Spin
Spin physical props and NPCs, throw them and recall props to your hand with configurable homing, launch speeds, purple hand glow and spatial audio.
By LITOYMANIA
| Last updated | 5 hours ago |
| Total downloads | 236 |
| Total rating | 0 |
| Categories | Code Mods AI Generated Mods Utility |
| Dependency string | LITOYMANIA-Spin-1.6.11 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.1bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1Lakatrazz-Fusion
A multiplayer mod for BONELAB, taking advantage of its physical interaction.
Preferred version: 1.14.2TrevTV-AudioImportLib
A simple mod library that allows mod creators to import audio files as AudioClips.
Preferred version: 1.3.0README
Spin 1.6.11
Spin is a BONELAB code mod for spinning physical props and NPCs, throwing them, and recalling thrown props to your right hand.
Installation
Install the dependencies, copy Mods/Spin.dll into BONELAB/Mods,
and restart the game.
Requirements: MelonLoader, BoneLib, and AudioImportLib 1.3.0. LabFusion is required for multiplayer. Use the same Spin version across the lobby.
Controls
- Quickly press B on the right controller four times.
- When
SPIN READYappears, hold right Grab and grab a prop or NPC. If you already hold a prop, Spin applies immediately. - Keep Grab held to spin the target at your right hand and gradually accelerate it.
- Release Grab to throw the target. Activate Spin again for another target.
Touching a target without grabbing it does not activate Spin. The ready state expires if you do not grab a target before its timeout. Spin can directly grab props and NPCs, not players.
Features
- Smoothly accelerating rotation anchored to your right hand.
- No collision between the spinning target and your body while held.
- Props launch in the direction of your hand's throwing motion, or along the hand's forward direction when your hand is moving slowly.
- NPCs launch forward with a separately configurable throw speed.
- A spun, thrown prop lifts an NPC when it hits. Fusion players receive a smaller lift.
- Homing recall brings a thrown prop back to your right hand.
- Purple hand glow and spatial sounds for spinning, throwing, and recalling. The recall sound plays from both the returning prop and your hand.
- Spin sounds and effects are synchronized through LabFusion.
Homing recall
After throwing a prop, wait for the configured homing delay, then hold right Grab. The prop returns toward your right hand. Keep Grab held until the recall finishes: releasing it early cancels the recall immediately.
If another player holds the returning prop, homing attempts to detach it. During recall, the prop passes through ordinary props but still collides with NPCs and players. When your right hand is empty, Spin attempts to automatically grab the returning prop.
BoneMenu settings: Spin
Enabled: enable or disable Spin.Ready timeout: 10-15 seconds to grab a target after activation.Homing delay: 0.25-10 seconds after throwing.Homing speed: 2-40 m/s.Throw speed: prop launch speed, 1-40 m/s.NPC throw speed: NPC launch speed, 1-40 m/s.
Sounds are embedded in the DLL and loaded through AudioImportLib.