using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib;
using BoneLib.BoneMenu;
using Il2CppSLZ.Marrow;
using Il2CppSystem;
using MelonLoader;
using MelonLoader.Preferences;
using UnityEngine;
using hpbooster;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "HP Booster", "1.0.0", "Modder", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("hpbooster")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("hpbooster")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bdedfd37-04eb-472e-b78e-3508975ef369")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace hpbooster;
public class Main : MelonMod
{
private static MelonPreferences_Category prefsCategory;
private static MelonPreferences_Entry<float> prefsMultiplier;
public static float healthMultiplier = 2f;
private float lastMultiplier = -1f;
private int lastAvatarHash = 0;
private float originalVitality = 1f;
public override void OnInitializeMelon()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
prefsCategory = MelonPreferences.CreateCategory("HPBooster", "HP Booster Settings");
prefsMultiplier = prefsCategory.CreateEntry<float>("HealthMultiplier", 2f, "Health Multiplier", (string)null, false, false, (ValueValidator)null, (string)null);
healthMultiplier = prefsMultiplier.Value;
MelonLogger.Msg("HP Booster (Smart Vitality Engine) loaded successfully!");
Page val = Page.Root.CreatePage("HP Booster", Color.red, 0, true);
val.CreateFloat("Health Multiplier", Color.white, healthMultiplier, 0.5f, 1f, 20f, (Action<float>)delegate(float num)
{
healthMultiplier = num;
prefsMultiplier.Value = num;
prefsCategory.SaveToFile(true);
MelonLogger.Msg($"Health multiplier set to: {num}x");
ApplyMultiplier();
});
}
public override void OnUpdate()
{
try
{
RigManager rigManager = Player.RigManager;
if ((Object)(object)rigManager != (Object)null && (Object)(object)rigManager.avatar != (Object)null)
{
int hashCode = ((Object)rigManager.avatar).GetHashCode();
if (hashCode != lastAvatarHash || healthMultiplier != lastMultiplier)
{
lastAvatarHash = hashCode;
originalVitality = rigManager.avatar._vitality;
ApplyMultiplier();
}
}
else
{
lastAvatarHash = 0;
}
}
catch (Exception)
{
}
}
private void ApplyMultiplier()
{
try
{
RigManager rigManager = Player.RigManager;
if ((Object)(object)rigManager != (Object)null && (Object)(object)rigManager.avatar != (Object)null && (Object)(object)rigManager.health != (Object)null)
{
rigManager.avatar._vitality = originalVitality * healthMultiplier;
rigManager.health.max_Health = 100f * rigManager.avatar._vitality;
rigManager.health.curr_Health = rigManager.health.max_Health;
lastMultiplier = healthMultiplier;
MelonLogger.Msg($"Applied {healthMultiplier}x vitality. Current vitality: {rigManager.avatar._vitality}");
}
}
catch (Exception ex)
{
MelonLogger.Error("Error applying vitality: " + ex.Message);
}
}
}