plus_plus-Plataforms_Plus icon

Plataforms Plus

Eight platform families, desert mechanics and 52 maps. Includes the platform mod DLL and maps only; requires Map Loader, PlatformApi and their normal dependencies.

Last updated an hour ago
Total downloads 9
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Categories Mods
Dependency string plus_plus-Plataforms_Plus-1.1.8
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Jo912345-EntwinedFixed-1.0.0 icon
Jo912345-EntwinedFixed

An advanced Bopl Battle networking library.

Preferred version: 1.0.0
Jo912345-FixedConfig-1.0.0 icon
Jo912345-FixedConfig

Enables `HideManagerGameObject` in BepInEx.cfg, which fixes many mod issues after 2.4.3

Preferred version: 1.0.0
DavidLovesJellyCarWorlds-PlatformApi-1.1.14 icon
DavidLovesJellyCarWorlds-PlatformApi

a Api for Devs for anything Platform releated.

Preferred version: 1.1.14
MapMakerTeam-Map_Loader-1.1.10 icon
MapMakerTeam-Map_Loader

READ THE README!!!

Preferred version: 1.1.10
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Plataforms+

Eight platform families, new material mechanics and 52 maps for Bopl Battle.

This package contains Plataforms+.dll and the 52 supplied map ZIPs. The name shown by BepInEx is Plataforms+. No installer, standalone editor, shortcut creator, preloader patcher, bundled dependency DLL or external website is required by this package.

Create your own maps

Want to create or edit your own maps? Visit the Map Maker page.

Try the interactive browser demonstration, read the tool guide, or download Map Maker for Windows to create, edit and save playable maps. The web editor is a demonstration and does not export playable maps. The desktop editor is optional; it is not required to play the maps included in this package.

Installation

Install the package and its declared dependencies through your mod manager, then launch the game with Start Modded. A full Windows 64-bit Bopl Battle installation is required; the original game is not included.

Required dependencies:

  • BepInExPack 5.4.2305
  • Map Loader 1.1.10 by MapMakerTeam
  • PlatformApi 1.1.14 by DavidLovesJellyCarWorlds
  • EntwinedFixed 1.0.0 by Jo912345
  • FixedConfig 1.0.0 by Jo912345

These dependencies are listed in manifest.json. They are separate packages and are not embedded in the mod DLL. The mod is not dependency-free.

Close the game before updating. Keep only one copy of the platform mod in the profile: Plataforms+ preserves the previous plugin GUID and cannot run beside older More Platforms/MorePlataforms DLLs. Keep every map ZIP compressed.

For a manual installation, install the dependencies above and copy this ZIP's BepInEx folder into the game folder, preserving its directory structure.

Platforms

Material Behavior
LISO ice Low traction preserves momentum, making braking and reversing harder.
Sand Prolonged contact reduces movement and jumping and visually sinks the slime.
Volcanic rock Contact builds heat; increasing smoke warns of a lethal burn.
Bubbles Temporary support that shakes, pops and pushes nearby players outward.
Wood Crates and planks react to forces and break into physical fragments.
Clouds Soft moving support with a shared, cumulative lifetime.
Rooted grass Destructible terrain with vegetation that can hide a motionless slime.
Colored platforms Four geometric shapes with adjustable colors and opacity.

Map-specific settings may override the following defaults.

LISO ice

Use momentum and slopes to slide. Low traction makes sudden direction changes harder. LISO is separate from the original game's ordinary ice platforms.

Sand

Movement and jumping are initially reduced by 20%, increasing to 50% with prolonged contact. A quick hop does not reset the effect: recovery requires 3.7 seconds away from sand. The material includes sinking visuals, particles and intermittent footsteps.

Volcanic rock

Heat and smoke increase during contact. The default lethal threshold is 5 seconds; cooling down requires 4 seconds away from the heat source.

Bubbles

Touching any part of a bubble starts a 2.2-second countdown. It shakes, pops with a flash and pushes nearby players outward. It returns after 10 seconds.

Wood

Crates and planks have weight, react to powers and can break into pieces with their own physical support. Balls from the Throw ability can push them without causing destruction.

Clouds

A cloud provides 12 seconds of cumulative support. Leaving pauses the timer without restoring time. It shakes increasingly during its last 6 seconds of occupied use. Powers can destroy it permanently.

Rooted grass

Stay still under living plant cover. Camouflage begins after 3.2 seconds and gradually reaches full invisibility at 4.1 seconds. Attacks can open holes in the terrain and remove plants that lose their support.

Colored platforms

Circles, squares, rounded squares and rounded rectangles can use different colors and opacity. Editing these properties requires a compatible map editor; an editor is not needed to play the supplied maps.

Desert

Desert maps replace water with quicksand. Getting caught immediately reduces movement and jumping by 75%, rising to 100% until death after 10 seconds of continuous capture. This is separate from normal sand platforms.

Heat-wave attempts occur 10–20 seconds apart, in 0.5-second steps, with a 50% chance of starting a wave. An active wave lasts 10 seconds. Find shelter underneath platforms to avoid direct sun exposure.

Gameplay previews

Slippery ice

Build momentum and slide across LISO ice.

A slime sliding on LISO ice

Bubbles

Temporary support that shakes, pops and pushes nearby players.

A bubble shaking and popping

Breakable wood

Wood can break into physical fragments.

Wood breaking into pieces after a missile impact

Camouflage in rooted grass

Stay still in the vegetation to fade out of sight.

A slime gradually disappearing in plant cover

Destructible rooted grass

Attacks can carve holes in the terrain.

Attacks cutting holes in rooted terrain

Compatibility and known issues

This slim package does not include MorePlatformsCore.dll. The Core is an optional compatibility layer; its absence no longer prevents this mod from loading. The specific duplication, stale-Lua-reference, black-hole and loader fixes implemented in that Core are available only when a compatible Core is installed. They have not been copied into this mod DLL or the upstream loaders. Keep one copy of each dependency and avoid mixing duplicate loader/API DLLs.

The supplied Peniani map has a pre-existing GeneralLua.lua syntax error near 'way'. Map files are unchanged in this release. Their presence does not imply that every map and power combination has passed a new gameplay test.

Plugin metadata, assembly parsing, unchanged gameplay method bodies, embedded resources and all map ZIPs were checked. This repackaging was not playtested inside Windows/Unity or in a live multiplayer session.

Credits

  • Platform mod and supplied content: Solis / SanisPifo.
  • Original Bopl Battle: Johan Gronvall and the game's creators.
  • Original map system and Map Loader: MapMakerTeam / AbstractMelon / mathlover3.
  • PlatformApi: DavidLovesJellyCarWorlds / mathlover3; API icon: AbstractMelon.
  • Entwined: Entwined Team / codemob-dev; EntwinedFixed: Jo912345.
  • FixedConfig: Jo912345.
  • Map-pack support: kijetesantakalu912345.
  • Lua interpreter used by the loader: MoonSharp contributors.

Third-party dependencies remain separate distributions with their own credits and licenses. This is an independent fan modification, not an official sequel.