Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Boomerang
Throw a boomerang. It flies out, hangs spinning, then races back to you, cutting anyone it touches and setting off anything explosive on the way.
| Last updated | 15 minutes ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Amir_Nilf-Boomerang-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Boomerang
A Bopl Battle ability. Throw it, and it comes back.
Hold to wind up, release to throw. The boomerang flies out, hangs in the air spinning for a moment, then snaps back to you at speed. Anyone it touches is cut down, and anything explosive it passes — mines, grenades, sheep — goes off. It never hurts the player who threw it.
On the way out it stops at walls and spins there. On the way back it passes straight through platforms, so it always finds you. If it can't reach you within a few seconds it blinks and gives up.
- Cooldown: 2.45 seconds
- Range: a light throw travels about a quarter as far as a full one
- Hang time: 1.5 seconds at the far end
- Gives up after: 3 seconds of chasing you
- Scales: with the thrower — a grown player throws a bigger one
- Dependencies: BepInEx only
Installing
Install with Thunderstore Mod Manager or r2modman, then launch the game from the mod manager. The ability appears in the ability-select grid.
By hand: drop Boomerang.dll into BepInEx/plugins/Boomerang/.
Playing online
Private lobbies work — invite a friend through Steam as usual. Both players need the same mods installed, or the ability lists won't line up. Thunderstore can export your whole profile as a code for them to import.
Public matchmaking is disabled by the game whenever any mod is loaded. That's Bopl's rule, not this mod's.
Building from source
Requires the .NET SDK and a Steam copy of Bopl Battle.
dotnet build -c Release
The paths to the game and to your mod profile are set at the top of Boomerang.csproj — change
them to match your machine. Close the game before building; Windows locks the DLL while it
is loaded.
Artwork lives in Resources/ and is compiled into the DLL, so PNG edits only take effect
after a rebuild.
License
MIT