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callofike-NukeStrike-1.13.2 icon

NukeStrike

Call a nuke where you point, or fly the Nuke Bomber and drop it yourself. Mushroom cloud, shockwave that throws props and kills NPCs. Works in Fusion.

Date uploaded 2 weeks ago
Version 1.13.2
Download link callofike-NukeStrike-1.13.2.zip
Downloads 148
Dependency string callofike-NukeStrike-1.13.2

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
bonelib-BoneLib-3.2.2 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.2.2

README

NukeStrike

Point and click both thumbsticks: a bomber flies over and drops a nuke where you point. About 9 seconds later: flash, fireball, rising mushroom cloud, base surge, shockwave and a big boom. The shockwave throws props and kills NPCs.

New in 1.13: fly the Nuke Bomber yourself and drop the nuke where you want.

Install

  • Needs MelonLoader and BoneLib (installed automatically by mod managers).
  • The visuals, the bomber and the Desert Base map come from the NukeStrike pallet on mod.io (1.3.2 or newer): https://mod.io/g/bonelab/m/nukestrike Install it too (without it, thumbstick strikes use a simpler built-in version and there's no bomber).

Nuke Bomber

  • Spawn it with the spawn gun ("Nuke Bomber") or BoneMenu > Nuke Strike > Spawn Bomber. It's 52 m wide: use big open levels (or Desert Base, where one is parked on the apron).
  • Grab the yellow ladder by its nose (grip) to get in. Hold B for 1 s to get out.
  • Left stick: throttle (up/down) and rudder. Right stick: pitch and roll. Speed up, pull back to take off; let go and it levels out.
  • Right trigger drops the nuke; it explodes where it lands.
  • Stuck? BoneMenu > Nuke Strike > Get out of bomber.

Fusion multiplayer (optional)

  • Strikes and bomber nukes are spawned through Fusion, so everyone in the lobby sees and hears them, even without this mod. Other players need Fusion's Download Spawnables setting on (default) and be signed in to mod.io in BONELAB's Mods menu; Fusion then downloads the pallet for them automatically.
  • Players with this mod also get pushed/hurt by the shockwave and see the bomber fly smoothly.

BoneMenu: Nuke Strike

Call nuke (where you look), controller button on/off, button choice, Yield (Small / Medium / Large / Huge), explosion sound (6 styles, with preview), can hurt you, kills NPCs, shockwave pushes stuff, volume, clear smoke / cancel, Spawn Bomber, Get out of bomber.

Changelog

  • 1.13.2: Flyable Nuke Bomber: seat, arcade flight, right trigger drops the nuke (explodes on impact). Desert Base map nukes push and damage. Every drop is logged to UserData/NukeStrike_bomber_log.txt.
  • 1.10.0: NPCs are killed and pushed again (also in Fusion lobbies, whoever is host); "Clear smoke / cancel" removes the clouds and cancels incoming strikes.
  • 1.9.0: Debug logging off by default (no stutter when calling a strike).
  • 1.8.0: Visuals spawned from the mod.io pallet through Fusion, so players without the mod see it.
  • 1.7.0: Fixed the purple explosion; Fusion multiplayer sync.

CHANGELOG

Changelog

  • 1.14.1: The shockwave settings are split: "Shockwave pushes ME", "Shockwave pushes OTHER players" (Fusion, players with NukeStrike) and "Shockwave pushes objects/NPCs". In Fusion only the caller's settings apply to their nuke, never twice.
  • 1.14.0: "Hurt other players" (BoneMenu, off by default): in Fusion, nukes you call, bombs you drop and SkyGuard nukes you fire damage other players through Fusion's own player damage, even players without NukeStrike. Respects the lobby's Friendly Fire setting; kills are credited to you.
  • 1.13.9: Timeline mod support: the bomber you fly (with you in its seat) and the bombs you drop are recorded and replay at full speed (Timeline used to freeze anything faster than 20 m/s). Needs the NukeStrike pallet 1.3.9.
  • 1.13.8: Smoother flying: new default "Flight smoothing: Auto" draws the plane the same way as your body, so the two no longer drift apart when the game skips a frame. The flight log also measures your body against the seat.
  • 1.13.7: BoneMenu "Flight smoothing (test)" (Interpolate / Off / Kinematic) and a flight log (UserData/NukeStrike_flight_debug.txt) to track down stutter.
  • 1.13.6: Smoother flying in both bombers: the plane ignores your body and what you hold, no colliders around the seat (pallet 1.3.6), less work every physics step; frame times in the log.
  • 1.13.5: Spirit Bomber (B-2): flyable, bay doors, NUKE button in the cockpit; friends with this mod see its doors open.
  • 1.13.4: The bomber's nuke explodes on real ground contact (a shockwave or another bomb no longer sets it off in mid-air); it's a real falling bomb (arc, nose down, wobble, whistle) that friends see the same way; Airburst height setting; extra safety in all multiplayer code.
  • 1.13.3: The bomber's ladder stays visible while someone flies it (everyone in the lobby sees the same plane).
  • 1.13.2: Flyable Nuke Bomber: seat, arcade flight, right trigger drops the nuke (explodes on impact). Desert Base map nukes push and damage. Every drop is logged to UserData/NukeStrike_bomber_log.txt.
  • 1.10.0: NPCs are killed and pushed again (also in Fusion lobbies, whoever is host); "Clear smoke / cancel" removes the clouds and cancels incoming strikes.
  • 1.9.0: Debug logging off by default (no stutter when calling a strike).
  • 1.8.0: Visuals spawned from the mod.io pallet through Fusion, so players without the mod see it.
  • 1.7.0: Fixed the purple explosion; Fusion multiplayer sync.