Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
CooldownConfig
Set ability cooldowns to any percentage (default: none). Every player in the lobby needs it.
By Shayos310
| Last updated | an hour ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Shayos310-CooldownConfig-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
CooldownConfig
Choose how long ability cooldowns last, from none at all to the normal length. By default cooldowns are removed completely, so you can use an ability again as soon as it's finished.
Works for every ability, both regular abilities and instant ones.
Config
The config file is created the first time you launch the game with the mod installed. Change it in your mod manager's Config editor, or edit BepInEx\config\com.Shayos.CooldownConfig.cfg directly.
| Setting | Default | Range | Meaning |
|---|---|---|---|
CooldownPercent |
0 |
0 to 100 | Cooldown length as a percentage of normal. |
Examples:
0means no cooldowns (the default)25means cooldowns are a quarter of normal length50means half100means normal, as if the mod were off
Restart the game after changing the setting.
Multiplayer
This changes gameplay, so every player in the lobby must have the mod installed with the same CooldownPercent. If players have different settings, or someone doesn't have the mod, the match will desync.
Installation
Install with the Thunderstore Mod Manager or r2modman. To install by hand, put CooldownConfig.dll in BepInEx\plugins (requires BepInExPack).
How it works
Patches Ability.GetCooldown() and InstantAbility.GetCooldown() and multiplies the cooldown they return by CooldownPercent / 100.