using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BoneLib;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppSLZ.Marrow;
using InfHealth;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "Inf Health", "1.0.0", "imebruhh", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("InfHealth")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfHealth")]
[assembly: AssemblyTitle("InfHealth")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InfHealth
{
public class Core : MelonMod
{
public static volatile bool Enabled;
private static MelonPreferences_Category _prefs;
private static MelonPreferences_Entry<bool> _enabledPref;
public override void OnInitializeMelon()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
_prefs = MelonPreferences.CreateCategory("InfHealth");
_enabledPref = _prefs.CreateEntry<bool>("Enabled", false, "Inf Health enabled", (string)null, false, false, (ValueValidator)null, (string)null);
Enabled = _enabledPref.Value;
Page.Root.CreatePage("Inf Health", Color.red, 0, true).CreateBool("Inf Health", Color.green, Enabled, (Action<bool>)OnToggle);
((MelonBase)this).LoggerInstance.Msg("Inf Health loaded. Currently " + (Enabled ? "ON" : "OFF") + ".");
}
private static void OnToggle(bool value)
{
Enabled = value;
_enabledPref.Value = value;
MelonPreferences.Save();
Health playerHealth = GetPlayerHealth();
if (!((Object)(object)playerHealth == (Object)null))
{
if (value)
{
playerHealth.SetHealthMode(0);
playerHealth.SetFullHealth();
}
else
{
playerHealth.SetHealthMode(1);
}
}
}
internal static Health GetPlayerHealth()
{
try
{
RigManager rigManager = Player.RigManager;
if ((Object)(object)rigManager == (Object)null)
{
return null;
}
return rigManager.health;
}
catch
{
return null;
}
}
public override void OnUpdate()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
if (!Enabled)
{
return;
}
try
{
Health playerHealth = GetPlayerHealth();
if (!((Object)(object)playerHealth == (Object)null))
{
if ((int)playerHealth.healthMode != 0)
{
playerHealth.healthMode = (HealthMode)0;
}
playerHealth.curr_Health = playerHealth.max_Health;
if (!playerHealth.alive)
{
playerHealth.alive = true;
}
if (playerHealth.deathIsImminent)
{
playerHealth.deathIsImminent = false;
}
}
}
catch
{
}
}
}
[HarmonyPatch(typeof(Player_Health), "TAKEDAMAGE")]
internal static class Patch_TakeDamage
{
private static bool Prefix()
{
return !Core.Enabled;
}
}
[HarmonyPatch(typeof(Player_Health), "Dying")]
internal static class Patch_Dying
{
private static bool Prefix()
{
return !Core.Enabled;
}
}
[HarmonyPatch(typeof(Player_Health), "Death")]
internal static class Patch_Death
{
private static bool Prefix()
{
return !Core.Enabled;
}
}
}