Coolperson-TrollMenu icon

TrollMenu

Sync-safe cheat suite: input-channel aimbots (bow + grenade), trajectories + landing markers, spike preview, rock landing preview, ESP, threat vision, smoke ESP - friends-only lobbies, zero desync vs vanilla friends - discord: prebound

Last updated 2 hours ago
Total downloads 52
Total rating 0 
Categories Mods
Dependency string Coolperson-TrollMenu-1.9.9
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Troll Menu

Sync-safe cheats for Bopl Battle. Works in friends-only lobbies with vanilla friends, zero desync. (Public matchmaking blocks modded clients, that's the game's own check, so this never touches public servers.) Everything is OFF by default: press F1 in a match and turn on what you want.

What's new since 1.9.6

  • Auto grapple actually works now: it could never find the grapple ability (the one ability type the scanner missed), and it silently required other toggles to be on to run at all. Both fixed: enable just auto grapple, walk into someone, and they get hooked into the floor.
  • New warning card: it now tells you what the feature really does: this won't save you, it only grapples the other player onto the floor.
  • Updated the description to be clearer about where the mod works: friends-only lobbies, never public servers.

Features (all in the F1 menu)

  • Aimbots: bow + grenade lock-on, sync-safe
  • Vision: trajectories + landing markers, aim guides, grenade timers, spike preview, info HUD (sudden death + timestop intel)
  • ESP: invisible players, black hole rings, live magnet pull zones, see-through smoke
  • Threat vision: meteor impact, missile path, rock landing preview, boulder throw path
  • Lab: physics readout, aim telemetry (records shots for tuning), auto grapple (slams enemies into the floor, it will not save you)

Controls

F1 menu | F2 dump game internals | F9 hide everything (press again to restore)

How it stays in sync

Everything either just reads + draws (never touching the simulation), or goes through the input channel: the same inputs your keyboard sends, so vanilla friends stay perfectly in sync. Predictions use the game's own physics formulas, so the lines match what actually happens.

Feedback

Bugs or ideas? Add me on Discord: prebound. I take requests.

Install

  1. Install BepInEx (auto-installs via mod manager)
  2. Drop TrollMenu.dll into BepInEx/plugins/
  3. Start a match, press F1