using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using Microsoft.CodeAnalysis;
using SlowMoMute;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "SlowMo Mute", "1.1.0", "SizinAdınız", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MelonLoaderMod1")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MelonLoaderMod1")]
[assembly: AssemblyTitle("MelonLoaderMod1")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SlowMoMute
{
public class Core : MelonMod
{
private bool wasInSlowMo = false;
private readonly Dictionary<AudioSource, bool> mutedSources = new Dictionary<AudioSource, bool>();
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("SlowMo Mute v1.1 yüklendi.");
}
public override void OnUpdate()
{
bool flag = Time.timeScale < 0.95f;
if (flag && !wasInSlowMo)
{
EnterSlowMo();
wasInSlowMo = true;
}
else if (!flag && wasInSlowMo)
{
ExitSlowMo();
wasInSlowMo = false;
}
else if (flag)
{
MuteNewSources();
}
}
private void EnterSlowMo()
{
mutedSources.Clear();
MuteNewSources();
((MelonBase)this).LoggerInstance.Msg("Slow-Mo başladı → sesler susturuluyor.");
}
private void ExitSlowMo()
{
foreach (KeyValuePair<AudioSource, bool> mutedSource in mutedSources)
{
if ((Object)(object)mutedSource.Key != (Object)null)
{
mutedSource.Key.mute = mutedSource.Value;
}
}
mutedSources.Clear();
((MelonBase)this).LoggerInstance.Msg("Slow-Mo bitti → sesler geri açıldı.");
}
private void MuteNewSources()
{
Il2CppArrayBase<AudioSource> val = Object.FindObjectsOfType<AudioSource>();
foreach (AudioSource item in val)
{
if (!((Object)(object)item == (Object)null) && !mutedSources.ContainsKey(item))
{
if (IsWeaponSound(item))
{
mutedSources[item] = item.mute;
continue;
}
mutedSources[item] = item.mute;
item.mute = true;
}
}
}
private bool IsWeaponSound(AudioSource source)
{
if ((Object)(object)source == (Object)null)
{
return false;
}
if ((Object)(object)source.outputAudioMixerGroup != (Object)null)
{
string text = ((Object)source.outputAudioMixerGroup).name.ToLower();
if (text.Contains("gun") || text.Contains("shot") || text.Contains("bullet") || text.Contains("shell") || text.Contains("weapon") || text.Contains("impact"))
{
return true;
}
}
if ((Object)(object)source.clip != (Object)null)
{
string text2 = ((Object)source.clip).name.ToLower();
if (text2.Contains("gun") || text2.Contains("shot") || text2.Contains("fire") || text2.Contains("bullet") || text2.Contains("shell") || text2.Contains("pistol") || text2.Contains("rifle") || text2.Contains("shotgun") || text2.Contains("smg") || text2.Contains("weapon"))
{
return true;
}
if (text2.Contains("slow") || text2.Contains("time") || text2.Contains("timescale") || text2.Contains("slowdown") || text2.Contains("speedup") || text2.Contains("slowmo") || text2.Contains("bullet_time") || text2.Contains("player_time"))
{
return true;
}
}
try
{
if ((Object)(object)Audio.Gunshot != (Object)null && (Object)(object)source.outputAudioMixerGroup == (Object)(object)Audio.Gunshot)
{
return true;
}
}
catch
{
}
return false;
}
}
}