+ chromatic aberration, film grain)
  • Sharp Textures (forces every loaded texture to max detail)
  • Realtime Reflection Probe
  • Fake DLSS (FSR upscale - renders at 67% then sharpens back up)
  • MAX EVERYTHING - turns on every setting above at once. This is intentionally extreme and will hit your framerate hard, turn individual settings back off if it's too much, especially in VR.

Notes

Built using real effect components already present in BONELAB's own files (HBAO, MKGlow, URP volumetric fog), not custom shaders. Experimental.

Requires MelonLoader and BoneLib.