Cooperscoolest-WolverineClaws icon

WolverineClaws

Adamantium claws built into your hands, for any VR controller. Tap B/Y to pop them between your knuckles. They stab straight through bodies and slash off heads, limbs and torsos.

Last updated 15 hours ago
Total downloads 39
Total rating 2 
Categories Mods
Dependency string Cooperscoolest-WolverineClaws-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Wolverine Claws

Three adamantium claws built into each hand. SNIKT.

  • Tap B (right hand) or Y (left hand) to pop the claws, and tap again to put them away. Works on every VR controller the game supports (see Controls).
  • Placement: the claws come out between your knuckles. They follow your actual hand model, so they fit any hand size.
  • Stabs go straight through a body, even one you're holding with your other hand, until your fist hits.
  • Slashes: a proper swing through a neck, arm, leg or torso cuts it off, using the game's own dismemberment and gore. A stab, or wiggling the claws while they're inside someone, doesn't split them. A slow drag only wounds.
  • Armour shatters when the claws hit it.
  • Blood stays on the claws, using the game's own blood system.
  • The model: high-detail claws with a brushed adamantium finish, made in code with no extra files.

Requirements

  • BRUTALISTICK VR (tested on the 2026-09 build, Unity 6000.0.59)
  • MelonLoader 0.7.3. The mod manager installs it for you.

Install

  • Mod manager (r2modman / Thunderstore Mod Manager): click Install, then start the game from the manager.
  • Manual:
    1. Install MelonLoader 0.7.3 into the game folder.
    2. Run the game once, then close it.
    3. Put Mods/WolverineClaws.dll into BRUTALISTICK VR/Mods/.

The first launch after installing MelonLoader takes a few minutes while it sets up.

Controls

The mod picks the button from the controller the game detects:

Controller Claws out / in
Quest / Rift, Index, Pico, Reverb G2, Vive Cosmos B (right hand), Y (left hand)
Vive wands Menu button (above the trackpad)
Original Windows Mixed Reality Touchpad click
Keyboard (testing without the headset) F8 right, F7 left
  • The claws pop out only when that hand is empty.
  • Tested on Quest 3. The other controllers use the game's own controller mapping.
  • If your button doesn't respond, set ClawButton (see Settings). FistTrigger works on any controller.

Settings

After the first run, open BRUTALISTICK VR/UserData/MelonPreferences.cfg and find [WolverineClaws]:

Setting Default What it does
ClawLength 0.30 Blade length in metres
ClawSpacing 0.022 Gap between the claws
ClawSplay 2.5 How far the outer claws fan out, in degrees
AnchorToKnuckles true Fit the claws to your hand's knuckles. Turn off to use KnuckleOffset / ClawYaw / ClawPitch instead
KeyLeft / KeyRight F7 / F8 Keyboard toggles
ClawButton Auto Auto, BY, AX, Menu, Trackpad, StickClick, FistTrigger (squeeze grip on an empty hand, then pull the trigger) or KeyboardOnly
InputDebug false Log each claw-button press, for troubleshooting

Uninstall

Remove it in the mod manager, or delete Mods/WolverineClaws.dll.

Troubleshooting

  • Log: BRUTALISTICK VR/MelonLoader/Latest.log. Lines from this mod start with [WolverineClaws].
  • Nothing happens on the button: make sure the hand is empty. The log shows which button the mod picked, e.g. Right controller: Vive -> claws on Menu. Try another ClawButton, or set InputDebug = true and check the log for the press.

Compatibility

  • Single-player. Not tested with the co-op mod.
  • Mods that change how melee cutting works may conflict.

Credits

  • BRUTALISTICK VR by Kubunautilus.
  • MelonLoader by LavaGang, with HarmonyX and Il2CppInterop.
  • AI disclosure: the code was written by Claude (Anthropic's Claude Code, Claude Opus 5.5), working with coope, who tested it in VR. The claw model and textures are generated in code. No AI-generated images, audio or 3D models are included.

License

MIT