BONESQUAD CodeMod
Adds a lot of cool features like a compass, bleeding system, HP indicator, pings, rally point system (like in SQUAD), etc.
| Last updated | 4 hours ago |
| Total downloads | 643 |
| Total rating | 2 |
| Categories | Code Mods Custom Audio |
| Dependency string | Lunobe-BONESQUAD_CodeMod-11.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1TrevTV-AudioImportLib
A simple mod library that allows mod creators to import audio files as AudioClips.
Preferred version: 1.3.0Lakatrazz-Fusion
A multiplayer mod for BONELAB, taking advantage of its physical interaction.
Preferred version: 1.14.2README
EARLY ACCESS not tested on standalone
BONESQUAD
Watch a short video demonstrating the functionality:
https://www.youtube.com/watch?v=oF6gQTdLxA4
Built for our own BONESQUAD RP community server - join us on Discord: https://dc.gg/bq
A large mod that adds mechanics from the game SQUAD to BONELAB – a harsh health regeneration system based on bleeding, a SQUAD-style respawn point system (Rally Points, FOBs, Bases), a compass, map markers, and numerous sound and movement improvements.
Many features in this mod directly depend on our project's 24/7 dedicated server (read more at the bottom).
Requirements
Features that work everywhere (singleplayer, any multiplayer lobby)
These need nothing but the mod itself — no server, no host cooperation.
Bleeding & Regeneration — replaces BONELAB's near-instant health regen with a slow, deliberate system. Take enough damage and you start bleeding (Light or Heavy, based on how much and how fast you got hit); bleeding drains HP over time independently of the game's normal regen. Left untreated, Heavy bleeding knocks you out — full ragdoll, can't act — until you either auto-recover once your HP climbs back over 50%, or manually push a thumbstick to force yourself up early (costs HP: you come back at 30% max HP instead of full). Bandages and healing items stop the bleed immediately and are correctly detected as real healing, not just regen noise. Regen speed and bleed severity are both configurable.
HP overlay — a small icon + text readout floating in your view showing current HP, color-coded (green when healthy, yellow/orange while bleeding, red when critical or knocked out).
Compass — a horizontal compass strip in front of your head with cardinal directions and tick marks, fully repositionable/rescalable, with an optional heading arrow.
Bullet Whiz — 3D positional "whiz" audio when bullets pass near you, whether they're yours, an enemy's, or a teammate's — adds a genuine sense of danger to firefights without needing to see the shooter.
Sound Falloff — caps how far different sound categories (footsteps, gunfire, explosions, etc.) travel, so audio distance feels more realistic and less like everything is audible from across the map.
Slow Walk — an optional global movement speed multiplier, for a slower, more deliberate pace of play.
Radial spawn/ping menu — hold the left grip button to bring up a circular menu over your left hand. One side lets you choose your preferred respawn type (Rally Point, HAB, or Main Base — see below); the other lets you drop a ping marker on the map where your right-hand ray is pointing (fully configurable icon set, marker lifetime, size, right-hand vs left-hand aiming, etc.).
Rally Points & HABs — a SQUAD-inspired spawn system. Deployable rally points and HABs spawned in the world are automatically tracked, and you can pick which type you'd like to use as your spawn via the radial menu. If your first choice isn't available when you need it, the mod automatically falls back to the other type.
All of the above is deeply configurable from the in-game BoneMenu → BONESQUAD page — toggle any module, tune every number.
Features for any multiplayer lobby (no dedicated server required — works on any host running BONESQUAD)
Ping sync — pings you place are shown to every other BONESQUAD player in the lobby in real time, with the placer's name attached, so your squad can actually coordinate ("enemy here", "rally here", etc.) instead of only seeing your own markers.
Compass ping overlay — everyone's active pings also show up as small indicators on your compass strip, including a "BEHIND" indicator for pings outside your current field of view, so you always know roughly where things are without opening the map.
Fusion Knockout respawn — BONELAB/Fusion has its own built-in "Knockout" mechanic on servers that enable it: instead of dying outright, you're downed for a set duration and then automatically healed back up wherever you happen to have collapsed. With BONESQUAD's "Auto Respawn" option enabled, the moment that native Knockout ends you're instead teleported straight to your selected Rally Point/HAB/Main Base — so getting knocked out doesn't strand you in the middle of nowhere. Spawning on main base works only on our dedicated server (read below)
Mod enforcement (host option) — any host running BONESQUAD can optionally require all connecting players to also be running it (and on a matching version), with a one-click kick for anyone who isn't, plus in-lobby notifications about who's up to date.
Features that require a dedicated server (BONESQUAD RP Only. Read more at the bottom)
These need a server running the companion dedicated-server mod. the author's own 24/7 server. which coordinates state that a normal player-hosted lobby can't (groups/factions, persistent bases, capture-point tracking, and admin controls). It's PRIVATE, and will remain so for the near future due to our competitors. This means that all the features listed below are only available on our BONESQUAD server (join via the link above)
Groups / factions — the server assigns players to groups (squads/factions). Pings and Rally Points then respect those boundaries: you won't see or be able to spawn on another group's rally points or markers, so multiple squads (or opposing teams) can play in the same lobby without stepping on each other.
Main Base — each group can have a server-defined base location per level. Select "Main Base" in the radial spawn menu and, on respawn, you're teleported straight to your group's base — even if no Rally Point/HAB has been placed yet.
Capture Points — a full point-capture game mode. The server tracks who's standing in each zone, runs a capture timer, and once a zone flips, a flag spawns for the capturing group. Capture points show up on your compass with live status, and a HUD timer keeps you updated on capture progress. Getting knocked out or falling into a bleed-ragdoll pauses your contribution to a capture until you're back up.
Admin Voice — server admins can broadcast live voice or any audio straight into every connected player's game (e.g. announcements, event narration) without needing to be physically in VR themselves.
Remote cleanup tools — server admins can trigger a one-click cleanup of leftover bullet casings/debris or bullet-hole decals across every connected client, useful for keeping long sessions performant.
Server-enforced settings — the server can lock specific settings (bleed severity, regen speed, movement speed, sound falloff ranges) for every connected player, so a server admin can balance the mode for everyone at once instead of relying on each player's local config.
Support
Issues, source, and updates: https://github.com/Lunobe/BONESQUAD