Decompiled source of UniversalFlatPlayerCheck v1.0.1

Mods/UniversalFlatPlayerCheck.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using FlatPlayer;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UniversalFlatPlayerCheck;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "UniversalFlatPlayerCheck", "1.0.1", "NitricAcidDev", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UniversalFlatPlayerCheck
{
	public sealed class Core : MelonMod
	{
		public override void OnEarlyInitializeMelon()
		{
			ConfigureFlatPlayerForVr();
		}

		private static void ConfigureFlatPlayerForVr()
		{
			bool flag = IsProcessRunning("vrmonitor");
			bool flag2 = IsProcessRunning("OculusDash");
			if (flag || flag2)
			{
				MelonLogger.Warning(((flag && flag2) ? "SteamVR and Oculus Dash" : (flag ? "SteamVR" : "Oculus Dash")) + " is running, opening in VR...");
				MelonBase val = (MelonBase)(object)MelonAssembly.FindMelonInstance<FlatBooter>();
				if (val == null)
				{
					MelonLogger.Error("FlatPlayer was not found. Install and enable FlatPlayer before using FlatPlayerCheck.");
				}
				else
				{
					val.Unregister("Unregistering FlatPlayer because a VR runtime is active", true);
				}
			}
			else
			{
				MelonLogger.Warning("Neither SteamVR nor Oculus Dash is running, opening in FlatPlayer...");
			}
		}

		private static bool IsProcessRunning(string processName)
		{
			try
			{
				Process[] processesByName = Process.GetProcessesByName(processName);
				try
				{
					return processesByName.Length != 0;
				}
				finally
				{
					Process[] array = processesByName;
					for (int i = 0; i < array.Length; i++)
					{
						array[i].Dispose();
					}
				}
			}
			catch (Exception ex)
			{
				MelonLogger.Error("Could not check whether " + processName + " is running: " + ex.Message);
				return false;
			}
		}
	}
}