using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using LevelReloader;
using MelonLoader;
using Microsoft.CodeAnalysis;
using SLZ.Marrow.SceneStreaming;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Reloads the level if you hit Control R.")]
[assembly: AssemblyDescription("Reloads the level if you hit Control R.")]
[assembly: AssemblyCompany("Weather Electric")]
[assembly: AssemblyProduct("Level Reloader")]
[assembly: AssemblyCopyright("Developed by SoulWithMae")]
[assembly: AssemblyTrademark("Weather Electric")]
[assembly: AssemblyFileVersion("1.1.0")]
[assembly: MelonInfo(typeof(Main), "Level Reloader", "1.1.0", "SoulWithMae", "https://bonelab.thunderstore.io/package/SoulWithMae/LevelReloader/")]
[assembly: MelonColor(ConsoleColor.White)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LevelReloader
{
public class Main : MelonMod
{
internal const string Name = "Level Reloader";
internal const string Description = "Reloads the level if you hit Control R.";
internal const string Author = "SoulWithMae";
internal const string Company = "Weather Electric";
internal const string Version = "1.1.0";
internal const string DownloadLink = "https://bonelab.thunderstore.io/package/SoulWithMae/LevelReloader/";
public override void OnUpdate()
{
if ((Input.GetKeyDown((KeyCode)306) || Input.GetKeyDown((KeyCode)305)) && Input.GetKeyDown((KeyCode)114))
{
SceneStreamer.Reload();
}
}
}
}