| Date uploaded | 2 days ago |
| Version | 2.2.0 |
| Download link | PolskiAnt-BrainInjuries-2.2.0.zip |
| Downloads | 1174 |
| Dependency string | PolskiAnt-BrainInjuries-2.2.0 |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1README
| Brain Injuries |
A mod made with passion.
Requirements
BoneLib
Required for mod settings accessible in BoneMenu.
Recommended mods
- NoDeathAnimations - My other mod that works well with Brain Injuries mod and adds realism.
- BreakableBonesPatch6
Installation
Place the .dll file into the Mods folder in your game directory.
What This Mod Does
Adds realistic brain injuries that can occur when an NPC dies from a head wound, unconsciousness and optional gameplay improvements.
Please note that this mod is still in development and may not be perfect! If you have any suggestions or complaints, please contact me (contact details below).
Brain Injuries
Injuries are based on real neurological responses that can occur after fatal brain trauma:
| Injury / Reaction | Description |
|---|---|
| Decorticate (Flexor) | Abnormal flexion of arms with extension of legs |
| Decerebrate (Extensor) | Full extension of arms and legs with arched back |
| Fencing Response | Asymmetrical arm extension and flexion upon impact |
| Collapse | Complete loss of muscle tension |
| Flaccid Paralysis | Partial initial muscle tension that gradually fades |
| Forward Buckle | Immediate collapse of upper body with little tension in legs |
| Seizures | Severe head trauma causing short seizure attacks |
Unconsciousness
A strong enough blow to the head can cause an NPC to lose consciousness temporarily. The NPC will collapse and remain incapacitated for a period of time before recovering.
Only triggered by blunt attacks.
Optional Improvements
- Reduced Torso Damage — Torso is slightly more durable
- Reduced Blunt Head Damage — Head is slightly more resistant to blunt force
Settings
All options are available in-game via BoneMenu. All settings are enabled by default.
| Setting | Description |
|---|---|
| Knockouts / Unconscious | Enables or disables temporary unconsciousness |
| Brain Injuries | Enables or disables posturing and brain injury reactions on death |
| Seizures | Enables or disables seizure attacks |
| Blunt Seizure Chance % | Adjusts the percentage chance of triggering a seizure from blunt head trauma |
| Piercing Seizure Chance % | Adjusts the percentage chance of triggering a seizure from piercing head trauma |
| Reduced Torso Damage | Enables or disables torso damage reduction |
| Reduced Blunt Head Damage | Enables or disables blunt head damage reduction |
| Immediate Reactions Weights | Customizes the frequency scale (e.g. Disabled, Low, Default, High) for individual initial impact reactions |
| Posturing Types Weights | Customizes the frequency scale for individual posturing types (Flexor, Extensor, etc.) |
| Restore to Default | Resets all reaction weights and seizure chances back to their factory values |
My Other Mods
- NoDeathAnimations - Works good with Brain Injuries mod. (Even nessesary for effect)
Special thanks to people who helped with bug reports
- M1st – for identifying the: spawning limp NPCs issue.
Known issues
- Level loading time is longer than natural (probably due to clearing NPC's data to prevent memory conflicts)
- Sometimes spawning NPCs can cause them to go limp (90% sure it's fixed)
- After resetting weights to default in Bonemenu, buttons will still be shown as old values (I don't know if there is a way to fix it)
Contact
Questions, feedback, or bug reports? Visit my website: PolskiAnt
CHANGELOG
v2.2.0
- Reworked almost all reactions
- Reactions now look more natural
- Reduced default body recoil on bullet impact for some reactions
- Posturing is now blended into actual body placement
- Posturing look more natural and realistic including natural imbalance in strength
- Changed settings
- Changed injury names
- Changed weights to more realistic
- Fixed limp unconsciousness bug
- Fixed bug where unconscious NPC would die on any damage
- Fixed bug where not all important muscles were affected by some reactions
- Fixed bug where NPC tried to T-pose after death
- Deleted Lazarus reflex - no realistic cases of use
- Deleted Hemiplegic reaction - was unrealistic
- Updated README
v2.1.2
- Updated README
v2.1.1
- Reorganised settings
- Added weights in settings for posturing and other reactions
- Fixed bug where posturing chances were only 50:50
v2.1.0
- Added seizures
v2.0.0
- Reworked injuries sytem, now injury is based on weapon, damage etc.
- Made some injuries more realistic
- Added more injuries
- Added postmortem limb stiffening/movement
- Grouped setting in bonemenu
- Fixed loggs without color
- Fixed missing informations in description
- Updated deprecated bonelib dependency string for mod
v1.2.6
- Fixed bug where you could spawn ragdolled NPC (not 100% sure)
- Increased performance a little
- Fixed wrong memory managment
- Decreased a little level loading time
v1.2.5
- Released mod on Thunderstore
- Fixed NPC not dying while unconscious
- Fixed unconsciousness being triggered multiple times on the same NPC
- Added invincibility period (1s) after knockout to prevent instant death
v1.2.0
- Added BoneMenu settings support (requires BoneLib)
- Added toggle: Knockouts / Unconscious
- Added toggle: Brain Injuries
- Added toggle: Reduced Torso Damage
- Added toggle: Reduced Blunt Head Damage
v1.1.0
- Added NPC unconsciousness system (blunt head hits only)
- NPC recovers after 15 seconds and gets up
- Fixed NPC freezing instead of ragdolling during unconsciousness
v1.0.0
- Added brain injury system triggered on head kill
- Added 5 injury types: Decorticate, Decerebrate, Hemiplegic, Flaccid, Fencing
- Injuries only trigger on blunt and piercing attacks
- Added torso damage reduction
- Added blunt head damage reduction
Show pre-release updates
v0.1.0
- Alpha release
- Basic brain injury proof of concept