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Structural Weight Balance

Dynamically recalculates local Rigidbody center of mass right into the hand tracking matrix coordinates on every frame.

CHANGELOG

## v1.0.0

- Initial official release on Thunderstore.

- Implemented robust, no-dependency C# reflection math to bypass engine compiler blocks.

- Added foundational hand-tracking vector overrides for universal object interaction.

v1.0.1

- Updated mod description to accurately reflect core logic: dynamically recalculates weapon center of mass directly relative to the active hand tracking matrix on every single frame.

- Fully optimized backend reflection strings for modern MelonLoader 0.7.3 architecture.

1.0.3 I uploaded the correct version