BubbleBlasterRecode
Real soap-bubble physics for the Bubble Blaster: four bubble types that envelop, heal, cloak and decoy.
CHANGELOG
2.8.6
- Thunderstore initial upload.
2.8.5
- First public release.
- Four bubble types (Normal / Healing / Camo / Decoy), cycled with the Menu Button; gun lights and membrane tint recolor to match.
- Real soap physics: buoyant gravity, exponential drag, ground bounces, volume-conserving breathing membrane, idle wobble and hover bob.
- Darts bloom into giant floating bubbles on contact; bubbles never time out — pop them with bullets or a blade.
- Whole-body envelopment with weight-based hover; healing pods envelop and heal hurt players, revive corpses; camo pods cloak and hide whoever is inside (with an inner floor to stand on); decoys conjure a copy of the caster and draw fire.
- Parked bubbles are solid, standable platforms — the collision surface is the visible color layer.
- LabFusion support without a module: networked spawns/pops, per-type sync, self-capture for any hurt player, caster-correct decoys, camo true-hide.