Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
TimeBomb
Hot potato with an eight second fuse. Touch someone to pass it on. Whoever is holding it when the timer runs out dies, wherever they are.
| Last updated | 6 minutes ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Amir_Nilf-TimeBomb-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Time Bomb
A Bopl Battle ability. Hot potato, with a countdown.
Use it and you are holding a live bomb with an eight second fuse. Touch another player and it becomes theirs, and the fuse resets — so it can change hands right up to the last moment. Whoever is holding it when the fuse runs out dies, wherever they are and whatever they are doing.
The carrier visibly holds the bomb, its fuse burning faster and its beat growing harder as the timer runs down, with the seconds counted above their head. There is a short grace period after each pass so it can't ping-pong between two players standing together.
- Fuse: 8 seconds, reset on every pass
- Uses: one per round
- Passing: on contact, with a brief immunity after each hand-off
- Dependencies: BepInEx only
Installing
Install with Thunderstore Mod Manager or r2modman, then launch the game from the mod manager. The ability appears in the ability-select grid.
By hand: drop TimeBomb.dll into BepInEx/plugins/TimeBomb/.
Playing online
Private lobbies work — invite a friend through Steam as usual. Both players need the same mods installed, or the ability lists won't line up. Thunderstore can export your whole profile as a code for them to import.
Public matchmaking is disabled by the game whenever any mod is loaded. That's Bopl's rule, not this mod's.
Building from source
Requires the .NET SDK and a Steam copy of Bopl Battle.
dotnet build -c Release
The paths to the game and to your mod profile are set at the top of TimeBomb.csproj — change
them to match your machine. Close the game before building; Windows locks the DLL while it
is loaded.
Artwork lives in Resources/ and is compiled into the DLL, so PNG edits only take effect
after a rebuild.
License
MIT