using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using NicebudArmMod;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(FullbrightToggle), "Fullbright Toggle", "1.0.0", "Nicebud", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("armstretch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("armstretch")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8499ef9c-7a39-4309-88a0-ab764a503be2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NicebudArmMod;
public class FullbrightToggle : MelonMod
{
private struct OriginalLightData
{
public float Intensity;
public LightShadows Shadows;
}
private Dictionary<Light, OriginalLightData> _originalLights = new Dictionary<Light, OriginalLightData>();
private float _originalAmbientIntensity;
private Color _originalAmbientColor;
private AmbientMode _originalAmbientMode;
private bool _originalFog;
private bool _fullbrightEnabled;
private object _rescanRoutine;
private Light _syntheticSun;
public override void OnInitializeMelon()
{
SetupBoneMenu();
}
private void SetupBoneMenu()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
Page.Root.CreatePage("Nicebud", Color.white, 0, true).CreatePage("Fullbright Toggle", Color.yellow, 0, true).CreateBool("Fullbright", Color.green, _fullbrightEnabled, (Action<bool>)delegate(bool value)
{
_fullbrightEnabled = value;
if (_fullbrightEnabled)
{
EnableFullbright();
}
else
{
DisableFullbright();
}
});
}
private void EnableFullbright()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Expected O, but got Unknown
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
_originalAmbientIntensity = RenderSettings.ambientIntensity;
_originalAmbientColor = RenderSettings.ambientLight;
_originalAmbientMode = RenderSettings.ambientMode;
_originalFog = RenderSettings.fog;
RenderSettings.ambientMode = (AmbientMode)3;
RenderSettings.ambientLight = Color.white;
RenderSettings.ambientIntensity = 2.5f;
RenderSettings.fog = false;
ScanAndBoostLights();
if ((Object)(object)_syntheticSun == (Object)null)
{
GameObject val = new GameObject("Fullbright_SyntheticSun");
_syntheticSun = val.AddComponent<Light>();
_syntheticSun.type = (LightType)1;
_syntheticSun.intensity = 2.5f;
_syntheticSun.shadows = (LightShadows)0;
_syntheticSun.color = Color.white;
val.transform.rotation = Quaternion.Euler(50f, -30f, 0f);
}
else
{
((Component)_syntheticSun).gameObject.SetActive(true);
}
if (_rescanRoutine == null)
{
_rescanRoutine = MelonCoroutines.Start(RescanLoop());
}
}
private IEnumerator RescanLoop()
{
while (_fullbrightEnabled)
{
ScanAndBoostLights();
yield return (object)new WaitForSeconds(2f);
}
_rescanRoutine = null;
}
private void ScanAndBoostLights()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
Light[] array = Il2CppArrayBase<Light>.op_Implicit(Resources.FindObjectsOfTypeAll<Light>());
foreach (Light val in array)
{
if (!((Object)(object)val == (Object)null) && !_originalLights.ContainsKey(val))
{
Scene scene = ((Component)val).gameObject.scene;
if (((Scene)(ref scene)).IsValid())
{
_originalLights[val] = new OriginalLightData
{
Intensity = val.intensity,
Shadows = val.shadows
};
val.intensity = 3f;
val.shadows = (LightShadows)0;
}
}
}
}
private void DisableFullbright()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
if (_rescanRoutine != null)
{
MelonCoroutines.Stop(_rescanRoutine);
_rescanRoutine = null;
}
foreach (KeyValuePair<Light, OriginalLightData> originalLight in _originalLights)
{
Light key = originalLight.Key;
if (!((Object)key == (Object)null))
{
key.intensity = originalLight.Value.Intensity;
key.shadows = originalLight.Value.Shadows;
}
}
_originalLights.Clear();
if ((Object)(object)_syntheticSun != (Object)null)
{
((Component)_syntheticSun).gameObject.SetActive(false);
}
RenderSettings.ambientMode = _originalAmbientMode;
RenderSettings.ambientLight = _originalAmbientColor;
RenderSettings.ambientIntensity = _originalAmbientIntensity;
RenderSettings.fog = _originalFog;
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
if (_fullbrightEnabled)
{
EnableFullbright();
}
}
public override void OnDeinitializeMelon()
{
if (_fullbrightEnabled)
{
DisableFullbright();
}
}
}