kamonkus-AvatarStatsChanger icon

AvatarStatsChanger

Edit your BONELAB avatar's stats (agility, strength, vitality, speed, intelligence) and body mass live from BoneMenu, with step buttons and 6 saveable presets. Stats you don't touch keep the avatar's own values.

Last updated a day ago
Total downloads 1799
Total rating 0 
Categories Utility AI Generated Code Mods Misc
Dependency string kamonkus-AvatarStatsChanger-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bonelib-BoneLib-3.2.2 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.2.2

README

AvatarStatsChanger

Change your avatar's stats and body mass on the fly from BoneMenu - make yourself faster, stronger, tougher or much heavier, and save your favourite combinations as presets.

Features

  • Avatar Stats: Agility, Strength Upper, Strength Lower, Vitality, Speed, Intelligence.
  • Avatar Mass: Chest Mass, Pelvis Mass, Head Mass, Arm Mass, Leg Mass.
  • Every property has its own page with four rows of step buttons (1, 10, 50, 100) that show and change the current value, plus Set to 1.0 and Load from avatar's loaded value (back to the avatar's own number).
  • Presets: 6 slots with a name each. Save the current values, load them any time, clear a slot.
  • Changes apply live and are remembered, and they are applied again whenever you switch avatars.
  • Stats you never touched keep the avatar's own values, so each avatar stays itself unless you decide otherwise.
  • The total mass is kept in sync with the parts you change.

Requirements

  • BONELAB (PC)
  • MelonLoader
  • BoneLib (installed automatically by mod managers)

Tested with BONELAB 1.744.58126 (Steam), MelonLoader 0.7.3 and BoneLib 3.2.2. Multiplayer has not been tested.

Installation

  • Mod manager (Thunderstore Mod Manager, r2modman, Gale): just install the mod.
  • Manually: put AvatarStatsChanger.dll into the Mods folder of your BONELAB install.

How to use

  1. Open BoneMenu -> AvatarStatsChanger.
  2. Pick Avatar Stats or Avatar Mass, open a property and press the arrows. The same number is shown in all four rows, so use the big steps to get close and the small ones to fine-tune.
  3. Use Presets to save what you made.

Main page options:

  • Enabled - turn the whole mod on or off (off puts the avatar's own numbers back).
  • Apply on avatar change - apply your numbers automatically when you switch avatar.
  • Refresh body after change - makes the game's body physics pick the new numbers up. Leave it on unless you have a reason not to.
  • Reset everything - go back to the avatar's own numbers for all properties.

Notes

  • Values are the avatar's real numbers, not multipliers. Every avatar has different ones, for example Speed is around 1, strength can be anywhere from about 1.5 to over 40, and each body part weighs a few to a few dozen kilograms. Use Load from avatar's loaded value to see the current avatar's number.
  • Stats can go below zero (down to -100000 as well as up to 100000). Body masses are kept at a tiny positive minimum, because the physics cannot handle a negative mass.
  • Very extreme values (huge masses or strength) can make the physics unstable.
  • Everything is local to your game.

Credits

Made by kamonkus. Built on top of BoneLib.