Decompiled source of GodLab v1.0.1

Mods/GodLab.dll

Decompiled 12 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib;
using BoneLib.BoneMenu;
using GodLab;
using Il2CppSLZ.Marrow;
using MelonLoader;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "GodLab", "1.0.0", "zak_sao", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("GodLab")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GodLab")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0fecd4cf-7c6c-411b-99ec-eda0645f849d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GodLab;

public class Main : MelonMod
{
	private static bool isGodModeActive;

	public override void OnInitializeMelon()
	{
		SetupBoneMenu();
	}

	private void SetupBoneMenu()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		Page val = Page.Root.CreatePage("GodLab", Color.red, 0, true);
		val.CreateBool("God Mode Enabled", Color.green, isGodModeActive, (Action<bool>)delegate(bool value)
		{
			isGodModeActive = value;
			ApplyGodMode();
		});
	}

	public override void OnUpdate()
	{
		if (Input.GetKeyDown((KeyCode)349))
		{
			isGodModeActive = !isGodModeActive;
			ApplyGodMode();
			MelonLogger.Msg("GodLab Toggled: " + (isGodModeActive ? "ENABLED" : "DISABLED"));
		}
		if (isGodModeActive)
		{
			ApplyGodMode();
		}
	}

	private static void ApplyGodMode()
	{
		if ((Object)(object)Player.RigManager != (Object)null && (Object)(object)Player.RigManager.health != (Object)null)
		{
			Health health = Player.RigManager.health;
			if (isGodModeActive)
			{
				health.curr_Health = health.max_Health;
			}
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		ApplyGodMode();
	}
}