Decompiled source of InfiniteHolsters v1.1.0

Mods/InfiniteHolsters.dll

Decompiled 3 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Data;
using Il2CppSLZ.Marrow.Pool;
using Il2CppSLZ.Marrow.Warehouse;
using Il2CppSystem;
using InfiniteHolsters;
using LabFusion.Entities;
using LabFusion.Network;
using LabFusion.RPC;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(InfiniteHoldersMod), "InfiniteHolsters", "1.0.0", "Brissanna", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("InfiniteHolsters")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfiniteHolsters")]
[assembly: AssemblyTitle("InfiniteHolsters")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace InfiniteHolsters
{
	public class InfiniteHoldersMod : MelonMod
	{
		private static bool modEnabled = true;

		public static readonly HashSet<InventorySlotReceiver> busySlots = new HashSet<InventorySlotReceiver>();

		public static bool IsModEnabled => modEnabled;

		public override void OnInitializeMelon()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			MelonLogger.Msg("InfiniteHolsters loaded!");
			try
			{
				Page val = Page.Root.CreatePage("Infinite Holsters", Color.white, 0, true);
				val.CreateBool("Enabled", Color.white, modEnabled, (Action<bool>)OnToggleChanged);
				MelonLogger.Msg("InfiniteHolsters BoneMenu page created successfully!");
			}
			catch (Exception value)
			{
				MelonLogger.Error($"InfiniteHolsters failed to create BoneMenu page: {value}");
			}
			((MelonBase)this).HarmonyInstance.PatchAll();
			MelonLogger.Msg("InfiniteHolsters Harmony patches applied!");
		}

		private void OnToggleChanged(bool value)
		{
			modEnabled = value;
			MelonLogger.Msg($"InfiniteHolsters enabled: {modEnabled}");
		}
	}
	[HarmonyPatch(typeof(InventorySlotReceiver), "OnHandGrab", new Type[] { typeof(Hand) })]
	public static class InventorySlotReceiver_OnHandGrab_Patch
	{
		public static void Prefix(InventorySlotReceiver __instance, Hand hand)
		{
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Expected O, but got Unknown
			//IL_01ba: Expected O, but got Unknown
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			if (!InfiniteHoldersMod.IsModEnabled || (Object)(object)__instance == (Object)null || InfiniteHoldersMod.busySlots.Contains(__instance))
			{
				return;
			}
			InfiniteHoldersMod.busySlots.Add(__instance);
			WeaponSlot slottedWeapon = __instance._slottedWeapon;
			if ((Object)(object)slottedWeapon == (Object)null)
			{
				InfiniteHoldersMod.busySlots.Remove(__instance);
				return;
			}
			InteractableHost host = slottedWeapon.interactableHost;
			if ((Object)(object)host == (Object)null)
			{
				InfiniteHoldersMod.busySlots.Remove(__instance);
				return;
			}
			GameObject hostGameObject = host.GetHostGameObject();
			if ((Object)(object)hostGameObject == (Object)null)
			{
				InfiniteHoldersMod.busySlots.Remove(__instance);
				return;
			}
			Poolee component = hostGameObject.GetComponent<Poolee>();
			if ((Object)(object)component == (Object)null || (Object)(object)component.SpawnableCrate == (Object)null)
			{
				InfiniteHoldersMod.busySlots.Remove(__instance);
				return;
			}
			Barcode barcode = ((Scannable)component.SpawnableCrate).Barcode;
			MelonLogger.Msg("InfiniteHolsters: grabbed item from slot, barcode found.");
			Gun component2 = hostGameObject.GetComponent<Gun>();
			if ((Object)(object)component2 != (Object)null && !component2.isLoaded)
			{
				component2.InstantLoadAsync();
				component2.CeaseFire();
				component2.Charge();
				MelonCoroutines.Start(FixGunSlideAfterLoad(component2));
				MelonLogger.Msg("InfiniteHolsters: original gun was unloaded, loaded it on pull.");
			}
			Spawnable val = new Spawnable
			{
				crateRef = new SpawnableCrateReference(barcode)
			};
			Vector3 position = ((Component)__instance).transform.position;
			if (NetworkInfo.HasServer)
			{
				MelonLogger.Msg("InfiniteHolsters: spawning via NetworkAssetSpawner (Fusion session active).");
				SpawnRequestInfo val2 = new SpawnRequestInfo
				{
					Spawnable = val,
					Position = position,
					Rotation = Quaternion.identity,
					SpawnEffect = false,
					SpawnSource = (EntitySource)0,
					SpawnCallback = delegate(SpawnCallbackInfo info)
					{
						//IL_0007: Unknown result type (might be due to invalid IL or missing references)
						HandleSpawnedReplacement(__instance, info.Spawned, host);
					}
				};
				NetworkAssetSpawner.Spawn(val2);
			}
			else
			{
				AssetSpawner.Spawn(val, position, Quaternion.identity, new Nullable<Vector3>(), (Transform)null, false, new Nullable<int>(), (Action<GameObject>)null, (Action<GameObject>)null);
				MelonCoroutines.Start(WaitAndInsertReplacement(__instance, position, barcode, host));
			}
		}

		private static void HandleSpawnedReplacement(InventorySlotReceiver receiver, GameObject spawnedGo, InteractableHost originalHost)
		{
			if ((Object)(object)spawnedGo == (Object)null)
			{
				MelonLogger.Warning("InfiniteHolsters: networked spawn callback returned a null GameObject.");
				InfiniteHoldersMod.busySlots.Remove(receiver);
				return;
			}
			InteractableHost component = spawnedGo.GetComponent<InteractableHost>();
			if ((Object)(object)component == (Object)null)
			{
				MelonLogger.Warning("InfiniteHolsters: networked replacement had no InteractableHost component.");
				InfiniteHoldersMod.busySlots.Remove(receiver);
				return;
			}
			if (!receiver.InsertInSlot(component))
			{
				MelonLogger.Warning("InfiniteHolsters: InsertInSlot failed for '" + ((Object)spawnedGo).name + "' (networked).");
			}
			else
			{
				Gun component2 = spawnedGo.GetComponent<Gun>();
				if ((Object)(object)component2 != (Object)null)
				{
					component2.InstantLoadAsync();
					component2.CeaseFire();
					component2.Charge();
					MelonCoroutines.Start(FixGunSlideAfterLoad(component2));
				}
			}
			InfiniteHoldersMod.busySlots.Remove(receiver);
		}

		private static IEnumerator WaitAndInsertReplacement(InventorySlotReceiver receiver, Vector3 spawnPos, Barcode expectedBarcode, InteractableHost originalHost)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			yield return null;
			yield return null;
			Collider[] nearby = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(spawnPos, 0.2f));
			InteractableHost foundHost = null;
			Collider[] array = nearby;
			foreach (Collider col in array)
			{
				if ((Object)(object)col == (Object)null)
				{
					continue;
				}
				Poolee candidatePoolee = ((Component)col).GetComponentInParent<Poolee>();
				if (!((Object)(object)candidatePoolee == (Object)null) && !((Object)(object)candidatePoolee.SpawnableCrate == (Object)null) && !(((Scannable)candidatePoolee.SpawnableCrate).Barcode != expectedBarcode))
				{
					InteractableHost candidate = ((Component)candidatePoolee).gameObject.GetComponent<InteractableHost>();
					if (!((Object)(object)candidate == (Object)null) && !((Object)(object)candidate == (Object)(object)originalHost) && (!((Object)(object)receiver._slottedWeapon != (Object)null) || !((Object)(object)receiver._slottedWeapon.interactableHost == (Object)(object)candidate)))
					{
						foundHost = candidate;
						break;
					}
				}
			}
			if ((Object)(object)foundHost == (Object)null)
			{
				MelonLogger.Warning("InfiniteHolsters: couldn't find spawned replacement near slot position.");
				InfiniteHoldersMod.busySlots.Remove(receiver);
				yield break;
			}
			if (!receiver.InsertInSlot(foundHost))
			{
				MelonLogger.Warning("InfiniteHolsters: InsertInSlot failed for '" + ((Object)((Component)foundHost).gameObject).name + "'.");
			}
			else
			{
				Gun gun = ((Component)foundHost).gameObject.GetComponent<Gun>();
				if ((Object)(object)gun != (Object)null && (Object)(object)gun.ammoSocket != (Object)null && (Object)(object)gun.defaultMagazine != (Object)null)
				{
					gun.ammoSocket.ForceLoadAsync(gun.defaultMagazine);
					gun.CeaseFire();
					gun.Charge();
					MelonCoroutines.Start(FixGunSlideAfterLoad(gun));
				}
			}
			InfiniteHoldersMod.busySlots.Remove(receiver);
		}

		private static IEnumerator FixGunSlideAfterLoad(Gun gun)
		{
			yield return null;
			yield return null;
			yield return null;
			if ((Object)(object)gun != (Object)null)
			{
				gun.CompleteSlidePull();
				gun.CompleteSlideReturn();
			}
		}
	}
}