Decompiled source of NoAbilities v1.0.0

NoAbilities.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoAbilities")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("NoAbilities")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a189cb8263f208589b227a8208ecc31c02ffa3df")]
[assembly: AssemblyProduct("NoAbilities")]
[assembly: AssemblyTitle("NoAbilities")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoAbilities
{
	public static class ModInfo
	{
		public const string PLUGIN_NAME = "NoAbilities";

		public const string PLUGIN_GUID = "dev.reallybad.noabilities";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	[BepInPlugin("dev.reallybad.noabilities", "NoAbilities", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin dev.reallybad.noabilities is loaded!");
			Harmony val = new Harmony("dev.reallybad.noabilities");
			val.PatchAll(typeof(Patches));
			CharacterSelectHandler_online.clientSideMods_you_can_increment_this_to_enable_matchmaking_for_your_mods__please_dont_use_it_to_cheat_thats_really_cringe_especially_if_its_desyncing_others___you_didnt_even_win_on_your_opponents_screen___I_cannot_imagine_a_sadder_existence++;
		}
	}
	internal class Patches
	{
		[HarmonyPatch(typeof(InputUpdater), "Update")]
		[HarmonyPrefix]
		public static void PreventInput(InputUpdater __instance)
		{
			if (__instance.linkedPlayer != null && __instance.linkedPlayer.IsLocalPlayer)
			{
				__instance.inputProfile.firstAbilityButton_IS_DOWN = false;
				__instance.inputProfile.secondAbilityButton_IS_DOWN = false;
				__instance.inputProfile.thirdAbilityButton_IS_DOWN = false;
			}
		}

		[HarmonyPatch(typeof(SlimeController), "UpdateSim")]
		[HarmonyPostfix]
		public static void RemoveAbilityIndicators(SlimeController __instance)
		{
			if (PlayerHandler.Get().GetPlayer(__instance.GetPlayerId()).IsLocalPlayer)
			{
				AbilityReadyIndicator[] abilityReadyIndicators = __instance.AbilityReadyIndicators;
				foreach (AbilityReadyIndicator val in abilityReadyIndicators)
				{
					((Component)val).gameObject.SetActive(false);
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoAbilities";

		public const string PLUGIN_NAME = "NoAbilities";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}