LabEnhanced-ClimbStamina icon

ClimbStamina

Climbing drains a shared stamina pool for both hands - hang too long and your grip gives out. Configurable drain and regen rates, exhaustion lockout, and a clean rounded stamina bar in the headset.

CHANGELOG

Changelog

1.3.0

  • Panic grab: catching a climbable surface mid-fall (4+ m/s downward by default) costs an instant 20% stamina, briefly raises drain while your grip steadies, and fires a hard haptic thump on the catching hand. Three new BoneMenu settings: Panic Grab, Panic Fall Speed, Panic Stamina Cost %.
  • New package icon.

1.2.1

  • Removed the EXHAUSTED and Ready-to-climb popup notifications - the HUD label and haptics carry those moments.

1.2.0

  • Controller haptics: a continuous danger curve below 35% stamina — pulses grow smoothly stronger and closer together as the bar empties, only on hands that are actually climbing, plus one strong release pulse when grip gives out.
  • New BoneMenu settings: Haptic Feedback (on/off) and Haptic Strength (0–2).

1.1.6

  • Initial public release.
  • Climbing stamina system with a shared pool for both hands: one-hand and two-hand drain rates, ascending multiplier, optional avatar strength scaling.
  • Exhaustion: forced release of both hands and a climbing block until the bar refills to a configurable percent (default 100%).
  • World-space rounded stamina bar with outline, low-stamina glow, and wall-aware placement.
  • BoneMenu settings page; all values adjustable live in-game.