TroubleInFordTown
Trouble In FordTown — a Unoffical TTT gamemode for BONELAB Fusion. EARLY ACCESS
CHANGELOG
Changelog
1.1.1
- Soundtrack finally released on music platforms
- Fixed the root cause of the knife flicker — it no longer flickers at all (it stays reliably invisible to others, and you always see your own)
- Removed the in-round ambient music — the round is now silent until a side wins, then the victory voiceline and song play
1.1.0
- Added the Lone Wolf winning theme — it now plays when the Lone Wolf wins
- The Hypnotist's brainwashing gun now starts charging when you aim it at a dead Innocent's corpse (no trigger needed) and detects the gun reliably
- The Traitor knife no longer spawns automatically — it's now a Traitor Shop purchase (2 TP) that holsters straight onto you
- Knife hiding made more robust — re-asserted every frame so it can't be flipped back visible
- Pistols holster into the hip/pistol holster again instead of the back
1.0.9
- Loadout weapons now holster in the correct slots again (reverted a holster change that placed them wrong)
- Knife hiding no longer flickers — it stays reliably invisible to everyone except you (you always see your own, hopefully)
1.0.8
- Fixed the brainwashing gun not working when the Hypnotist wasn't the host — it now actually revives the Innocent corpse as a Traitor, and the charge is more forgiving so it completes reliably
- Fixed the loadout sometimes only giving one gun — pistol and primary are now spawned. (Hopefully..)
- TFT OST Vol. 1 has been submitted to distrokid so the songs from the mod will be on Spotify and such soon. Thank you jinkuchann for making an amazing soundtrack.
1.0.7
- Fixed the brainwashing gun: the Hypnotist is now actually given the gun
- The Traitor knife is now hidden while holstered on other players, so you can't be outed as a Traitor by the knife on your body (guns stay visible)
- Pistols now holster into the pistol holster instead of the wrong slot
1.0.6
- Fixed the controller vibration bug: corpse ragdolls colliding with the floor no longer buzz everyone's controllers (haptics are disabled on corpses)
- Fixed Karma: it was capped at the starting value (1000) so gains never showed — the cap is now higher and karma actually goes up
- Your Karma now displays in the BoneMenu (TFT Settings page)
- New role: HYPNOTIST (extra Traitor role) — carries a brainwashing gun; aim it at a dead Innocent's corpse for 10 seconds (beam + sound) to revive them as a Traitor
- Added an "Extra Roles" toggle for the Hypnotist (on by default)
1.0.5
- Holstered weapons/items are now invisible to other players (you still see your own)
- Removed the long Jester win voiceline (was still playing as a duplicate) until it's reworked
1.0.4
- Fixed the Psychopath spawning stuck in a ragdoll — now gets up properly on conversion
- Jester no longer turns into the Psychopath (and no longer fake-kills someone) when dying to non-player causes like falling out of the map
- Bigger corpse inspector range — much easier to hover over a body
- Added an "Extra Roles" host setting to toggle Detective, Jester, Lone Wolf, and Glitch on/off (all on by default)
- All extra roles now become available at 4+ players
- Host can toggle the win song on/off ("Win Music" setting); with it off the round ends right after the voiceline
- Added a local "Mute Win Music" toggle in BoneMenu (TFT Settings)
- More grab-fix safeguards: hands are released on death and respawn so you can always grab again
- Spectators now actually spawn next to their dead body (the teleport no longer gets overridden by ragdoll recovery)
1.0.3
- Role labels above heads are now much bigger and easier to read from a distance
- Traitors now also see the JESTER label above the Jester's head
- Psychopath is no longer invincible — has normal health plus ~50% extra, and can actually die
- Spectators can no longer grab guns or props (no more floating weapons)
- Spectators now respawn near their own dead body
- Removed an incorrect Jester win voiceline
1.0.2
- Added role labels above players' heads: the Detective is shown to everyone, and Traitors see a TRAITOR tag above their fellow Traitors
- Win songs now play on the Music audio category and win voicelines on the SFX category, so they respect the in-game volume settings
- Fixed the stuck-grip bug after grabbing a corpse while spectating and respawning
1.0.1
- Added Team Winning Songs for all teams including: Traitors, Innocents, And Jester
- Added Team Winning Lines added as well
- Fixed Corpse Ragdoll System
- Fixed it so when you grab items with your left hand, the wrist ui goes away temporarily until not grabbing anything again
- Removed Golden Pistol and Shadow Knife, They will return and be reworked in a future update
1.0.0
- Initial public release
- 8 roles: Innocent, Traitor, Detective, Jester, Psychopath, Lone Wolf, Glitch, Spectator
- Jester trick mechanic: Innocent who kills the Jester also dies and spectates
- Psychopath second-chance: Jester converts to Psychopath on Innocent kill
- Glitch role: appears as Traitor to Traitors, secretly wins with Innocents
- Lone Wolf: 5+ player role, wins by being last alive
- Ragdoll corpse system: real physics ragdoll at death position with inspector panel (name, role, killer, time since death)
- Traitor Shop on BoneLib radial menu (Golden Pistol, Shadow Knife, Health Boost)
- Traitor Points economy (2 TP per round, +1 per correct kill)
- Spectator ghost mode: invisible, can only talk to other dead players
- Karma system (host-toggleable) with auto-kick thresholds
- Roles Info page in BoneLib menu
- Wrist indicator showing role, round timer, and TP
- Full PCVR + Quest (EOS) compatibility