MeltedMelon-Coilhead_mod icon

Coilhead mod

Become a Coil Head: freeze when watched, highlight watchers and customize timers. For PCVR and standalone Quest with Fusion.

Last updated 2 weeks ago
Total downloads 1154
Total rating 0 
Categories Code Mods AI Generated Mods Misc Utility
Dependency string MeltedMelon-Coilhead_mod-1.2.7
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
bonelib-BoneLib-3.2.2 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.2.2
Lakatrazz-Fusion-1.14.3 icon
Lakatrazz-Fusion

A multiplayer mod for BONELAB, taking advantage of its physical interaction.

Preferred version: 1.14.3

README

Coil Head

Freeze when players or NPCs watch you. Colored outlines show who is watching, and a small countdown appears in your headset. For PCVR and standalone Quest.

Install

Requires BoneLib 3.2.2 and Fusion 1.14.3.

  • PCVR: MelonLoader 0.7.3.
  • Quest: BONELAB Patch 6 and LemonLoader 0.6.5, with Quest versions of BoneLib and Fusion.

Put CoilHead.dll in your loader's Mods folder. Remove the old MannequinMod.dll first. Install this version on the role player and their viewers for matching pose holding. Full installation instructions.

Play

Open BoneMenu > Coil Head, choose Players, NPCs or Both, then enable it.

By default, 2.5 seconds of combined looks triggers a freeze. You stay frozen for two seconds after everyone looks away. The 20-second countdown continues through look-aways; no new freeze starts in its final five seconds. At zero, you release and get a 20-second cooldown.

Settings let you change look time, release delay, freeze duration, cooldown, view cone and outline color.

Emergency disable: double-tap both triggers + left Y + right B together, releasing all four between taps, or use Emergency release / disable in BoneMenu.