Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of F11ToFullscreen v1.0.1
F11ToFullscreen.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("F11ToFullscreen")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("F11ToFullscreen")] [assembly: AssemblyTitle("F11ToFullscreen")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace F11ToFullscreen { [BepInPlugin("F11ToFullscreen", "F11ToFullscreen", "1.0.0")] public class Plugin : BaseUnityPlugin { public static bool fullscreen; private void Awake() { CharacterSelectHandler_online.clientSideMods_you_can_increment_this_to_enable_matchmaking_for_your_mods__please_dont_use_it_to_cheat_thats_really_cringe_especially_if_its_desyncing_others___you_didnt_even_win_on_your_opponents_screen___I_cannot_imagine_a_sadder_existence++; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin F11ToFullscreen is loaded!"); } private void Update() { fullscreen = Settings.instance.FullScreen == 1; if (((ButtonControl)Keyboard.current.f11Key).wasPressedThisFrame) { Settings.instance.FullScreen = ((Settings.instance.FullScreen == 0) ? 1 : 0); Settings.instance.Save(); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Switched to " + ((Settings.instance.FullScreen == 1) ? "fullscreen" : "windowed") + " mode")); } } } public static class PluginInfo { public const string PLUGIN_GUID = "F11ToFullscreen"; public const string PLUGIN_NAME = "F11ToFullscreen"; public const string PLUGIN_VERSION = "1.0.0"; } }