ClimbAnythingWeaponFix
Fixes two ClimbAnything bugs: climbing on a hand that is already grabbing a weapon, and hands going sticky when you hold grip before reaching a wall.
By LabEnhanced
| Date uploaded | 9 hours ago |
| Version | 1.0.2 |
| Download link | LabEnhanced-ClimbAnythingWeaponFix-1.0.2.zip |
| Downloads | 125 |
| Dependency string | LabEnhanced-ClimbAnythingWeaponFix-1.0.2 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.2README
ClimbAnything Weapon Fix
1.0.2 — fixed the grip handling that caused a "sticky" hand with ClimbAnything: holding grip before you reach a surface no longer makes it grab on by itself.
Grip a weapon, get launched across the map? Hands going sticky when you're already holding grip? This fixes both.
An add-on for ClimbAnything by Waspothegreat. It does not replace it, modify it, or contain any part of it — you need ClimbAnything installed, and it keeps working exactly as it always has.
Problem 1 — grabbing a weapon launches you
Pick a gun up off a table, a shelf, a rack, or anywhere near a wall, and ClimbAnything can decide that hand is climbing at the same moment BONELAB decides it's grabbing. Your hand ends up welded to the world and holding the weapon, the physics solver picks a fight with itself, and you go flying. It happens most on the left hand, and pressing the trigger before you grip seems to dodge it.
The fix: before ClimbAnything starts a climb, check whether BONELAB has that hand attached to something, or is about to. If so, no climb anchor gets made. As a backstop, if a hand somehow ends up climbing and holding something, the anchor is torn down through ClimbAnything's own release path.
Problem 2 — sticky hands
ClimbAnything treats a held grip as a standing request to climb. Squeeze in open air, walk your hand into a wall ten seconds later, and it grabs on by itself. Hold both grips and every surface you brush becomes a climb you didn't ask for.
The fix: a climb now needs a grip press at the wall, not a grip that was already held when you got there.
- Touch the wall, press grip → climbs, instantly, same as always.
- Hold grip, then reach the wall → nothing. Let go, press again, and it climbs.
Each hand is completely independent. Holding grip in your left never blocks or arms your right. There's no added delay: pressing grip while your hand is already at the surface climbs on the same frame it always did.
One thing to know
Falling with the grip already squeezed no longer snags a wall on the way past — nothing attaches, so ClimbStamina's panic grab won't fire either. Time the press instead. That's the rule working, not a bug: if a held grip could still catch surfaces, the sticky hands would be right back.
Settings
In BoneMenu under ClimbAnything Weapon Fix:
| Setting | Default | What it does |
|---|---|---|
| Enabled | On | The weapon-grab fix. Off = ClimbAnything can climb on a hand that's grabbing again. |
| Block pending grabs | On | Also blocks the instant before a grab completes. This is the part that closes the gap. Turn it off if you ever feel it refusing a climb you wanted. |
| Require grip press | On | The sticky-hand fix. Off = ClimbAnything's original hold-to-climb behaviour comes back. |
| Grip press window (ms) | 80 | How much slack there is between pressing grip and reaching the surface. Reaching and squeezing is one motion, so this covers arriving a frame or two after the press. Lower is stricter; 0 means they must land on the same frame. |
| Diagnostic logging | Off | Logs each grab to the MelonLoader console. Only useful for bug reports. |
The two fixes are independent — you can run either one on its own.
Safety
If ClimbAnything isn't installed, or a future version changes internally, this mod says so once in the log and does nothing at all. If anything unexpected happens it fails open — ClimbAnything behaves exactly as if this mod weren't there. It can never break the mod it's patching.
Works alongside ClimbStamina: stamina drain, exhaustion, forced release and recovery all still behave normally. After you recover, a grip you never let go of won't silently reattach — press again, and it climbs.
Credits
ClimbAnything is by Waspothegreat — all credit for the climbing itself goes to them. This is just a compatibility patch and is not affiliated with or endorsed by them.
Fix by LabEnhanced/cesarbreezer.
CHANGELOG
Changelog
1.0.2
Climbing now needs an intentional grip press.
- ClimbAnything treated a held grip as a standing request to climb: squeeze in open air, walk a hand into a wall seconds later, and it grabbed on by itself. A climb now requires a grip press that belongs to the grab in front of it, so "touch the wall, press grip" climbs and "arrive already holding grip" does not.
- Fully per-hand. A grip held in one hand never blocks or arms the other.
- No added latency: pressing grip while the hand is already at a surface climbs on the same frame it always did. An 80 ms window (adjustable) covers reaching and squeezing as one motion.
- One press buys one climb. If a climb is torn down while the grip is still held — by exhaustion in ClimbStamina, for instance — the hand does not silently reattach when it recovers.
- New BoneMenu toggles: "Require grip press" and "Grip press window (ms)". Both fixes are independent and either can be turned off on its own.
- Unchanged: ClimbAnything's physics, surface detection, climb speed and normal climb-anywhere behaviour. Still no compile-time reference to ClimbAnything, and still fails open.
1.0.1
Store page only — the mod itself is byte-for-byte identical to 1.0.0.
- Trimmed the README and corrected the credit line.
1.0.0
First release.
- Stops ClimbAnything creating a climb anchor on a hand that BONELAB has already attached to a grip, or is in the middle of attaching. This is the bug that welds your hand to the world while it is also holding a weapon and throws you across the map.
- Added a backstop that tears down a climb anchor through ClimbAnything's own release path if a hand ends up climbing and holding something at the same time.
- Works on both hands. A weapon in one hand never stops the other from climbing, and normal climbing on level geometry is unchanged.
- Disables itself with a single log line if ClimbAnything is missing or a future version changes internally, and fails open on any unexpected error.
- BoneMenu toggles for the fix, the pending-grab check, and diagnostic logging.