using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Data;
using Il2CppSLZ.Marrow.Pool;
using Il2CppSLZ.Marrow.Warehouse;
using Il2CppSystem;
using InfiniteHolsters;
using LabFusion.Entities;
using LabFusion.Network;
using LabFusion.RPC;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(InfiniteHoldersMod), "InfiniteHolsters", "1.0.0", "Brissanna", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("InfiniteHolsters")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfiniteHolsters")]
[assembly: AssemblyTitle("InfiniteHolsters")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace InfiniteHolsters
{
public class InfiniteHoldersMod : MelonMod
{
private static bool modEnabled = true;
public static readonly HashSet<InventorySlotReceiver> busySlots = new HashSet<InventorySlotReceiver>();
public static bool IsModEnabled => modEnabled;
public override void OnInitializeMelon()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
MelonLogger.Msg("InfiniteHolsters loaded!");
try
{
Page val = Page.Root.CreatePage("Infinite Holsters", Color.white, 0, true);
val.CreateBool("Enabled", Color.white, modEnabled, (Action<bool>)OnToggleChanged);
MelonLogger.Msg("InfiniteHolsters BoneMenu page created successfully!");
}
catch (Exception value)
{
MelonLogger.Error($"InfiniteHolsters failed to create BoneMenu page: {value}");
}
((MelonBase)this).HarmonyInstance.PatchAll();
MelonLogger.Msg("InfiniteHolsters Harmony patches applied!");
}
private void OnToggleChanged(bool value)
{
modEnabled = value;
MelonLogger.Msg($"InfiniteHolsters enabled: {modEnabled}");
}
}
[HarmonyPatch(typeof(InventorySlotReceiver), "OnHandGrab", new Type[] { typeof(Hand) })]
public static class InventorySlotReceiver_OnHandGrab_Patch
{
public static void Prefix(InventorySlotReceiver __instance, Hand hand)
{
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Expected O, but got Unknown
//IL_01ba: Expected O, but got Unknown
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
if (!InfiniteHoldersMod.IsModEnabled || (Object)(object)__instance == (Object)null || InfiniteHoldersMod.busySlots.Contains(__instance))
{
return;
}
InfiniteHoldersMod.busySlots.Add(__instance);
WeaponSlot slottedWeapon = __instance._slottedWeapon;
if ((Object)(object)slottedWeapon == (Object)null)
{
InfiniteHoldersMod.busySlots.Remove(__instance);
return;
}
InteractableHost host = slottedWeapon.interactableHost;
if ((Object)(object)host == (Object)null)
{
InfiniteHoldersMod.busySlots.Remove(__instance);
return;
}
GameObject hostGameObject = host.GetHostGameObject();
if ((Object)(object)hostGameObject == (Object)null)
{
InfiniteHoldersMod.busySlots.Remove(__instance);
return;
}
Poolee component = hostGameObject.GetComponent<Poolee>();
if ((Object)(object)component == (Object)null || (Object)(object)component.SpawnableCrate == (Object)null)
{
InfiniteHoldersMod.busySlots.Remove(__instance);
return;
}
Barcode barcode = ((Scannable)component.SpawnableCrate).Barcode;
MelonLogger.Msg("InfiniteHolsters: grabbed item from slot, barcode found.");
Gun component2 = hostGameObject.GetComponent<Gun>();
if ((Object)(object)component2 != (Object)null && !component2.isLoaded)
{
component2.InstantLoadAsync();
component2.CeaseFire();
component2.Charge();
MelonCoroutines.Start(FixGunSlideAfterLoad(component2));
MelonLogger.Msg("InfiniteHolsters: original gun was unloaded, loaded it on pull.");
}
Spawnable val = new Spawnable
{
crateRef = new SpawnableCrateReference(barcode)
};
Vector3 position = ((Component)__instance).transform.position;
if (NetworkInfo.HasServer)
{
MelonLogger.Msg("InfiniteHolsters: spawning via NetworkAssetSpawner (Fusion session active).");
SpawnRequestInfo val2 = new SpawnRequestInfo
{
Spawnable = val,
Position = position,
Rotation = Quaternion.identity,
SpawnEffect = false,
SpawnSource = (EntitySource)0,
SpawnCallback = delegate(SpawnCallbackInfo info)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
HandleSpawnedReplacement(__instance, info.Spawned, host);
}
};
NetworkAssetSpawner.Spawn(val2);
}
else
{
AssetSpawner.Spawn(val, position, Quaternion.identity, new Nullable<Vector3>(), (Transform)null, false, new Nullable<int>(), (Action<GameObject>)null, (Action<GameObject>)null);
MelonCoroutines.Start(WaitAndInsertReplacement(__instance, position, barcode, host));
}
}
private static void HandleSpawnedReplacement(InventorySlotReceiver receiver, GameObject spawnedGo, InteractableHost originalHost)
{
if ((Object)(object)spawnedGo == (Object)null)
{
MelonLogger.Warning("InfiniteHolsters: networked spawn callback returned a null GameObject.");
InfiniteHoldersMod.busySlots.Remove(receiver);
return;
}
InteractableHost component = spawnedGo.GetComponent<InteractableHost>();
if ((Object)(object)component == (Object)null)
{
MelonLogger.Warning("InfiniteHolsters: networked replacement had no InteractableHost component.");
InfiniteHoldersMod.busySlots.Remove(receiver);
return;
}
if (!receiver.InsertInSlot(component))
{
MelonLogger.Warning("InfiniteHolsters: InsertInSlot failed for '" + ((Object)spawnedGo).name + "' (networked).");
}
else
{
Gun component2 = spawnedGo.GetComponent<Gun>();
if ((Object)(object)component2 != (Object)null)
{
component2.InstantLoadAsync();
component2.CeaseFire();
component2.Charge();
MelonCoroutines.Start(FixGunSlideAfterLoad(component2));
}
}
InfiniteHoldersMod.busySlots.Remove(receiver);
}
private static IEnumerator WaitAndInsertReplacement(InventorySlotReceiver receiver, Vector3 spawnPos, Barcode expectedBarcode, InteractableHost originalHost)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
yield return null;
yield return null;
Collider[] nearby = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(spawnPos, 0.2f));
InteractableHost foundHost = null;
Collider[] array = nearby;
foreach (Collider col in array)
{
if ((Object)(object)col == (Object)null)
{
continue;
}
Poolee candidatePoolee = ((Component)col).GetComponentInParent<Poolee>();
if (!((Object)(object)candidatePoolee == (Object)null) && !((Object)(object)candidatePoolee.SpawnableCrate == (Object)null) && !(((Scannable)candidatePoolee.SpawnableCrate).Barcode != expectedBarcode))
{
InteractableHost candidate = ((Component)candidatePoolee).gameObject.GetComponent<InteractableHost>();
if (!((Object)(object)candidate == (Object)null) && !((Object)(object)candidate == (Object)(object)originalHost) && (!((Object)(object)receiver._slottedWeapon != (Object)null) || !((Object)(object)receiver._slottedWeapon.interactableHost == (Object)(object)candidate)))
{
foundHost = candidate;
break;
}
}
}
if ((Object)(object)foundHost == (Object)null)
{
MelonLogger.Warning("InfiniteHolsters: couldn't find spawned replacement near slot position.");
InfiniteHoldersMod.busySlots.Remove(receiver);
yield break;
}
if (!receiver.InsertInSlot(foundHost))
{
MelonLogger.Warning("InfiniteHolsters: InsertInSlot failed for '" + ((Object)((Component)foundHost).gameObject).name + "'.");
}
else
{
Gun gun = ((Component)foundHost).gameObject.GetComponent<Gun>();
if ((Object)(object)gun != (Object)null && (Object)(object)gun.ammoSocket != (Object)null && (Object)(object)gun.defaultMagazine != (Object)null)
{
gun.ammoSocket.ForceLoadAsync(gun.defaultMagazine);
gun.CeaseFire();
gun.Charge();
MelonCoroutines.Start(FixGunSlideAfterLoad(gun));
}
}
InfiniteHoldersMod.busySlots.Remove(receiver);
}
private static IEnumerator FixGunSlideAfterLoad(Gun gun)
{
yield return null;
yield return null;
yield return null;
if ((Object)(object)gun != (Object)null)
{
gun.CompleteSlidePull();
gun.CompleteSlideReturn();
}
}
}
}