Me_and_chatgpt-BrutalistickCoop icon

BrutalistickCoop

Adds public/private Steam rooms, visible players/items, and spatial voice chat to BRUTALISTICK VR.

CHANGELOG

0.5.1

  • Added an on-join warning when the local player does not have BrutalistickCoopUpdater.dll in the MelonLoader Plugins folder.
  • The warning remains visible even when the F6 room menu is hidden.
  • Added a dismiss button and a matching warning in the MelonLoader log.

0.5.0

  • Fixed spawn detection to scan every active spawn-gun manager.
  • Scans newest spawned objects first so old list entries cannot hide new items.
  • Resolves each spawned object back to its catalog prefab name.
  • Forces remote replicas and renderers visible after instantiation.
  • Added a waiting-prefab count to the room menu for troubleshooting.
  • Added low-latency spatial room voice chat at 16 kHz.
  • Added a microphone mute control and live microphone status.
  • Bumped the lobby protocol so both players use the voice/item-sync build.

0.4.0

  • Fixed remote players rendering as shadows by selecting a camera-visible layer and using an unlit URP material.
  • Added a visible torso to the remote avatar.
  • Added spawn-gun object creation and transform synchronization.
  • Added synchronized object undo, deletion, and clear actions.
  • Added reliable Steam packets for spawn/despawn events.
  • Corrected the legacy Steam unreliable-no-delay send mode.
  • Added a remote-object count to the room menu.
  • Bumped the lobby protocol so both players must use the object-sync build.

0.3.0

  • Added public rooms and a worldwide public room browser.
  • Added private code-only rooms that stay out of the public browser.
  • Removed the Steam-friend requirement from room discovery and joining.
  • Added an opaque dark background behind the room menu.
  • Kept the Input System-based F6 menu toggle.

0.2.3

  • Fixed valid room-code joins being rejected by an unreliable Steam friendship result.
  • Room codes now authorize joining without a second friendship check.