Decompiled source of WigglesHandSigns v1.1.0

Mods/WigglesHandSigns.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using Il2CppSLZ.Marrow;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
using WigglesHandSigns;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: MelonInfo(typeof(HandSignsMod), "Wiggles Hand Signs", "1.1.0", "adama", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: SecurityPermission((SecurityAction)8, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : System.Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class RefSafetyRulesAttribute : System.Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WigglesHandSigns
{
	public enum Sign
	{
		None,
		Rock,
		Peace,
		MiddleFinger,
		CallMe
	}
	public enum SignButton
	{
		StickClick,
		UpperButton,
		LowerButton
	}
	public enum ShowWhen
	{
		Fist,
		GripOnly,
		Always
	}
	public class HandSignsMod : MelonMod
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Action<bool> <>9__13_0;

			public static Action<System.Enum> <>9__13_1;

			public static Action<System.Enum> <>9__13_2;

			public static Action<System.Enum> <>9__13_3;

			public static Action<System.Enum> <>9__13_4;

			public static Action <>9__13_5;

			internal void <BuildMenu>b__13_0(bool v)
			{
				_on.Value = v;
				if (!v)
				{
					_sign[0] = Sign.None;
					_sign[1] = Sign.None;
				}
			}

			internal void <BuildMenu>b__13_1(System.Enum v)
			{
				_button.Value = ((object)v).ToString();
			}

			internal void <BuildMenu>b__13_2(System.Enum v)
			{
				_show.Value = ((object)v).ToString();
			}

			internal void <BuildMenu>b__13_3(System.Enum v)
			{
				_sign[0] = (Sign)(object)v;
			}

			internal void <BuildMenu>b__13_4(System.Enum v)
			{
				_sign[1] = (Sign)(object)v;
			}

			internal void <BuildMenu>b__13_5()
			{
				_sign[0] = Sign.None;
				_sign[1] = Sign.None;
			}
		}

		private static MelonPreferences_Entry<bool> _on;

		private static MelonPreferences_Entry<string> _button;

		private static readonly Sign[] _sign = new Sign[2];

		private static readonly bool[] _was = new bool[2];

		private static readonly float[] _downAt = new float[2];

		private static readonly bool[] _heldOff = new bool[2];

		private const float HoldToClear = 0.6f;

		private static readonly float[][] Curls;

		private static MelonPreferences_Entry<string> _show;

		private static ShowWhen CurrentShow
		{
			get
			{
				ShowWhen result = default(ShowWhen);
				if (!System.Enum.TryParse<ShowWhen>(_show.Value, ref result))
				{
					return ShowWhen.Fist;
				}
				return result;
			}
		}

		private static SignButton CurrentButton
		{
			get
			{
				SignButton result = default(SignButton);
				if (!System.Enum.TryParse<SignButton>(_button.Value, ref result))
				{
					return SignButton.StickClick;
				}
				return result;
			}
		}

		public override void OnInitializeMelon()
		{
			MelonPreferences_Category obj = MelonPreferences.CreateCategory("WigglesHandSigns");
			_on = obj.CreateEntry<bool>("Enabled", true, "Hand signs on", (string)null, false, false, (ValueValidator)null, (string)null);
			_button = obj.CreateEntry<string>("Button", ((object)SignButton.StickClick/*cast due to .constrained prefix*/).ToString(), "StickClick, UpperButton (B/Y) or LowerButton (A/X)", (string)null, false, false, (ValueValidator)null, (string)null);
			_show = obj.CreateEntry<string>("ShowWhen", ((object)ShowWhen.Fist/*cast due to .constrained prefix*/).ToString(), "Fist (grip + trigger), GripOnly or Always", (string)null, false, false, (ValueValidator)null, (string)null);
			BuildMenu();
		}

		private static bool Showing(BaseController c)
		{
			switch (CurrentShow)
			{
			case ShowWhen.Always:
				return true;
			case ShowWhen.GripOnly:
				return c.GetGripForce() > 0.6f;
			default:
				if (c.GetGripForce() > 0.6f)
				{
					return c.GetPrimaryInteractionButtonAxis() > 0.5f;
				}
				return false;
			}
		}

		private void BuildMenu()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Expected O, but got Unknown
			Page obj = Page.Root.CreatePage("Hand Signs", new Color(1f, 0.75f, 0.3f), 0, true);
			obj.CreateBool("Enabled", Color.white, _on.Value, (Action<bool>)delegate(bool v)
			{
				_on.Value = v;
				if (!v)
				{
					_sign[0] = Sign.None;
					_sign[1] = Sign.None;
				}
			});
			obj.CreateEnum("Button", Color.white, (System.Enum)CurrentButton, (Action<System.Enum>)delegate(System.Enum v)
			{
				_button.Value = ((object)v).ToString();
			});
			obj.CreateEnum("Show When", Color.white, (System.Enum)CurrentShow, (Action<System.Enum>)delegate(System.Enum v)
			{
				_show.Value = ((object)v).ToString();
			});
			obj.CreateEnum("Left Hand", Color.cyan, (System.Enum)Sign.None, (Action<System.Enum>)delegate(System.Enum v)
			{
				_sign[0] = (Sign)(object)v;
			});
			obj.CreateEnum("Right Hand", Color.cyan, (System.Enum)Sign.None, (Action<System.Enum>)delegate(System.Enum v)
			{
				_sign[1] = (Sign)(object)v;
			});
			Color red = Color.red;
			object obj2 = <>c.<>9__13_5;
			if (obj2 == null)
			{
				Action val = delegate
				{
					_sign[0] = Sign.None;
					_sign[1] = Sign.None;
				};
				<>c.<>9__13_5 = val;
				obj2 = (object)val;
			}
			obj.CreateFunction("Clear Both", red, (Action)obj2);
		}

		private static bool Pressed(BaseController c)
		{
			return CurrentButton switch
			{
				SignButton.UpperButton => c.GetBButton(), 
				SignButton.LowerButton => c.GetAButton(), 
				_ => c.GetThumbStick(), 
			};
		}

		private static Hand HandOf(int side)
		{
			if (side != 0)
			{
				return Player.RightHand;
			}
			return Player.LeftHand;
		}

		public override void OnUpdate()
		{
			if (_on == null || !_on.Value)
			{
				return;
			}
			try
			{
				for (int i = 0; i < 2; i++)
				{
					Hand val = HandOf(i);
					BaseController val2 = (((Object)(object)val != (Object)null) ? val.Controller : null);
					if (!((Object)(object)val2 == (Object)null))
					{
						bool flag = Pressed(val2);
						if (flag && !_was[i])
						{
							_downAt[i] = Time.unscaledTime;
							_heldOff[i] = false;
						}
						if (flag && !_heldOff[i] && Time.unscaledTime - _downAt[i] >= 0.6f)
						{
							_sign[i] = Sign.None;
							_heldOff[i] = true;
						}
						if (!flag && _was[i] && !_heldOff[i] && !val.HasAttachedObject())
						{
							_sign[i] = (Sign)((int)(_sign[i] + 1) % 5);
						}
						_was[i] = flag;
					}
				}
			}
			catch
			{
			}
			Apply();
		}

		public override void OnLateUpdate()
		{
			Apply();
		}

		public override void OnFixedUpdate()
		{
			Apply();
		}

		private static void Apply()
		{
			if (_on == null || !_on.Value)
			{
				return;
			}
			try
			{
				for (int i = 0; i < 2; i++)
				{
					if (_sign[i] == Sign.None)
					{
						continue;
					}
					Hand val = HandOf(i);
					if (!((Object)(object)val == (Object)null) && !val.HasAttachedObject())
					{
						BaseController controller = val.Controller;
						if (!((Object)(object)controller == (Object)null) && Showing(controller))
						{
							float[] array = Curls[(int)_sign[i]];
							controller._processedThumb = array[0];
							controller._processedIndex = array[1];
							controller._processedMiddle = array[2];
							controller._processedRing = array[3];
							controller._processedPinky = array[4];
						}
					}
				}
			}
			catch
			{
			}
		}

		static HandSignsMod()
		{
			float[][] array = new float[5][];
			float[] array2 = new float[5];
			RuntimeHelpers.InitializeArray((System.Array)array2, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			array[1] = array2;
			float[] array3 = new float[5];
			RuntimeHelpers.InitializeArray((System.Array)array3, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			array[2] = array3;
			float[] array4 = new float[5];
			RuntimeHelpers.InitializeArray((System.Array)array4, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			array[3] = array4;
			float[] array5 = new float[5];
			RuntimeHelpers.InitializeArray((System.Array)array5, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			array[4] = array5;
			Curls = array;
		}
	}
}