Echolocation
Sound-driven echolocation for BONELAB PCVR with black vision, microphone and footstep pulses, nearby game sounds, adjustable sonar dots, and optional Fusion support.
CHANGELOG
Changelog
1.7.5
- Prepare a Thunderstore package with a manifest, icon and public documentation.
- Use a text-free icon showing a human figure outlined by echolocation dots.
- Use neutral mod-author metadata and an optimized, deterministic Release build without debug symbols or personal build paths.
- Preserve the gameplay behavior of 1.7.4.
1.7.4
- Reduce automatic dot-merging cell width from 12 cm to 9 cm for moderately closer walking and sound echoes.
- Preserve automatic ray limits, duplicate refresh and short fades.
1.7.3
- Resolve standard gunshot audio to the exact firing gun and capture the muzzle position.
- Reveal the gun's visible exterior alongside nearby surfaces.
- Apply muzzle distance to gunshot hearing and strength, including delayed ownership resolution.
1.7.2
- Expand hearing and reveal range controls to 200 m.
- Allow dot sizes down to 0.002 m with 0.001 m adjustments.
1.7.1
- Replace native audio patches with bounded monitoring during game updates to improve startup compatibility.
1.7.0
- Add exterior sound echoes for identified NPCs and props.
- Improve detection and ownership tracking of pooled impact sounds.
1.6.0
- Extend blackout to desktop views.
- Reduce overlapping automatic echoes with bounded ray work, dot merging and short fades.
1.5.0
- Improve gentle double-clap detection.
- Add local pulse audio feedback and a complete 360-degree double-clap wave.
1.3.0
- Require each remote player's own detected sound to reveal them.
- Keep quiet players hidden during local footsteps, speech and deliberate scans.