using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using MelonLoader.Utils;
using Microsoft.CodeAnalysis;
using TungLink;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "TungLink", "1.0.0", "The Static Squad because last time i set my name as The Static Team instead of the The Static Squad", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("TungLink")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TungLink")]
[assembly: AssemblyTitle("TungLink")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TungLink
{
public class Core : MelonMod
{
public static Texture2D leTexture = Texture2D.blackTexture;
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("hey there bro");
((MelonBase)this).LoggerInstance.Msg("Initialized.");
string text = Path.Combine(MelonEnvironment.UserLibsDirectory, "tripleT.png");
if (!File.Exists(text))
{
((MelonBase)this).LoggerInstance.Msg("Texture not found at " + text + ". Please place your texture there.");
((MelonBase)this).LoggerInstance.Msg("microslops vs studio added that log up there");
}
else
{
((MelonBase)this).LoggerInstance.Msg("Loading texture... " + text);
Il2CppImageConversionManager.LoadImage(leTexture, Il2CppStructArray<byte>.op_Implicit(File.ReadAllBytes(text)));
((MelonBase)this).HarmonyInstance.PatchAll();
}
}
[HarmonyPatch(typeof(Object), "Instantiate")]
private static void Postfix(ref Object __result)
{
Object obj = __result;
GameObject val = (GameObject)(object)((obj is GameObject) ? obj : null);
if (val == null)
{
return;
}
Il2CppArrayBase<Renderer> componentsInChildren = ((Component)val.transform.root).GetComponentsInChildren<Renderer>(true);
foreach (Renderer item in componentsInChildren)
{
foreach (Material item2 in (Il2CppArrayBase<Material>)(object)item.sharedMaterials)
{
item2.mainTexture = (Texture)(object)leTexture;
}
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
Il2CppArrayBase<Renderer> val = Object.FindObjectsOfType<Renderer>(true);
foreach (Renderer item in val)
{
foreach (Material item2 in (Il2CppArrayBase<Material>)(object)item.sharedMaterials)
{
item2.mainTexture = (Texture)(object)leTexture;
}
}
}
}
}