RadioStrike-Frontline icon

Frontline

Call in airstrikes by radio, fly an FPV kamikaze drone, fight jets and enemy drones. PC + Quest, Fusion. (Formerly Radio Airstrike.)

CHANGELOG

1.76.0

  • Better smoke everywhere. No more solid black blobs. Explosion clouds, smoke columns, drone and helicopter smoke trails, bullet impacts and explosion dirt now use soft, billowing puffs with lumpy edges, lit from above. They're grey-brown and see-through, fade in and out smoothly, and grow and drift as they rise.

1.75.2

  • Rotor wash dust no longer shows up as hard-edged squares. It was built on the game's smoke effect, which cut the soft dust puff into tiles; it now has its own particle systems, so every puff is soft and round. A little thinner and lower too, so it rolls along the ground instead of filling the sky.

1.75.1

  • Fixed the game crashing when a Black Hawk (or any helicopter) came in. It was the code that slowed the dust down by hand. The rolling dust wave is now built from two layers instead: a fast push of dust out from under the rotor, and big slow billows piling up in a ring further out.

1.75.0

  • Rotor wash fixed: no more black smoke. The dust now uses its own light, soft material. Dirt-brown on grass and dirt, sandy on sandy maps, grey on concrete, white on snow and water.
  • The wave: dust shoots out from under the rotor and slows down as it goes, piling up into a big ring that keeps rolling outward along the ground and then lifts and hangs, like real brownout footage.
  • Shoot the helicopters off:
    • the Black Hawk takes 14 hits, the attack helicopters 10;
    • each hit sparks, and halfway there they start trailing smoke;
    • at zero the Black Hawk aborts its landing (or lifts off if it's already down) and flies away from you fast, and attack helicopters break off their attack and leave.
  • Better Black Hawk model:
    • rounded nose and big glazed cockpit;
    • rounder cabin with doors, windows and door guns;
    • engine fairings on top and a proper leaning tail pylon;
    • smaller tail wing and a shorter tail-wheel strut.

1.74.0

  • Call In Black Hawk (Lands): new button on the Frontline main menu and on Enemies > Air Battle.
    • A UH-60 Black Hawk flies in, slows down nose-up in a real flare, and settles straight down onto flat open ground 25-45 m from you.
    • It lands in a brownout of rotor wash, sits for about 16 seconds with the rotors turning (door guns out), then lifts off and flies away.
    • It picks a spot with no walls, trees or roofs in the rotor's way. If there's nowhere clear, it hovers low instead. Up to two at once.
  • Send Attack Helicopters Now button (Air Battle page), so you don't have to wait for the air battle.
  • Night vision switches off when you change level.

1.73.0

  • Night vision goggles you flip down, like in COD.
    • In VR, put an empty hand to your forehead and flick it down to put them on, or up to take them off. On keyboard press N, or use the menu button.
    • The housing swings down over your eyes with a click, the tube warms up, and the world goes bright green: grainy, circled by the tubes, with a faint tube whine.
    • New Night Vision menu: White Phosphor, Brightness, and the gesture on/off.
    • Only you see it. It steps aside while you fly an FPV drone.
  • Real rotor wash under helicopters. When they come in low you get:
    • a big brownout ring of dust rolling out along the ground;
    • fast dust sheets skimming the surface;
    • dirt flung out, plus torn-up grass on grassy ground. The colour follows the ground (dirt, grass, sand, concrete, snow, water spray), and it starts higher up, so helicopters coming in kick up dust well before they're low.

1.72.0

  • Much more realistic analog video, modelled on real analog FPV footage:
    • washed-out, slightly purple colour with lifted blacks and blown-out highlights;
    • colour fringing, grain and a fisheye lens (the fisheye is never applied straight into a headset);
    • a softer, lower-resolution picture;
    • live interference: purple and green chroma blotches, tearing lines, sparkles, and the picture jittering sideways. It gets much worse as the signal fades or the drone gets knocked. The fiber-optic drone stays nearly clean.
  • Analog Video Look switch (FPV Drone > Goggles & Sound) to turn all of it off.
  • Camera Angle (Down +) and Camera Further Back (Goggles & Sound): tilt the drone camera down and move it back / up to see more of the warhead.

1.71.0

  • Drones are harder to shoot down:
    • you have to actually hit them (much smaller hit area, especially far away);
    • enemy drones take 2 hits in the frame and player drones take 3 before going down, sparking and getting shoved on each hit ("DRONE HIT" on your OSD);
    • a round in the warhead sets it off half the time instead of every time.
  • Throw things at drones: a thrown gun, crate or anything else, or a swung weapon, that hits a drone knocks it out of the sky. Hit the warhead and it blows up. The check follows the object's path, so fast throws don't pass straight through. Works on enemy drones, other players' FPV drones in a lobby, and your own.

1.70.0

  • KVN fiber-optic drone has its own OSD, styled after the real one:
    • green Russian labels: ПУЛЬТ (link), БПЛА (battery), ЗАПИСЬ (recording, with a blinking red dot), СТАНД. (flight mode) and НСУ (distance back to you);
    • a big white cross in the middle and a dotted heading scale across the top;
    • "ВКЛ. Тепл." shows when thermal is on. The other drones keep the Betaflight OSD.
  • The fiber-optic cable disappears as soon as the drone blows up or the flight ends, instead of lying around for 20 seconds.

1.69.5

  • Thermal now really picks people out: you, every player in a Fusion lobby and every living NPC glow bright white, even in the dark and far away. Each body gets its own heat glow that only your drone camera sees. It only changes your game; other players see things as normal.

1.69.4

  • Fixed the game crashing when you switch thermal on. People now glow without the mod touching their materials, and they're still shaded by the light like on a real thermal camera.
  • New Thermal: People Glow switch (FPV Drone > Goggles & Sound) if you want plain thermal without it.

1.69.3

  • Fixed the game crashing when launching the KVN fiber-optic drone (the new cable code from 1.69.1). The cable still drops and lies on the ground.
  • Fixed a game crash when switching the thermal camera on: warm bodies are now changed during the normal game update instead of while a frame is being drawn.

1.69.2

  • Tried to fix a game crash when switching the thermal camera on. Warm bodies are now changed during the normal game update instead of while a frame is being drawn, and the extra glow effect is gone.
  • A body that stops being warm (an NPC dies, an avatar changes) always gets its normal look back.

1.69.1

  • KVN fiber-optic cable no longer floats in the air. It drops under its own weight and lies on the ground, roofs and anything else below where you flew, hanging down from the drone to the floor. More points along it, so it follows bumps in the ground.

1.69.0

  • Real thermal look: people are now white-hot. You, other players in the lobby and living NPCs glow bright white with a soft halo, while the world drops to dull greys and the sky goes dark. Dead NPCs cool down and stop glowing. Only the drone camera sees this; everyone else's view is unchanged.

1.68.1

  • Fixed the thermal camera not showing: "WHT" came up but the picture didn't change. The game only works out a camera's screen effects once, so the drone camera now updates them every frame.

1.68.0

  • Thermal camera on every FPV drone. Press Y (Xbox), Triangle (PS4/PS5) or left X (VR) while flying to switch it on and off. You get a white-hot picture with a dark sky, extra contrast and sensor grain, and "WHT" shows on the OSD. Only the drone feed goes thermal, never your own view.
  • PS5 DualSense and PS4 DualShock 4 work directly on PC (USB or Bluetooth) with no DS4Windows or Steam Input needed. Sticks, R2 (speed), R1/Square (boom), Cross (arm), Circle (exit), Triangle (thermal) and Options (launch). The OSD help and the Controllers menu show PlayStation button names when you use one.
  • Other gamepads the game's input system knows (Switch Pro and others) are picked up the same way.

1.67.0

  • Three new FPV drones to pick from (FPV Drone > Drone): KVN fiber-optic, Ukraine FPV and VT-40, alongside the 7-inch quad. Each has its own model, textures, size and spinning props, and other players in the lobby see the drone you picked.
  • KVN fiber-optic: the video comes down a fiber cable, so the signal never cuts out, however far you fly or whatever is in the way. The cable unspools behind it along the way you flew, and stays there for a while after.

1.66.1

  • Controllers are switched back on for everyone (the setting moved, so an old "off" no longer sticks). With it off, flat-screen mods only pass the left stick, which only climbs, sinks and turns.
  • New Calibrate Controller (FPV Drone > Controllers (PC)): let go of the sticks, then spin both in circles. Fixes off-centre / drifting sticks and sticks that don't reach full, and tells you if a stick or direction isn't reaching the mod at all. Reset Calibration clears it.

1.66.0 (first release as Frontline)

  • Radio Airstrike is now Frontline, on its own Thunderstore page. Uninstall Radio_Airstrike before installing this; your settings carry over.
  • Acro Mode now works on gamepads too, with real FPV "Mode 2" sticks: left stick throttle and yaw, right stick roll and pitch (a little gentler than on VR controllers). With Acro off, gamepads keep the simple controls.
  • The FPV camera sits a bit further back and higher on the drone, so you see the warhead nose (and prop tips) at the bottom of the picture, like real kamikaze footage. On by default ("See Warhead In Camera" in FPV Drone > Goggles & Sound turns it off and moves the camera back to the lens).

1.65.1

  • FPV drone hits (warhead goes off, or it slams into something): the goggle picture and OSD freeze on the last frame for a second, then the static and DISCONNECTED, like real FPV footage.

1.65.0

  • Radio Airstrike is now called Frontline. Same mod, same Thunderstore page, and your settings carry over.
  • Tidier BoneMenu: Airstrikes, FPV Drone (Flying / Goggles & Sound / Controllers), Enemies (Air Battle / Enemy Drones), Multiplayer (Host Settings), Effects & Sound. Controller hints in the menu updated to the new simple gamepad controls.

1.64.1

  • FPV drones in lobbies need the host's OK: nobody but the host can fly one until the host turns on "Let Players Fly Drones (Host)" (off by default). If the host turns it off, drones in the air disconnect, and drones from players who aren't allowed don't show up or explode for anyone.
  • Steam Controller / Steam Deck: they fly the drone like an Xbox pad when Steam Input is on for BONELAB (Steam > BONELAB > Properties > Controller). The mod tells you if it spots one with Steam Input off.
  • Mixing versions: an older host doesn't send the drone permission, so players can't fly drones in an older host's lobby. Everyone should update.

1.64.0

  • Simple controller flying (Xbox, PlayStation and other gamepads on PC, no extra software): left stick flies (forward / back / sideways), right stick turns and climbs / sinks, RT = speed, RB or X = blow the warhead, A = arm (or just push the right stick up), B = disconnect. It always self-levels on a gamepad, even with Acro Mode on (acro stays for VR controllers and FPV radios).
  • While you fly with a gamepad, only the gamepad counts: flat-screen mods (FlatPlayer) that also turn it into fake VR sticks no longer fight it.

1.63.2

  • Xbox controller on PC, no extra software needed: if Windows' Xbox controller API (XInput) doesn't hand the pad over, it's now read through the normal Windows joystick driver instead (with the right Xbox stick and trigger layout). Before, that copy was skipped, so only the fake VR thumbstick from flat-screen mods got through: up / down and turning only.
  • Flat-screen play (FlatPlayer): the FPV view now follows the drone camera instead of your fake head, so the gamepad's right stick flies the drone without also swinging the view.
  • The log now lists what Windows reports for each controller ("FPV drone controllers: ..."), to sort out any controller that still won't fly.

1.63.1

  • Fixed Xbox controllers only climbing / sinking: Windows also lists an Xbox pad as a plain joystick (usually named "Microsoft PC-joystick driver"), and that copy, whose right stick sits on different axes, could take over. The Xbox copy now always wins, the duplicate is skipped, and Xbox-style pads read through the plain joystick driver get the right sticks and triggers.

1.63.0

  • New FPV drone model: a real 7" kamikaze quad with the warhead strapped underneath, textured, with all four propellers spinning. Used for your drone, other players' drones and the enemy drones. PC gets the detailed version; Quest gets a lighter one (fewer triangles, smaller texture).
  • New FPV Drone option "See Warhead In Camera" (off by default): show your own drone in your FPV picture, like real kamikaze footage. Off keeps the picture clear.

1.62.0

  • FPV drone OSD now looks like a real analog Betaflight OSD: blocky outlined pixel font with wide spacing, VTX and temperature top left, clock / flight timer / home arrow top right, link quality, battery and current bottom left, warnings and craft name bottom centre, flight mode and throttle bottom right, the classic crosshair with horizon dashes in the middle.

1.61.2

  • Fixed the huge dark "TV" in the FPV view: the drone's camera was filming your own goggle screen (which floats in front of you and draws on top of everything), so the drone's video showed up inside itself. The drone camera can't see the goggle screen any more.

1.61.1

  • Fixed Quest crashing right after loading: on Quest the mod no longer loads all its sounds and bomb models at startup (too much memory at once). It loads each one the first time it's needed, like before. PC still preloads.

1.61.0

  • One mod for PC and Quest. Same download for everyone; on Quest it switches to the lighter settings by itself. PC and Quest players still play together in the same Fusion lobby.
  • Much faster loading and less lag: the mod's math (movement, aiming, the FPV camera, drones, jets, and painting its textures and sounds) no longer goes through slow game calls. That was thousands of slow calls every frame and millions while a level loaded.
  • Levels load faster: sounds load in the background when the game starts, and the remaining prep work runs bit by bit after you spawn instead of during the loading screen.
  • Fixed for MelonLoader 0.7.1: the mod didn't start and wasn't in BoneMenu.

1.60.1

  • Fixed: on MelonLoader 0.7.1 the mod failed to start ("Could not load type OSPlatform") and Radio Airstrike didn't show up in BoneMenu.
  • Still plays together with the Quest version in the same Fusion lobby.

1.60.0

  • Works together with the Quest version (Radio_Airstrike_Quest) in Fusion lobbies.
  • If run on a Quest, it uses the lighter Quest settings automatically.

1.59.1

  • FPV drone OSD is smaller (about 25% smaller and closer to the middle). "OSD Size" still adjusts it.

1.59.0

  • There's now a separate Quest version (Radio_Airstrike_Quest). This one is the PC version.
  • If this PC version is ever run on a Quest anyway, it switches itself to the lighter Quest settings.

1.58.4

  • FPV drone runs much lighter on Quest: the normal view is fully switched off while you fly (not just hidden), the drone camera draws as far as the game normally does instead of 4 km, no extra spectator camera, the OSD redraws less often, and fewer effect textures are made when you take off.
  • PC is unchanged.

1.58.3

  • Quest: logs each part of the mod as it runs for the first time after a level loads, to pin down any remaining Quest crash.

1.58.2

  • Quest crash fix: on Quest the mod no longer patches any game code (some Quest MelonLoader installs can't patch safely and crash at the main menu). Explosion sounds play instantly there.
  • Gunshots are now heard through BoneLib's own hook on every platform, so shooting drones still works.

1.58.1

  • Quest: nothing heavy happens while a level loads any more (sounds and textures are made the first time they're needed), and the PC check no longer touches the game while it starts.
  • Every startup and level-load step is written to the log, so if anything still gets stuck the log shows exactly where.

1.58.0

  • FPV drone is 360 now by default: no screen, no black box, you see out of the drone all around you and look around with your head.
  • Made it comfortable: you ride a steady level mount that turns with the drone (its tilting and shaking don't tip your world), and leaning your head moves your view too.
  • The big screen is still there: turn off "360 View (Look Around)".

1.57.0

  • FPV drone picture now fills your whole headset view (150 degrees across, sharper too) and stays in front of you, no 360 head look.
  • The camera matches the screen exactly, so things look the right size, with no fisheye or washed-out filter.
  • The OSD spreads out to the edges of your view; "OSD Size" moves it further out or in.

1.56.1

  • Fixed: controllers other than Xbox were never picked up (PlayStation, Switch Pro, generic pads, FPV radios).
  • Every couple of seconds it checks all connected controllers, pops up "Controller connected / disconnected", and flies with whichever one you're using.
  • New "Check Controllers" button on the FPV Drone page lists what it can see.

1.56.0

  • FPV drone works with any controller on PC: Xbox, PlayStation, Switch Pro and generic USB gamepads, plus USB FPV radios. "Controller Type" (Auto / Gamepad / FPV Radio) if it guesses wrong.
  • PlayStation layout: cross arms, R2/R1 detonate, L2/L1 turbo, circle disconnects, triangle/options launches.
  • The full OSD pops up the moment the drone connects (CONNECTED shows over it for a moment). No more Bodycam-style screen.
  • Controller support is PC only; Quest players fly with their Quest controllers.

1.55.2

  • Quest fix attempt: the Xbox controller / USB radio support is PC only now and never runs on Quest.
  • Each part of the mod now runs separately every frame, so if one part fails on some setup the rest keeps working.

1.55.1

  • Your FPV drone's signal never drops out by default (unlimited range). The "Drone Range" slider can bring a limit back.
  • Enemy drones are back to their old simple flying (they can clip through walls again, it's fine).

1.55.0

  • Your FPV drone goes much further, with a "Drone Range" slider up to unlimited.
  • Walls and buildings between you and the drone only weaken the signal a little now, and the height limit is 1500 m.

1.54.0

  • Fly the FPV drone with an Xbox-style controller: Start or Y launches it, left stick climb/turn, right stick fly, A arm, RT detonate, LT turbo, B disconnect.
  • Or with a real FPV radio plugged in by USB as a joystick (EdgeTX/OpenTX): sticks fly it, 1st switch arms, 2nd detonates, 3rd disconnects, 4th launches. Option to flip the pitch stick.
  • The full OSD always shows (the Bodycam-style clean screen option is gone).

1.52.1

  • When the drone's link drops the screen just says DISCONNECTED.

1.52.0

  • FPV drone starts on the ground, disarmed. Press A to arm (props spin up), then throttle up to take off. A again on the ground disarms.
  • New OSD items: compass with heading, artificial horizon with side bars, climb rate, GPS satellites and coordinates, VTX channel and power, ESC temperature, REC indicator.
  • Camera vibration from the motors, and a hard shake when you drop through your own prop wash.

1.51.0

  • FPV goggles screen moved further out (drawn on top of everything), so both eyes see one crosshair instead of two.
  • Removed the glitch breakup and the coloured speckle/rainbow lines. Losing the drone is a quick static burst, then DISCONNECTED.
  • Full OSD like a real FPV quad: battery % and bar, pack and cell voltage, current, mAh used, throttle, signal dBm and link quality, the real time, flight time, speed, height, distance home with an arrow pointing back to you.

1.50.1

  • FPV drone is back to a goggles screen (easier on the eyes), now much bigger: about 107 degrees across.
  • The 360 head look is still there as an option: "360 Head Look (Trippy)".

1.50.0

  • FPV drone: full view. Your whole headset sees from the drone, and turning your head looks around from it. The spectator window shows the drone view too.
  • The old goggles screen is still there: turn off "Full View + Head Look".

1.49.1

  • FPV crosshair is now a small white ring with dots, like Bodycam.

1.49.0

  • FPV goggles redone to look like real FPV: Betaflight-style OSD (battery bar, cell voltage, signal in dBm, current, height, timer, pink crosshair) in a clean outlined font.
  • Analog video: softer picture, coloured speckle and rainbow interference lines that get worse as the signal fades.
  • Bigger goggle screen with soft edges instead of a hard monitor frame.

1.48.1

  • Fixed a crash when pressing Fly Drone.

1.48.0

  • FPV drone video now looks like a real analog FPV camera: fisheye lens, darker corners, washed-out picture.
  • Losing the drone breaks the picture up into digital streaks, like Bodycam.
  • New: Acro Mode (Real FPV) for flips, dives and upside-down flying. Angle mode is still the default.
  • New: Clean Screen (Bodycam Style): just a small reticle, the green link light and warnings.
  • "LOW BATTERY" warning renamed to "LOW VOLTAGE".

1.47.0

  • Fly your own FPV drone: BoneMenu > Radio Airstrike > FPV Drone > Fly Drone.
  • Goggles view with a CONNECTING > CONNECTED boot-up, a blinking green link light and a full OSD (battery, signal, speed, height, timer).
  • Right trigger detonates the warhead, and it also goes off when it slams into something. B/Y disconnects.
  • Shot down, out of range or out of battery: static and DISCONNECTED. If you die while flying, the drone drops and you respawn normally.
  • In Fusion lobbies, other players with the mod see your drone and can shoot it down.
  • Enemy drone settings moved to FPV Drone > Enemy Drones.

1.46.0

  • FPV drones can be synced in Fusion lobbies (host option): they hunt any player, everyone sees them and can shoot them down.

1.45.0

  • Surface detail on all models (aircraft panels and rivets, worn paint, carbon fibre).
  • Pilots no longer eject from shot-down jets.
  • FPV drones: separate warhead and body hits; shot-down jets can belly-land and skid before exploding.
  • Radio button fix for controllers where the game's main button is the grip (Controls > Radio Button).