Decompiled source of VitalShift v3.0.0

VitalShift.dll

Decompiled 20 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using BoneLib.Notifications;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Warehouse;
using Il2CppSystem;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VitalShift;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "VitalShift", "3.0.0", "jorink", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("VitalShift")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+74bb6d8f689b776e31665cee3ae58f877b5803ab")]
[assembly: AssemblyProduct("VitalShift")]
[assembly: AssemblyTitle("VitalShift")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VitalShift
{
	public enum HealthTier
	{
		High,
		Medium,
		Low
	}
	public class Core : MelonMod
	{
		private const float HighHealthThreshold = 0.7f;

		private const float MediumHealthThreshold = 0.3f;

		private const string DefaultAvatarBarcode = "SLZ.BONELAB.Content.Avatar.FordBW";

		private MelonPreferences_Category category;

		private MelonPreferences_Entry<bool> EnableModEntry;

		private MelonPreferences_Entry<string> SavedAvatarHigh;

		private MelonPreferences_Entry<string> SavedAvatarMedium;

		private MelonPreferences_Entry<string> SavedAvatarLow;

		private Barcode AvatarHigh;

		private Barcode AvatarMedium;

		private Barcode AvatarLow;

		public override void OnInitializeMelon()
		{
			((MelonBase)this).OnInitializeMelon();
			SetupMelonPreferences();
			SetupBoneMenu();
			Hooking.OnLevelLoaded += OnLevelLoaded;
			Hooking.OnPlayerResurrected += OnPlayerResurrected;
		}

		public override void OnDeinitializeMelon()
		{
			((MelonBase)this).OnDeinitializeMelon();
			Hooking.OnLevelLoaded -= OnLevelLoaded;
			Hooking.OnPlayerResurrected -= OnPlayerResurrected;
		}

		public override void OnUpdate()
		{
			((MelonBase)this).OnUpdate();
			RefreshAvatarTier();
		}

		private void SetupBoneMenu()
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			Page obj = Page.Root.CreatePage("Jorink", Color.red, 0, true).CreatePage("VitalShift", Color.red, 0, true);
			obj.CreateBool("Enable Mod", Color.blue, EnableModEntry.Value, (Action<bool>)delegate(bool a)
			{
				EnableModEntry.Value = a;
			});
			obj.CreateFunction("Set High HP Avatar", Color.green, (Action)delegate
			{
				SetAvatar(HealthTier.High);
			});
			obj.CreateFunction("Set Medium HP Avatar", Color.yellow, (Action)delegate
			{
				SetAvatar(HealthTier.Medium);
			});
			obj.CreateFunction("Set Low HP Avatar", Color.red, (Action)delegate
			{
				SetAvatar(HealthTier.Low);
			});
			obj.CreateFunction("Save Settings", Color.cyan, (Action)delegate
			{
				MelonPreferences.Save();
			});
		}

		private void SetupMelonPreferences()
		{
			category = MelonPreferences.CreateCategory("VitalShift");
			EnableModEntry = category.CreateEntry<bool>("Enable Mod", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			SavedAvatarHigh = category.CreateEntry<string>("Avatar High", "SLZ.BONELAB.Content.Avatar.FordBW", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			SavedAvatarMedium = category.CreateEntry<string>("Avatar Medium", "SLZ.BONELAB.Content.Avatar.FordBW", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			SavedAvatarLow = category.CreateEntry<string>("Avatar Low", "SLZ.BONELAB.Content.Avatar.FordBW", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			MelonPreferences.Save();
			category.SaveToFile(true);
		}

		private void OnLevelLoaded(LevelInfo levelInfo)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			AvatarHigh = new Barcode(SavedAvatarHigh.Value);
			AvatarMedium = new Barcode(SavedAvatarMedium.Value);
			AvatarLow = new Barcode(SavedAvatarLow.Value);
			if (EnableModEntry.Value && !((Object)(object)Player.RigManager == (Object)null) && IsManagedAvatar(((ScannableReference)Player.RigManager.AvatarCrate).Barcode))
			{
				SwapAvatar(HealthTier.High);
			}
		}

		private void RefreshAvatarTier()
		{
			if (EnableModEntry.Value && !((Object)(object)Player.RigManager == (Object)null) && IsManagedAvatar(((ScannableReference)Player.RigManager.AvatarCrate).Barcode))
			{
				Health health = Player.RigManager.health;
				float num = health.max_Health * 0.7f;
				float num2 = health.max_Health * 0.3f;
				float curr_Health = health.curr_Health;
				HealthTier tier = ((!(curr_Health > num)) ? ((curr_Health > num2) ? HealthTier.Medium : HealthTier.Low) : HealthTier.High);
				SwapAvatar(tier);
			}
		}

		private bool IsManagedAvatar(Barcode avatar)
		{
			if (!(avatar == AvatarHigh) && !(avatar == AvatarMedium))
			{
				return avatar == AvatarLow;
			}
			return true;
		}

		private void OnPlayerResurrected(RigManager rigManager)
		{
			if (EnableModEntry.Value && !((Object)(object)Player.RigManager == (Object)null) && IsManagedAvatar(((ScannableReference)Player.RigManager.AvatarCrate).Barcode))
			{
				SwapAvatar(HealthTier.High);
			}
		}

		private void SwapAvatar(HealthTier tier)
		{
			Barcode val = (Barcode)(tier switch
			{
				HealthTier.High => AvatarHigh, 
				HealthTier.Medium => AvatarMedium, 
				HealthTier.Low => AvatarLow, 
				_ => AvatarHigh, 
			});
			if (!(((ScannableReference)Player.RigManager.AvatarCrate).Barcode == val))
			{
				Player.RigManager.SwapAvatarCrate(val, false, (Action<bool>)null);
			}
		}

		private void SetAvatar(HealthTier tier)
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			if (!((Object)(object)Player.RigManager == (Object)null))
			{
				Barcode barcode = ((ScannableReference)Player.RigManager.AvatarCrate).Barcode;
				MelonPreferences_Entry<string> val;
				string text;
				switch (tier)
				{
				case HealthTier.High:
					AvatarHigh = barcode;
					val = SavedAvatarHigh;
					text = "High";
					break;
				case HealthTier.Medium:
					AvatarMedium = barcode;
					val = SavedAvatarMedium;
					text = "Medium";
					break;
				default:
					AvatarLow = barcode;
					val = SavedAvatarLow;
					text = "Low";
					break;
				}
				val.Value = ((Object)barcode).ToString();
				Notifier.Send(new Notification
				{
					Title = NotificationText.op_Implicit(text + " avatar set to:"),
					Message = NotificationText.op_Implicit(barcode.ID),
					Type = (NotificationType)3,
					PopupLength = 1.25f,
					ShowTitleOnPopup = true
				});
			}
		}
	}
}