Decompiled source of QuestShadows v0.1.1

QuestShadows.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using Microsoft.CodeAnalysis;
using QuestShadows;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(QuestShadowsMod), "QuestShadows", "0.1.1", "Nova", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("QuestShadows")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("QuestShadows")]
[assembly: AssemblyTitle("QuestShadows")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace QuestShadows
{
	public class QuestShadowsMod : MelonMod
	{
		private float nextScanTime;

		private bool initialScanDone;

		private const float ShadowDistance = 10f;

		private const float ShadowStrength = 0.85f;

		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("Quest Shadows v0.1.1 loaded.");
			ApplyGlobalSettings();
			nextScanTime = Time.time + 5f;
		}

		public override void OnUpdate()
		{
			if (!initialScanDone && Time.time >= nextScanTime)
			{
				ApplyGlobalSettings();
				EnableDirectionalLightShadows();
				initialScanDone = true;
				nextScanTime = Time.time + 15f;
			}
			else if (initialScanDone && Time.time >= nextScanTime)
			{
				ApplyGlobalSettings();
				EnableDirectionalLightShadows();
				nextScanTime = Time.time + 15f;
			}
		}

		private void ApplyGlobalSettings()
		{
			try
			{
				QualitySettings.shadows = (ShadowQuality)1;
				QualitySettings.shadowDistance = 10f;
				QualitySettings.shadowResolution = (ShadowResolution)0;
				QualitySettings.shadowCascades = 2;
				((MelonBase)this).LoggerInstance.Msg("Global shadow settings applied.");
			}
			catch (Exception ex)
			{
				((MelonBase)this).LoggerInstance.Error("Global shadow settings failed: " + ex.Message);
			}
		}

		private void EnableDirectionalLightShadows()
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Invalid comparison between Unknown and I4
			try
			{
				Light[] array = Il2CppArrayBase<Light>.op_Implicit(Resources.FindObjectsOfTypeAll<Light>());
				int num = 0;
				int num2 = 0;
				Light[] array2 = array;
				foreach (Light val in array2)
				{
					if ((Object)(object)val == (Object)null)
					{
						continue;
					}
					num++;
					GameObject gameObject = ((Component)val).gameObject;
					if (!((Object)(object)gameObject == (Object)null) && gameObject.activeInHierarchy && ((Behaviour)val).enabled && (int)val.type == 1)
					{
						try
						{
							val.shadows = (LightShadows)1;
							val.shadowStrength = 0.85f;
							val.shadowBias = 0.05f;
							val.shadowNormalBias = 0.4f;
							num2++;
							((MelonBase)this).LoggerInstance.Msg("Enabled shadows on light: " + ((Object)gameObject).name);
						}
						catch (Exception ex)
						{
							((MelonBase)this).LoggerInstance.Warning("Could not modify light " + ((Object)gameObject).name + ": " + ex.Message);
						}
					}
				}
				((MelonBase)this).LoggerInstance.Msg("Light scan complete. Found: " + num + " | Directional shadows enabled: " + num2);
			}
			catch (Exception ex2)
			{
				((MelonBase)this).LoggerInstance.Error("Light scan failed: " + ex2.Message);
			}
		}
	}
}