Decompiled source of NoSlowMo v1.0.0

Mods/NoMoSloMo.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppSLZ.Marrow;
using MelonLoader;
using NoSlowMo;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(NoSlowMoMod), "No Slow Mo", "1.0.2", "Mr. B", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("NoMoSloMo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoMoSloMo")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6cdc9c43-d0ae-4004-ba2a-79fc4a861916")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoSlowMo;

public class NoSlowMoMod : MelonMod
{
	public static bool DisableSlowMotion;

	public override void OnInitializeMelon()
	{
		CreateBoneMenu();
		MelonLogger.Msg("No Slow Mo loaded.");
	}

	private void CreateBoneMenu()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		Page val = Page.Root.CreatePage("No Slow Mo", Color.white, 0, true);
		val.CreateBool("Disable Slow Motion", Color.white, false, (Action<bool>)delegate(bool value)
		{
			DisableSlowMotion = value;
			MelonLogger.Msg("Disable Slow Motion: " + (DisableSlowMotion ? "ON" : "OFF"));
		});
	}
}
[HarmonyPatch(typeof(OpenControllerRig))]
public static class OpenControllerRigPatch
{
	[HarmonyPrefix]
	[HarmonyPatch("TimeInput")]
	public static bool TimeInputPrefix(OpenControllerRig __instance, bool down, bool up, bool touch)
	{
		if (!NoSlowMoMod.DisableSlowMotion)
		{
			return true;
		}
		__instance._timeInput = false;
		return false;
	}
}