Rudyhill_team-Shark icon

Shark

A great white shark for FluidLab water. It circles you, bites your leg, drags you under, breaches, and tears player-built rafts apart. Works in Fusion multiplayer. By RUDYHILL.

Last updated 10 hours ago
Total downloads 58
Total rating 0 
Categories Code Mods AI Generated NPC
Dependency string Rudyhill_team-Shark-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
gnonme-BoneLib-3.1.3 icon
gnonme-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.1.3
Lakatrazz-FluidLab-1.0.3 icon
Lakatrazz-FluidLab

Adds voxel based buoyancy and drag physics.

Preferred version: 1.0.3

README

Shark

Made by RUDYHILL.

A great white shark for BONELAB that lives in the water made by the FluidLab mod. Get in, and it comes for you.

What it does

  • Patrols the water, mostly near the surface with its back fin out.
  • Circles a player who is in the water, then charges and bites a leg.
  • Holds on, drags you under and shakes you. You go limp while it has you, and see through the limp body's eyes. Hitting, stabbing or shooting it makes it let go sooner.
  • Breaches: leaps out of the water at a player on the surface or on a raft.
  • Stands up in the water to look at you before it attacks (a spy-hop).
  • Tears player-built rafts apart, a piece at a time, until there is nothing left to stand on.
  • Blades driven into it stay stuck. Hold on and it tries to throw you.
  • Blood in the water. It can be fought off, and killed. Hurt badly, it flees.

How to use it

Open BoneMenu > Shark > Put a shark in the water. There is also a "Shark" spawnable.

It needs FluidLab water to live in: Tuscany, Ascent and Dungeon Warrior (FluidLab adds water to those), and custom maps that include FluidLab water. In a level with none, there is nowhere to put a shark.

Multiplayer (Fusion)

Works with the Fusion mod, and runs the same without it.

  • Every player in the server needs this mod.
  • The host's game runs the sharks. The others see them where the host has them.
  • A shark goes for whichever player is nearest in its water.
  • Players other than the host can ask for a shark from the menu. Only the host can remove them.
  • Not shared yet: raft attacks only happen to the host's own raft, and a blade only sticks for the player holding it.

The menu

Option What it does
Put a shark in the water One shark, in the water nearest you.
Remove them all What it says.
Sharks living in every level's water How many are put in each level as it loads (0 = only the ones you ask for).
Grab and drag under Off: it bites and lets go.
Go limp while it holds you Your body goes limp in its mouth.
See through the limp body's eyes Your view follows the limp body's head. Turn off if it makes you ill.
Blood Blood in the water.
Breach attacks How often it leaps out of the water at you (0 never, 1 always).
Blades stay stuck in it Stab it and hang on.
Attack rafts / Raft hit strength It goes for what you are riding on.
Hold on for, Pull strength How long and how hard it drags you.
Bite speed, Bite damage 1 is the animation's own speed; damage is a share of your health.
Swim speed, Size, Health What they say.
Bullet damage, Punch and weapon damage How much your hits hurt it.
Ignore me It leaves you alone.

Notes

  • PC with MelonLoader. Not tried on Quest.
  • This is a first version. Tell me what breaks.

Credits

Shark model and animations: "Female Great White Shark - Rigged, 9 Animations" by Animal Animator, licensed under CC-BY-4.0. See LICENSE-model.txt.

Water: FluidLab by Lakatrazz. Multiplayer: Fusion by Lakatrazz. Neither is included here.