using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib;
using BoneLib.BoneMenu;
using BoneLib.Notifications;
using Il2CppSLZ.Marrow;
using MelonLoader;
using PowerLab;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "PowerLab", "1.0.0", "zak_sao or 8esp on discord", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("PowerLab")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PowerLab")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c73c4d6d-229c-4e9b-b83f-a7565b176866")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PowerLab;
public class Main : MelonMod
{
private static bool isPowerEnabled = true;
private static float powerMultiplier = 1f;
private static FunctionElement statusTextElement;
private static FunctionElement rainbowTitleElement;
private static GameObject activeConfettiAura;
public override void OnInitializeMelon()
{
Hooking.OnLevelLoaded += OnLevelLoaded;
SetupBoneMenu();
}
private void SetupBoneMenu()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
Page val = Page.Root.CreatePage("PowerLab", Color.yellow, 0, true);
rainbowTitleElement = val.CreateFunction("PowerLab", Color.magenta, (Action)null);
statusTextElement = val.CreateFunction("Status: Working", Color.green, (Action)null);
val.CreateBool("Enable PowerLab", Color.cyan, isPowerEnabled, (Action<bool>)delegate(bool value)
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
isPowerEnabled = value;
UpdateStatusUI();
if (isPowerEnabled)
{
SpawnConfettiAura();
Notifier.Send(new Notification
{
Title = NotificationText.op_Implicit("PowerLab Mod"),
Message = NotificationText.op_Implicit("Status: Working / Enabled\nMade by 8esp add me on discord for any questions :D"),
Type = (NotificationType)0
});
}
else
{
ResetPlayerPower();
Notifier.Send(new Notification
{
Title = NotificationText.op_Implicit("PowerLab Mod"),
Message = NotificationText.op_Implicit("Status: Not Working / Disabled\nMade by 8esp add me on discord for any questions :D"),
Type = (NotificationType)1
});
}
});
val.CreateFloat("Power Level Multiplier", Color.yellow, powerMultiplier, 0.1f, 0.1f, 100f, (Action<float>)delegate(float value)
{
powerMultiplier = value;
if (isPowerEnabled)
{
ApplyPlayerPower();
SpawnConfettiAura();
}
});
val.CreateFunction("Reset Power to Normal (1.0x)", Color.white, (Action)delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Expected O, but got Unknown
powerMultiplier = 1f;
ResetPlayerPower();
Notifier.Send(new Notification
{
Title = NotificationText.op_Implicit("PowerLab Mod"),
Message = NotificationText.op_Implicit("Power reset to default (1.0x)!\nMade by 8esp add me on discord for any questions :D"),
Type = (NotificationType)0
});
});
val.CreateFunction("------------------", Color.gray, (Action)null);
val.CreateFunction("Mod made by 8esp on discord :D", Color.yellow, (Action)null);
}
public override void OnUpdate()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (rainbowTitleElement != null)
{
Color elementColor = Color.HSVToRGB(Time.time * 0.5f % 1f, 1f, 1f);
((Element)rainbowTitleElement).ElementColor = elementColor;
}
if (isPowerEnabled)
{
ApplyPlayerPower();
}
}
private void OnLevelLoaded(LevelInfo levelInfo)
{
if (isPowerEnabled)
{
MelonCoroutines.Start(DelayedApplyPower());
}
}
private static IEnumerator DelayedApplyPower()
{
yield return (object)new WaitForSeconds(2f);
ApplyPlayerPower();
UpdateStatusUI();
SpawnConfettiAura();
}
private static void SpawnConfettiAura()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Expected O, but got Unknown
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Player.RigManager == (Object)null))
{
if ((Object)(object)activeConfettiAura != (Object)null)
{
Object.Destroy((Object)(object)activeConfettiAura);
}
activeConfettiAura = new GameObject("PowerLab_ConfettiAura");
Transform val = (((Object)(object)Player.PhysicsRig != (Object)null) ? ((Rig)Player.PhysicsRig).m_pelvis : null);
if ((Object)(object)val != (Object)null)
{
activeConfettiAura.transform.position = val.position;
activeConfettiAura.transform.SetParent(val);
}
ParticleSystem val2 = activeConfettiAura.AddComponent<ParticleSystem>();
MainModule main = val2.main;
main.startLifetime = MinMaxCurve.op_Implicit(2.5f);
main.startSpeed = MinMaxCurve.op_Implicit(3.5f);
main.startSize = MinMaxCurve.op_Implicit(0.15f);
main.maxParticles = 150;
main.startColor = new MinMaxGradient(Color.cyan, Color.magenta);
EmissionModule emission = val2.emission;
emission.rateOverTime = MinMaxCurve.op_Implicit(60f);
ShapeModule shape = val2.shape;
shape.shapeType = (ParticleSystemShapeType)0;
shape.radius = 1.2f;
Object.Destroy((Object)(object)activeConfettiAura, 4f);
}
}
private static void ApplyPlayerPower()
{
if (!((Object)(object)Player.RigManager == (Object)null))
{
Player_Health componentInChildren = ((Component)Player.RigManager).GetComponentInChildren<Player_Health>();
if ((Object)(object)componentInChildren != (Object)null)
{
float curr_Health = (((Health)componentInChildren).max_Health = 100f * powerMultiplier);
((Health)componentInChildren).curr_Health = curr_Health;
}
}
}
private static void ResetPlayerPower()
{
if (!((Object)(object)Player.RigManager == (Object)null))
{
Player_Health componentInChildren = ((Component)Player.RigManager).GetComponentInChildren<Player_Health>();
if ((Object)(object)componentInChildren != (Object)null)
{
((Health)componentInChildren).max_Health = 100f;
((Health)componentInChildren).curr_Health = 100f;
}
}
}
private static void UpdateStatusUI()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (statusTextElement != null)
{
if (isPowerEnabled)
{
((Element)statusTextElement).ElementName = "Status: Working";
((Element)statusTextElement).ElementColor = Color.green;
}
else
{
((Element)statusTextElement).ElementName = "Status: Not working";
((Element)statusTextElement).ElementColor = Color.red;
}
}
}
}