using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using MelonLoader;
using MoonLabs;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "Low Gravity Mod", "1.0.0", "zak_sao", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("MoonLabs")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoonLabs")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("22339a9d-1888-4541-a78f-f23b2ea3eb60")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoonLabs;
public class Main : MelonMod
{
private static bool isEnabled = true;
private static float gravityPercentage = 50f;
private static readonly Vector3 StandardGravity = new Vector3(0f, -9.81f, 0f);
public override void OnInitializeMelon()
{
SetupBoneMenu();
}
private void SetupBoneMenu()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
Page val = Page.Root.CreatePage("Low Gravity Mod", Color.white, 0, true);
val.CreateBool("Mod Enabled", Color.green, isEnabled, (Action<bool>)delegate(bool value)
{
isEnabled = value;
ApplyGravity();
});
val.CreateFloat("Gravity %", Color.cyan, gravityPercentage, 5f, 0f, 100f, (Action<float>)delegate(float value)
{
gravityPercentage = value;
ApplyGravity();
});
val.CreateFunction("Reset Normal Gravity", Color.yellow, (Action)delegate
{
gravityPercentage = 100f;
ApplyGravity();
});
}
public override void OnUpdate()
{
if (Input.GetKeyDown((KeyCode)349))
{
isEnabled = !isEnabled;
ApplyGravity();
MelonLogger.Msg("Gravity Mod Toggled: " + (isEnabled ? "ENABLED" : "DISABLED"));
}
}
private static void ApplyGravity()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
if (!isEnabled)
{
Physics.gravity = StandardGravity;
return;
}
float num = gravityPercentage / 100f;
Physics.gravity = StandardGravity * num;
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
ApplyGravity();
}
}