PolskiAnt-BrainInjuries icon

BrainInjuries

A brain injuries mod, that adds a little realism to the game. (PATCH 6)

Last updated a day ago
Total downloads 23826
Total rating 7 
Categories Mods
Dependency string PolskiAnt-BrainInjuries-2.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bonelib-BoneLib-3.2.1 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.2.1

README

| Brain Injuries |

A mod made with passion.

Requirements

BoneLib

Required for mod settings accessible in BoneMenu.

Recommended mods


Installation

Place the .dll file into the Mods folder in your game directory.


What This Mod Does

Adds realistic brain injuries that can occur when an NPC dies from a head wound, unconsciousness and optional gameplay improvements.

Please note that this mod is still in development and may not be perfect! If you have any suggestions or complaints, please contact me (contact details below).


Brain Injuries

Injuries are based on real neurological responses that can occur after fatal brain trauma:

Injury / Reaction Description
Decorticate (Flexor) Abnormal flexion of arms with extension of legs
Decerebrate (Extensor) Full extension of arms and legs with arched back
Fencing Response Asymmetrical arm extension and flexion upon impact
Collapse Complete loss of muscle tension
Flaccid Paralysis Partial initial muscle tension that gradually fades
Forward Buckle Immediate collapse of upper body with little tension in legs
Seizures Severe head trauma causing short seizure attacks

Unconsciousness

A strong enough blow to the head can cause an NPC to lose consciousness temporarily. The NPC will collapse and remain incapacitated for a period of time before recovering.

Only triggered by blunt attacks.


Optional Improvements

  • Reduced Torso Damage — Torso is slightly more durable
  • Reduced Blunt Head Damage — Head is slightly more resistant to blunt force

Settings

All options are available in-game via BoneMenu. All settings are enabled by default.

Setting Description
Knockouts / Unconscious Enables or disables temporary unconsciousness
Brain Injuries Enables or disables posturing and brain injury reactions on death
Seizures Enables or disables seizure attacks
Blunt Seizure Chance % Adjusts the percentage chance of triggering a seizure from blunt head trauma
Piercing Seizure Chance % Adjusts the percentage chance of triggering a seizure from piercing head trauma
Reduced Torso Damage Enables or disables torso damage reduction
Reduced Blunt Head Damage Enables or disables blunt head damage reduction
Immediate Reactions Weights Customizes the frequency scale (e.g. Disabled, Low, Default, High) for individual initial impact reactions
Posturing Types Weights Customizes the frequency scale for individual posturing types (Flexor, Extensor, etc.)
Restore to Default Resets all reaction weights and seizure chances back to their factory values

My Other Mods

  • NoDeathAnimations - Works good with Brain Injuries mod. (Even nessesary for effect)

Special thanks to people who helped with bug reports

  • M1st – for identifying the: spawning limp NPCs issue.

Known issues

  • Level loading time is longer than natural (probably due to clearing NPC's data to prevent memory conflicts)
  • Sometimes spawning NPCs can cause them to go limp (90% sure it's fixed)
  • After resetting weights to default in Bonemenu, buttons will still be shown as old values (I don't know if there is a way to fix it)

Contact

Questions, feedback, or bug reports? Visit my website: PolskiAnt