LITOYMANIA-Spin icon

Spin

Spin physical props and NPCs, throw them and recall props to your hand with configurable homing, launch speeds, purple hand glow and spatial audio.

Last updated 5 hours ago
Total downloads 236
Total rating 0 
Categories Code Mods AI Generated Mods Utility
Dependency string LITOYMANIA-Spin-1.6.11
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.1 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.1
bonelib-BoneLib-3.2.1 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.2.1
Lakatrazz-Fusion-1.14.2 icon
Lakatrazz-Fusion

A multiplayer mod for BONELAB, taking advantage of its physical interaction.

Preferred version: 1.14.2
TrevTV-AudioImportLib-1.3.0 icon
TrevTV-AudioImportLib

A simple mod library that allows mod creators to import audio files as AudioClips.

Preferred version: 1.3.0

README

Spin 1.6.11

Spin is a BONELAB code mod for spinning physical props and NPCs, throwing them, and recalling thrown props to your right hand.

Installation

Install the dependencies, copy Mods/Spin.dll into BONELAB/Mods, and restart the game.

Requirements: MelonLoader, BoneLib, and AudioImportLib 1.3.0. LabFusion is required for multiplayer. Use the same Spin version across the lobby.

Controls

  1. Quickly press B on the right controller four times.
  2. When SPIN READY appears, hold right Grab and grab a prop or NPC. If you already hold a prop, Spin applies immediately.
  3. Keep Grab held to spin the target at your right hand and gradually accelerate it.
  4. Release Grab to throw the target. Activate Spin again for another target.

Touching a target without grabbing it does not activate Spin. The ready state expires if you do not grab a target before its timeout. Spin can directly grab props and NPCs, not players.

Features

  • Smoothly accelerating rotation anchored to your right hand.
  • No collision between the spinning target and your body while held.
  • Props launch in the direction of your hand's throwing motion, or along the hand's forward direction when your hand is moving slowly.
  • NPCs launch forward with a separately configurable throw speed.
  • A spun, thrown prop lifts an NPC when it hits. Fusion players receive a smaller lift.
  • Homing recall brings a thrown prop back to your right hand.
  • Purple hand glow and spatial sounds for spinning, throwing, and recalling. The recall sound plays from both the returning prop and your hand.
  • Spin sounds and effects are synchronized through LabFusion.

Homing recall

After throwing a prop, wait for the configured homing delay, then hold right Grab. The prop returns toward your right hand. Keep Grab held until the recall finishes: releasing it early cancels the recall immediately.

If another player holds the returning prop, homing attempts to detach it. During recall, the prop passes through ordinary props but still collides with NPCs and players. When your right hand is empty, Spin attempts to automatically grab the returning prop.

BoneMenu settings: Spin

  • Enabled: enable or disable Spin.
  • Ready timeout: 10-15 seconds to grab a target after activation.
  • Homing delay: 0.25-10 seconds after throwing.
  • Homing speed: 2-40 m/s.
  • Throw speed: prop launch speed, 1-40 m/s.
  • NPC throw speed: NPC launch speed, 1-40 m/s.

Sounds are embedded in the DLL and loaded through AudioImportLib.