Decompiled source of InstaTest v1.0.0

Mods/InstaTest.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using InstaTest;
using MelonLoader;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "InstaTest", "1.0.0", "HL2H0", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("InstaTest")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InstaTest")]
[assembly: AssemblyTitle("InstaTest")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InstaTest
{
	public class Core : MelonMod
	{
		private string _levelBarcode;

		private string _previousLevelBarcode;

		private bool _usingInstaTest;

		public override void OnInitializeMelon()
		{
			_levelBarcode = GetLevelBarcode();
			if (_levelBarcode != null && _usingInstaTest)
			{
				SetLevelBarcode(_levelBarcode);
				((MelonBase)this).LoggerInstance.Msg("Launching BONELAB With Barcode : " + _levelBarcode);
				Hooking.OnLevelLoaded += OnLevelLoaded;
			}
			else
			{
				((MelonBase)this).LoggerInstance.Msg("No level barcode specified, running game normally");
			}
		}

		private void OnLevelLoaded(LevelInfo obj)
		{
			((MelonBase)this).LoggerInstance.Msg("Level loaded. Resetting level barcode");
			MelonPreferences.SetEntryValue<string>("BootstrapOverride", "LevelBarcode", _previousLevelBarcode);
			MelonPreferences.GetCategory("BootstrapOverride").SaveToFile(true);
		}

		private string GetLevelBarcode()
		{
			string[] commandLineArgs = Environment.GetCommandLineArgs();
			if (((ReadOnlySpan<string>)commandLineArgs).Contains("--insta-test"))
			{
				string result = commandLineArgs[((ReadOnlySpan<string>)commandLineArgs).IndexOf("--insta-test") + 1];
				_usingInstaTest = true;
				return result;
			}
			return null;
		}

		private void SetLevelBarcode(string barcode)
		{
			MelonPreferences_Entry<string> entry = MelonPreferences.GetEntry<string>("BootstrapOverride", "LevelBarcode");
			if (entry == null)
			{
				((MelonBase)this).LoggerInstance.Error("Couldn't find BootstrapOverride preferences");
				return;
			}
			_previousLevelBarcode = entry.Value;
			MelonPreferences.SetEntryValue<string>("BootstrapOverride", "LevelBarcode", barcode);
		}
	}
}