VoidIndustries-TimeFreeze icon

TimeFreeze

Freeze all NPC physics in BONELAB with a single right thumbstick press. Custom grey visual filter, sounds, and BoneMenu integration.

Last updated 8 hours ago
Total downloads 109
Total rating 1 
Categories Code Mods Custom Audio
Dependency string VoidIndustries-TimeFreeze-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
bonelib-BoneLib-3.2.1 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.2.1
TrevTV-AudioImportLib-1.3.0 icon
TrevTV-AudioImportLib

A simple mod library that allows mod creators to import audio files as AudioClips.

Preferred version: 1.3.0

README

TimeFreeze

Freeze all NPC physics in BONELAB with a single button press.

Created by VoidIndustries

Features

  • Single right thumbstick press to toggle time freeze on/off
  • Grey visual filter — fog, ambient light dimming, and per-light dimming when frozen
  • Custom sounds — plays time stop/resume audio from UserData/TimeFreeze/Sounds/
  • Player exclusion — player ragdoll is never affected by freeze
  • BoneMenu integration — ON/OFF toggle in BoneMenu (green = ON, red = OFF)
  • Performance optimized — zero GC allocations during freeze, cached player rigidbodies

Controls

Action Button
Toggle Freeze Right Thumbstick Press

Installation

  1. Install MelonLoader for BONELAB
  2. Install BoneLib and AudioImportLib
  3. Download TimeFreezeMod.dll and place it in BONELAB/Mods/
  4. (Optional) Place time stop.mp3 and time resume.mp3 in BONELAB/UserData/TimeFreeze/Sounds/

Custom Sounds

Place your own .mp3 files in:

BONELAB/UserData/TimeFreeze/Sounds/time stop.mp3
BONELAB/UserData/TimeFreeze/Sounds/time resume.mp3

If files are not found, the mod works silently without sound effects.

LabFusion (Multiplayer) Compatibility

This mod is compatible with LabFusion, but with an important caveat:

The freeze effect is local only. Only you will see frozen NPCs, the grey visual filter, and hear the time stop/resume sounds. Other players in the session will not see any of these effects — NPCs will appear to move normally on their end.

This is a deliberate design choice: freezing RPCs across the network could cause desync issues. The mod is purely a client-side cosmetic experience for personal immersion.