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BubbleBlasterRecode

Real soap-bubble physics for the Bubble Blaster: four bubble types that envelop, heal, cloak and decoy.

CHANGELOG

2.8.6

  • Thunderstore initial upload.

2.8.5

  • First public release.
  • Four bubble types (Normal / Healing / Camo / Decoy), cycled with the Menu Button; gun lights and membrane tint recolor to match.
  • Real soap physics: buoyant gravity, exponential drag, ground bounces, volume-conserving breathing membrane, idle wobble and hover bob.
  • Darts bloom into giant floating bubbles on contact; bubbles never time out — pop them with bullets or a blade.
  • Whole-body envelopment with weight-based hover; healing pods envelop and heal hurt players, revive corpses; camo pods cloak and hide whoever is inside (with an inner floor to stand on); decoys conjure a copy of the caster and draw fire.
  • Parked bubbles are solid, standable platforms — the collision surface is the visible color layer.
  • LabFusion support without a module: networked spawns/pops, per-type sync, self-capture for any hurt player, caster-correct decoys, camo true-hide.