HealMode
Heal other Fusion players by touch, holding and healing blows capped at 30% per hit. Yellow hand glow, healing audio and Spin compatibility.
By LITOYMANIA
| Last updated | 11 hours ago |
| Total downloads | 100 |
| Total rating | 0 |
| Categories | Code Mods AI Generated Mods Utility |
| Dependency string | LITOYMANIA-HealMode-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.1bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1Lakatrazz-Fusion
A multiplayer mod for BONELAB, taking advantage of its physical interaction.
Preferred version: 1.14.2TrevTV-AudioImportLib
A simple mod library that allows mod creators to import audio files as AudioClips.
Preferred version: 1.3.0README
Heal Mode 1.0.0
A BONELAB multiplayer healing mod with glowing yellow hands and spatial healing audio. Heal other living players by touching or holding them. Healing blows scale with their normal damage strength, up to 30% of maximum health per hit.
Installation
Install MelonLoader, BoneLib, LabFusion and AudioImportLib. Copy both DLLs from
Mods into BONELAB/Mods, then restart the game. Keep only one copy of Spin.dll.
The included Spin 1.6.32 provides shared multiplayer effects and health reception.
Heal Mode is compatible with Spin 1.6.32 and later compatible releases. The target player needs this Heal package or the updated Spin runtime to receive healing. Players with ordinary Fusion alone cannot receive custom healing commands.
With HealMode.dll installed, active Spin controls are disabled. Its multiplayer sounds, visuals and health indicators remain available. Remove HealMode.dll if you want active Spin controls again.
Controls
- Press and release both GRAB+trigger buttons together three times to toggle healing.
- Your hands glow yellow while healing is active.
- Touch another player's body with either hand, or grab and hold them, to heal continuously. No punch or trigger press is required for contact healing.
- A healing blow restores health proportional to its normal damage strength, capped at 30% of maximum health per hit. Validated strikes have a 0.25-second per-target cooldown. The target's health cannot exceed its maximum.
- Repeat the three simultaneous GRAB presses to turn healing off.
Use BoneMenu > Heal Mode > Healing enabled as an alternative to the gesture.
Contact healing (% / second) adjusts continuous healing from 0.1 to 20% per
second; default 5%. Healing is off after loading a level.
Scope and multiplayer
This mod activates player healing only. It does not grant object rewind, levitation, NPC healing, resurrection, Spin activation or time-control abilities. Yellow hands and healing sounds synchronize with updated compatible clients. The recipient validates nearby hand contact and applies healing locally. Health bars show synchronized health changes, not merely healing requests.
Healing punch conversion uses BONELAB's native Health.OnReceivedDamage path. Unusual avatars, other combat mods, collision damage paths or high network latency may need additional compatibility work. Compile checks and pure limit tests do not establish that every multiplayer punch is converted. Test contact healing, held-player healing, weak/strong punches and yellow hand effects with a second updated client before a broad release.