using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using ConfigurableBody;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "ConfigurableBody", "1.0.0", "MajedCT", null)]
[assembly: MelonGame("Kubunautilus", "BrutalistickVR")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ConfigurableBody")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ConfigurableBody")]
[assembly: AssemblyTitle("ConfigurableBody")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ConfigurableBody
{
public class Core : MelonMod
{
public static MelonPreferences_Entry<int> mode;
public static MelonPreferences_Category category;
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("Initialized.");
category = MelonPreferences.CreateCategory("ConfigurableBody", "Configurable Body");
mode = category.CreateEntry<int>("Mode", 1, "Mode", "1 = hands, legs, body | 2 = hands, feet, body | 3 = hands, body | 4 = hands only | 5 = true hands only,\n0 to disable the mod.", false, false, (ValueValidator)null, (string)null);
category.SaveToFile(true);
}
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
if (mode.Value == 0 || sceneName == "MainMenuScene")
{
return;
}
Transform child = GameObject.Find("RShoulderPoint").transform.parent.GetChild(GameObject.Find("RShoulderPoint").transform.GetSiblingIndex() + 2);
GameObject val = GameObject.Find("LElbowPoint");
Il2CppArrayBase<ConfigurableJoint> components = val.GetComponents<ConfigurableJoint>();
ConfigurableJoint val2 = components[1];
CapsuleCollider componentInChildren = val.GetComponentInChildren<CapsuleCollider>();
MeshRenderer componentInChildren2 = val.GetComponentInChildren<MeshRenderer>();
GameObject val3 = GameObject.Find("RElbowPoint");
Il2CppArrayBase<ConfigurableJoint> components2 = val3.GetComponents<ConfigurableJoint>();
ConfigurableJoint val4 = components2[1];
CapsuleCollider componentInChildren3 = val3.GetComponentInChildren<CapsuleCollider>();
MeshRenderer componentInChildren4 = val3.GetComponentInChildren<MeshRenderer>();
if (mode.Value > 0 && mode.Value < 6)
{
val2.angularXMotion = (ConfigurableJointMotion)0;
val2.angularZMotion = (ConfigurableJointMotion)0;
val2.angularYMotion = (ConfigurableJointMotion)0;
val4.angularXMotion = (ConfigurableJointMotion)0;
val4.angularZMotion = (ConfigurableJointMotion)0;
val4.angularYMotion = (ConfigurableJointMotion)0;
}
GameObject val5 = GameObject.Find("LegsIK");
int value = mode.Value;
int num = value;
if (num <= 5)
{
if (num >= 1)
{
switch (num)
{
case 1:
GameObject.Find("RShoulderPoint").SetActive(false);
((Component)child).gameObject.SetActive(false);
GameObject.Find("CollarboneL").SetActive(false);
GameObject.Find("CollarboneR").SetActive(false);
break;
case 2:
{
GameObject.Find("RShoulderPoint").SetActive(false);
((Component)child).gameObject.SetActive(false);
GameObject.Find("CollarboneL").SetActive(false);
GameObject.Find("CollarboneR").SetActive(false);
Transform val6 = ((IEnumerable<Transform>)((Component)val5.transform).GetComponentsInChildren<Transform>(false)).FirstOrDefault((Func<Transform, bool>)((Transform t) => ((Object)t).name == "Hip_R"));
Transform val7 = ((IEnumerable<Transform>)((Component)val5.transform).GetComponentsInChildren<Transform>(false)).FirstOrDefault((Func<Transform, bool>)((Transform t) => ((Object)t).name == "Hip_L"));
Transform val8 = ((IEnumerable<Transform>)((Component)val5.transform).GetComponentsInChildren<Transform>(false)).FirstOrDefault((Func<Transform, bool>)((Transform t) => ((Object)t).name == "Knee_R"));
Transform val9 = ((IEnumerable<Transform>)((Component)val5.transform).GetComponentsInChildren<Transform>(false)).FirstOrDefault((Func<Transform, bool>)((Transform t) => ((Object)t).name == "Knee_L"));
((Component)val6).gameObject.SetActive(false);
((Component)val7).gameObject.SetActive(false);
((Component)val8).gameObject.SetActive(false);
((Component)val9).gameObject.SetActive(false);
break;
}
case 3:
GameObject.Find("RShoulderPoint").SetActive(false);
((Component)child).gameObject.SetActive(false);
GameObject.Find("CollarboneL").SetActive(false);
GameObject.Find("CollarboneR").SetActive(false);
val5.SetActive(false);
break;
case 4:
GameObject.Find("RShoulderPoint").SetActive(false);
((Component)child).gameObject.SetActive(false);
GameObject.Find("CollarboneL").SetActive(false);
GameObject.Find("CollarboneR").SetActive(false);
val5.SetActive(false);
GameObject.Find("PlayerPelvis").SetActive(false);
GameObject.Find("NeckCylinderPivot").SetActive(false);
break;
default:
GameObject.Find("RShoulderPoint").SetActive(false);
((Component)child).gameObject.SetActive(false);
GameObject.Find("CollarboneL").SetActive(false);
GameObject.Find("CollarboneR").SetActive(false);
val5.SetActive(false);
GameObject.Find("PlayerPelvis").SetActive(false);
GameObject.Find("NeckCylinderPivot").SetActive(false);
Object.Destroy((Object)(object)componentInChildren2);
Object.Destroy((Object)(object)componentInChildren);
Object.Destroy((Object)(object)componentInChildren4);
Object.Destroy((Object)(object)componentInChildren3);
break;
}
}
else
{
MelonLogger.Msg("YOU A STINKY FACE >:(");
}
}
else
{
MelonLogger.Msg("YOU A POOPY HEAD >:(");
}
}
}
}