using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using BoneLib.Notifications;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Warehouse;
using Il2CppSystem;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VitalShift;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "VitalShift", "3.0.0", "jorink", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("VitalShift")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+74bb6d8f689b776e31665cee3ae58f877b5803ab")]
[assembly: AssemblyProduct("VitalShift")]
[assembly: AssemblyTitle("VitalShift")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VitalShift
{
public enum HealthTier
{
High,
Medium,
Low
}
public class Core : MelonMod
{
private const float HighHealthThreshold = 0.7f;
private const float MediumHealthThreshold = 0.3f;
private const string DefaultAvatarBarcode = "SLZ.BONELAB.Content.Avatar.FordBW";
private MelonPreferences_Category category;
private MelonPreferences_Entry<bool> EnableModEntry;
private MelonPreferences_Entry<string> SavedAvatarHigh;
private MelonPreferences_Entry<string> SavedAvatarMedium;
private MelonPreferences_Entry<string> SavedAvatarLow;
private Barcode AvatarHigh;
private Barcode AvatarMedium;
private Barcode AvatarLow;
public override void OnInitializeMelon()
{
((MelonBase)this).OnInitializeMelon();
SetupMelonPreferences();
SetupBoneMenu();
Hooking.OnLevelLoaded += OnLevelLoaded;
Hooking.OnPlayerResurrected += OnPlayerResurrected;
}
public override void OnDeinitializeMelon()
{
((MelonBase)this).OnDeinitializeMelon();
Hooking.OnLevelLoaded -= OnLevelLoaded;
Hooking.OnPlayerResurrected -= OnPlayerResurrected;
}
public override void OnUpdate()
{
((MelonBase)this).OnUpdate();
RefreshAvatarTier();
}
private void SetupBoneMenu()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
Page obj = Page.Root.CreatePage("Jorink", Color.red, 0, true).CreatePage("VitalShift", Color.red, 0, true);
obj.CreateBool("Enable Mod", Color.blue, EnableModEntry.Value, (Action<bool>)delegate(bool a)
{
EnableModEntry.Value = a;
});
obj.CreateFunction("Set High HP Avatar", Color.green, (Action)delegate
{
SetAvatar(HealthTier.High);
});
obj.CreateFunction("Set Medium HP Avatar", Color.yellow, (Action)delegate
{
SetAvatar(HealthTier.Medium);
});
obj.CreateFunction("Set Low HP Avatar", Color.red, (Action)delegate
{
SetAvatar(HealthTier.Low);
});
obj.CreateFunction("Save Settings", Color.cyan, (Action)delegate
{
MelonPreferences.Save();
});
}
private void SetupMelonPreferences()
{
category = MelonPreferences.CreateCategory("VitalShift");
EnableModEntry = category.CreateEntry<bool>("Enable Mod", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
SavedAvatarHigh = category.CreateEntry<string>("Avatar High", "SLZ.BONELAB.Content.Avatar.FordBW", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
SavedAvatarMedium = category.CreateEntry<string>("Avatar Medium", "SLZ.BONELAB.Content.Avatar.FordBW", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
SavedAvatarLow = category.CreateEntry<string>("Avatar Low", "SLZ.BONELAB.Content.Avatar.FordBW", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
MelonPreferences.Save();
category.SaveToFile(true);
}
private void OnLevelLoaded(LevelInfo levelInfo)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Expected O, but got Unknown
AvatarHigh = new Barcode(SavedAvatarHigh.Value);
AvatarMedium = new Barcode(SavedAvatarMedium.Value);
AvatarLow = new Barcode(SavedAvatarLow.Value);
if (EnableModEntry.Value && !((Object)(object)Player.RigManager == (Object)null) && IsManagedAvatar(((ScannableReference)Player.RigManager.AvatarCrate).Barcode))
{
SwapAvatar(HealthTier.High);
}
}
private void RefreshAvatarTier()
{
if (EnableModEntry.Value && !((Object)(object)Player.RigManager == (Object)null) && IsManagedAvatar(((ScannableReference)Player.RigManager.AvatarCrate).Barcode))
{
Health health = Player.RigManager.health;
float num = health.max_Health * 0.7f;
float num2 = health.max_Health * 0.3f;
float curr_Health = health.curr_Health;
HealthTier tier = ((!(curr_Health > num)) ? ((curr_Health > num2) ? HealthTier.Medium : HealthTier.Low) : HealthTier.High);
SwapAvatar(tier);
}
}
private bool IsManagedAvatar(Barcode avatar)
{
if (!(avatar == AvatarHigh) && !(avatar == AvatarMedium))
{
return avatar == AvatarLow;
}
return true;
}
private void OnPlayerResurrected(RigManager rigManager)
{
if (EnableModEntry.Value && !((Object)(object)Player.RigManager == (Object)null) && IsManagedAvatar(((ScannableReference)Player.RigManager.AvatarCrate).Barcode))
{
SwapAvatar(HealthTier.High);
}
}
private void SwapAvatar(HealthTier tier)
{
Barcode val = (Barcode)(tier switch
{
HealthTier.High => AvatarHigh,
HealthTier.Medium => AvatarMedium,
HealthTier.Low => AvatarLow,
_ => AvatarHigh,
});
if (!(((ScannableReference)Player.RigManager.AvatarCrate).Barcode == val))
{
Player.RigManager.SwapAvatarCrate(val, false, (Action<bool>)null);
}
}
private void SetAvatar(HealthTier tier)
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
if (!((Object)(object)Player.RigManager == (Object)null))
{
Barcode barcode = ((ScannableReference)Player.RigManager.AvatarCrate).Barcode;
MelonPreferences_Entry<string> val;
string text;
switch (tier)
{
case HealthTier.High:
AvatarHigh = barcode;
val = SavedAvatarHigh;
text = "High";
break;
case HealthTier.Medium:
AvatarMedium = barcode;
val = SavedAvatarMedium;
text = "Medium";
break;
default:
AvatarLow = barcode;
val = SavedAvatarLow;
text = "Low";
break;
}
val.Value = ((Object)barcode).ToString();
Notifier.Send(new Notification
{
Title = NotificationText.op_Implicit(text + " avatar set to:"),
Message = NotificationText.op_Implicit(barcode.ID),
Type = (NotificationType)3,
PopupLength = 1.25f,
ShowTitleOnPopup = true
});
}
}
}
}