using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using DisableKnockoutBlind;
using HarmonyLib;
using LabFusion.Player;
using MelonLoader;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Mod), "Disable Knockout Blind", "1.0.0", "Grok", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DisableKnockoutBlind
{
public class Mod : MelonMod
{
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("Disable Knockout Blind loaded – vision will stay clear during knockouts.");
}
}
[HarmonyPatch(typeof(LocalRagdoll), "Knockout", new Type[]
{
typeof(float),
typeof(bool)
})]
public static class KnockoutBlindPatch
{
[HarmonyPrefix]
public static void Prefix(ref bool blind)
{
blind = false;
}
}
}