TimeFreeze
Freeze all NPC physics in BONELAB with a single right thumbstick press. Custom grey visual filter, sounds, and BoneMenu integration.
| Last updated | 8 hours ago |
| Total downloads | 109 |
| Total rating | 1 |
| Categories | Code Mods Custom Audio |
| Dependency string | VoidIndustries-TimeFreeze-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1TrevTV-AudioImportLib
A simple mod library that allows mod creators to import audio files as AudioClips.
Preferred version: 1.3.0README
TimeFreeze
Freeze all NPC physics in BONELAB with a single button press.
Created by VoidIndustries
Features
- Single right thumbstick press to toggle time freeze on/off
- Grey visual filter — fog, ambient light dimming, and per-light dimming when frozen
- Custom sounds — plays time stop/resume audio from
UserData/TimeFreeze/Sounds/ - Player exclusion — player ragdoll is never affected by freeze
- BoneMenu integration — ON/OFF toggle in BoneMenu (green = ON, red = OFF)
- Performance optimized — zero GC allocations during freeze, cached player rigidbodies
Controls
| Action | Button |
|---|---|
| Toggle Freeze | Right Thumbstick Press |
Installation
- Install MelonLoader for BONELAB
- Install BoneLib and AudioImportLib
- Download
TimeFreezeMod.dlland place it inBONELAB/Mods/ - (Optional) Place
time stop.mp3andtime resume.mp3inBONELAB/UserData/TimeFreeze/Sounds/
Custom Sounds
Place your own .mp3 files in:
BONELAB/UserData/TimeFreeze/Sounds/time stop.mp3
BONELAB/UserData/TimeFreeze/Sounds/time resume.mp3
If files are not found, the mod works silently without sound effects.
LabFusion (Multiplayer) Compatibility
This mod is compatible with LabFusion, but with an important caveat:
The freeze effect is local only. Only you will see frozen NPCs, the grey visual filter, and hear the time stop/resume sounds. Other players in the session will not see any of these effects — NPCs will appear to move normally on their end.
This is a deliberate design choice: freezing RPCs across the network could cause desync issues. The mod is purely a client-side cosmetic experience for personal immersion.