using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using LabFusion.Menu;
using LabFusion.Menu.Data;
using LabFusion.SDK.Gamemodes;
using LabFusion.SDK.Modules;
using LabFusion.UI.Popups;
using MelonLoader;
using Microsoft.CodeAnalysis;
using SandboxGamemode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "SandboxGamemode", "1.0.0", "The Static Squad", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("SandboxGamemode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SandboxGamemode")]
[assembly: AssemblyTitle("SandboxGamemode")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SandboxGamemode
{
public class Core : MelonMod
{
public override void OnInitializeMelon()
{
ModuleManager.LoadModules(((MelonBase)this).MelonAssembly.Assembly);
((MelonBase)this).LoggerInstance.Msg("Initialized.");
}
}
public class SandboxModule : Module
{
public override string Name => "Sandbox by The Static Squad";
public override string Author => "The Static Squad";
public override Version Version => new Version(0, 1, 0);
public override ConsoleColor Color => ConsoleColor.Cyan;
protected override void OnModuleRegistered()
{
GamemodeRegistration.LoadGamemodes(Assembly.GetExecutingAssembly());
ModuleMessageManager.LoadHandlers(Assembly.GetExecutingAssembly());
MelonLogger.Msg("FordRoyale gamemode registered with Fusion!", new object[1] { ConsoleColor.White });
}
}
public class SandboxGamemode : Gamemode
{
public override string Title => "The Static Squad Sandbox Gamemode";
public override string Author => "The Static Squad";
public override string Description => "Sandbox!";
public override Texture Logo => MenuResources.GetGamemodeIcon("Deathmatch");
public override bool DisableDevTools => false;
public override bool DisableSpawnGun => false;
public override bool DisableManualUnragdoll => false;
public override GroupElementData CreateSettingsGroup()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Expected O, but got Unknown
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Expected O, but got Unknown
GroupElementData val = ((Gamemode)this).CreateSettingsGroup();
GroupElementData val2 = new GroupElementData("General");
val.AddElement<GroupElementData>(val2);
IntElementData val3 = new IntElementData
{
Title = "Round Minutes",
Value = 69420,
Increment = 1,
MinValue = 69420,
MaxValue = 69420
};
val2.AddElement<IntElementData>(val3);
IntElementData val4 = new IntElementData
{
Title = "Minimum Players",
Value = 69420,
Increment = 1,
MinValue = 1,
MaxValue = 255
};
val2.AddElement<IntElementData>(val4);
FloatElementData val5 = new FloatElementData
{
Title = "Vitality",
Value = 69420f,
Increment = 0.2f,
MinValue = 0.2f,
MaxValue = 100f
};
val2.AddElement<FloatElementData>(val5);
return val;
}
public override void OnGamemodeRegistered()
{
}
public override void OnGamemodeUnregistered()
{
}
public override bool CheckReadyConditions()
{
return true;
}
public override void OnGamemodeStarted()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
((Gamemode)this).OnGamemodeStarted();
Notifier.Send(new Notification
{
Title = NotificationText.op_Implicit("Sandbox Started"),
Message = NotificationText.op_Implicit("Good luck!"),
SaveToMenu = false,
ShowPopup = true
});
}
public override void OnLevelReady()
{
}
public override void OnGamemodeStopped()
{
}
public float GetTimeElapsed()
{
return 65535f;
}
public float GetMinutesLeft()
{
return 65535f;
}
protected override void OnUpdate()
{
}
}
}