Decompiled source of ReversalRed v1.2.4

reversal redBest.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Il2Cpp;
using Il2CppHurricaneVR.Framework.Core.Grabbers;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Reflection;
using MelonLoader;
using RedMod;
using UnityEngine;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "RedMod", "1.1.0", "YourName", null)]
[assembly: MelonGame("Kubunautilus", "BrutalistickVR")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FireballMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FireballMod")]
[assembly: AssemblyTitle("FireballMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RedMod;

public class Core : MelonMod
{
	private enum State
	{
		Idle,
		Charging,
		Ready,
		Cooldown
	}

	public static HVRHexaBodyInputs playerInputs;

	public static HVRHandGrabber leftHand;

	public static HVRHandGrabber rightHand;

	private State leftState = State.Idle;

	private State rightState = State.Idle;

	private GameObject leftBall;

	private GameObject rightBall;

	private float leftCharge;

	private float rightCharge;

	private bool wasLeftStick;

	private bool wasRightStick;

	private const float CHARGE_SPEED = 0.5f;

	private const float MAX_CHARGE = 1f;

	private const float MIN_SIZE = 0.02f;

	private const float MAX_SIZE = 0.08f;

	private const float SHOOT_SPEED = 15f;

	private const float COOLDOWN = 0.4f;

	private const float MIN_CHARGE_TO_SHOOT = 0.15f;

	private const float RED_TRACK_LIFETIME = 5f;

	private const float RED_EXPLOSION_RADIUS_MIN = 3f;

	private const float RED_EXPLOSION_RADIUS_MAX = 7f;

	private const float RED_EXPLOSION_POWER_MIN = 100f;

	private const float RED_EXPLOSION_POWER_MAX = 300f;

	private const float RED_EXPLOSION_DAMAGE_MIN = 30f;

	private const float RED_EXPLOSION_DAMAGE_MAX = 100f;

	private const int MAX_PARTICLES = 180;

	private const float RED_FLIGHT_PARTICLE_INTERVAL = 0.06f;

	private const int RED_EXPLOSION_PARTICLE_COUNT = 30;

	private int activeParticles;

	private Material redParticleMaterial;

	public override void OnInitializeMelon()
	{
		((MelonBase)this).LoggerInstance.Msg("RedMod v1.1.0 — красный мод с частицами.");
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		ResetState();
		if (sceneName == "MainMenuScene")
		{
			return;
		}
		GameObject val = GameObject.Find("Hexa4Rig26.10.23");
		if ((Object)(object)val == (Object)null)
		{
			((MelonBase)this).LoggerInstance.Warning("Hexa4Rig26.10.23 не найден!");
			return;
		}
		playerInputs = val.GetComponentInChildren<HVRHexaBodyInputs>();
		Transform obj = val.transform.Find("Physics LeftHand");
		leftHand = ((obj != null) ? ((Component)obj).GetComponent<HVRHandGrabber>() : null);
		Transform obj2 = val.transform.Find("Physics RightHand");
		rightHand = ((obj2 != null) ? ((Component)obj2).GetComponent<HVRHandGrabber>() : null);
		if ((Object)(object)leftHand == (Object)null || (Object)(object)rightHand == (Object)null)
		{
			((MelonBase)this).LoggerInstance.Warning("Руки не найдены!");
		}
		else
		{
			((MelonBase)this).LoggerInstance.Msg("RedMod v1.1.0 загружен.");
		}
	}

	private void ResetState()
	{
		leftState = State.Idle;
		rightState = State.Idle;
		leftBall = null;
		rightBall = null;
		leftCharge = 0f;
		rightCharge = 0f;
		wasLeftStick = false;
		wasRightStick = false;
		playerInputs = null;
		leftHand = null;
		rightHand = null;
		activeParticles = 0;
		if ((Object)(object)redParticleMaterial != (Object)null)
		{
			Object.Destroy((Object)(object)redParticleMaterial);
		}
		redParticleMaterial = null;
	}

	public override void OnUpdate()
	{
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)playerInputs == (Object)null) && !((Object)(object)playerInputs.LeftController == (Object)null) && !((Object)(object)playerInputs.RightController == (Object)null))
		{
			bool active = playerInputs.LeftController.JoystickButtonState.Active;
			bool active2 = playerInputs.RightController.JoystickButtonState.Active;
			ProcessHand(isLeft: true, active, wasLeftStick, ref leftState, ref leftBall, ref leftCharge, leftHand);
			ProcessHand(isLeft: false, active2, wasRightStick, ref rightState, ref rightBall, ref rightCharge, rightHand);
			wasLeftStick = active;
			wasRightStick = active2;
		}
	}

	private void ProcessHand(bool isLeft, bool stick, bool wasStick, ref State state, ref GameObject ball, ref float charge, HVRHandGrabber hand)
	{
		if ((Object)(object)hand == (Object)null)
		{
			return;
		}
		if (state == State.Idle)
		{
			if (stick && !wasStick)
			{
				state = State.Charging;
				ball = CreateBall(((Component)hand).transform);
				charge = 0f;
			}
		}
		else if (state == State.Charging)
		{
			if (!stick && wasStick)
			{
				if (charge < 0.15f)
				{
					CancelBall(ref ball);
					state = State.Cooldown;
					MelonCoroutines.Start(ResetAfterCooldown(isLeft));
				}
				else
				{
					state = State.Ready;
				}
			}
			else
			{
				charge += Time.deltaTime * 0.5f;
				if (charge > 1f)
				{
					charge = 1f;
				}
				UpdateBall(ball, charge);
			}
		}
		else if (state == State.Ready && stick && !wasStick)
		{
			Shoot(ball, ((Component)hand).transform, charge);
			ball = null;
			state = State.Cooldown;
			MelonCoroutines.Start(ResetAfterCooldown(isLeft));
		}
	}

	private GameObject CreateBall(Transform hand)
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Expected O, but got Unknown
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = GameObject.CreatePrimitive((PrimitiveType)0);
		Object.Destroy((Object)(object)val.GetComponent<Collider>());
		((Object)val).name = "RedBall";
		val.transform.SetParent(hand);
		val.transform.localPosition = new Vector3(0f, 0.05f, 0.12f);
		val.transform.localRotation = Quaternion.identity;
		val.transform.localScale = Vector3.one * 0.02f;
		Renderer component = val.GetComponent<Renderer>();
		if ((Object)(object)component != (Object)null)
		{
			Shader val2 = Shader.Find("Sprites/Default") ?? Shader.Find("Unlit/Color") ?? Shader.Find("Standard");
			if ((Object)(object)val2 != (Object)null)
			{
				component.material = new Material(val2);
				component.material.color = new Color(1f, 0.3f, 0f);
			}
			component.shadowCastingMode = (ShadowCastingMode)0;
			component.receiveShadows = false;
		}
		Light val3 = val.AddComponent<Light>();
		val3.type = (LightType)2;
		val3.color = new Color(1f, 0.4f, 0f);
		val3.intensity = 5f;
		val3.range = 3f;
		return val;
	}

	private void UpdateBall(GameObject b, float charge)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)b == (Object)null))
		{
			float num = charge / 1f;
			float num2 = Mathf.Lerp(0.02f, 0.08f, num);
			b.transform.localScale = Vector3.one * num2;
			Renderer component = b.GetComponent<Renderer>();
			if ((Object)(object)component != (Object)null && (Object)(object)component.material != (Object)null)
			{
				component.material.color = Color.Lerp(new Color(1f, 0.4f, 0.1f), new Color(1f, 0.1f, 0f), num);
			}
			Light component2 = b.GetComponent<Light>();
			if ((Object)(object)component2 != (Object)null)
			{
				component2.intensity = Mathf.Lerp(5f, 10f, num);
				component2.range = Mathf.Lerp(3f, 5f, num);
			}
		}
	}

	private void Shoot(GameObject b, Transform hand, float charge)
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Expected O, but got Unknown
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)b == (Object)null))
		{
			b.transform.SetParent((Transform)null);
			SphereCollider val = b.AddComponent<SphereCollider>();
			val.radius = 0.5f;
			((Collider)val).isTrigger = false;
			Rigidbody val2 = b.AddComponent<Rigidbody>();
			val2.useGravity = false;
			val2.collisionDetectionMode = (CollisionDetectionMode)2;
			float num = Mathf.Lerp(9f, 15f, charge / 1f);
			val2.velocity = hand.forward * num;
			TrailRenderer val3 = b.AddComponent<TrailRenderer>();
			val3.time = 0.25f;
			val3.startWidth = b.transform.localScale.x * 1.5f;
			val3.endWidth = 0.005f;
			val3.minVertexDistance = 0.15f;
			Shader val4 = Shader.Find("Sprites/Default") ?? Shader.Find("Unlit/Color") ?? Shader.Find("Standard");
			if ((Object)(object)val4 != (Object)null)
			{
				Material val5 = new Material(val4);
				val5.color = new Color(1f, 0.45f, 0f);
				((Renderer)val3).material = val5;
			}
			val3.startColor = new Color(1f, 0.6f, 0f, 0.95f);
			val3.endColor = new Color(1f, 0.1f, 0f, 0f);
			MelonCoroutines.Start(RedTrack(b, charge));
		}
	}

	private void CancelBall(ref GameObject ball)
	{
		if ((Object)(object)ball != (Object)null)
		{
			Object.Destroy((Object)(object)ball);
			ball = null;
		}
	}

	private IEnumerator ResetAfterCooldown(bool isLeft)
	{
		yield return (object)new WaitForSeconds(0.4f);
		if (isLeft)
		{
			leftState = State.Idle;
		}
		else
		{
			rightState = State.Idle;
		}
	}

	private IEnumerator RedTrack(GameObject ball, float charge)
	{
		yield return (object)new WaitForSeconds(0.05f);
		if ((Object)(object)ball == (Object)null)
		{
			yield break;
		}
		Rigidbody rb = ball.GetComponent<Rigidbody>();
		float startTime = Time.time;
		float checkRadius = 0.4f;
		float flightParticleTimer = 0f;
		while ((Object)(object)ball != (Object)null && Time.time - startTime < 5f)
		{
			Vector3 pos = ball.transform.position;
			Collider[] hits = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(pos, checkRadius));
			Collider[] array = hits;
			foreach (Collider hit in array)
			{
				if (!((Object)(object)hit == (Object)null) && !((Object)(object)((Component)hit).gameObject == (Object)null) && !((Object)(object)((Component)hit).gameObject == (Object)(object)ball) && !hit.isTrigger && !IsPlayer(((Component)hit).gameObject))
				{
					RedExplode(pos, charge);
					Object.Destroy((Object)(object)ball);
					yield break;
				}
			}
			flightParticleTimer -= Time.deltaTime;
			if (flightParticleTimer <= 0f)
			{
				Vector3 velocity = (((Object)(object)rb != (Object)null) ? rb.velocity : Vector3.zero);
				SpawnRedFlightParticle(pos, velocity);
				flightParticleTimer = 0.06f;
			}
			yield return null;
		}
		if ((Object)(object)ball != (Object)null)
		{
			Object.Destroy((Object)(object)ball);
		}
	}

	private void RedExplode(Vector3 position, float charge)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		float num = Mathf.Clamp01(charge / 1f);
		float num2 = Mathf.Lerp(3f, 7f, num);
		float num3 = Mathf.Lerp(100f, 300f, num);
		float damage = Mathf.Lerp(30f, 100f, num);
		Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(position, num2));
		Collider[] array2 = array;
		foreach (Collider val in array2)
		{
			if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).gameObject == (Object)null) && !IsPlayer(((Component)val).gameObject))
			{
				Rigidbody component = ((Component)val).GetComponent<Rigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					component.AddExplosionForce(num3, position, num2, 1f, (ForceMode)1);
				}
				ApplyDamage(((Component)val).gameObject, position, damage, num2);
			}
		}
		SpawnRedExplosionEffect(position, num2);
		SpawnRedExplosionParticles(position, num2);
	}

	private void SpawnRedExplosionEffect(Vector3 position, float radius)
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Expected O, but got Unknown
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = GameObject.CreatePrimitive((PrimitiveType)0);
		Object.Destroy((Object)(object)val.GetComponent<Collider>());
		((Object)val).name = "RedExplosion";
		val.transform.position = position;
		val.transform.localScale = Vector3.one * 0.1f;
		Renderer component = val.GetComponent<Renderer>();
		if ((Object)(object)component != (Object)null)
		{
			Shader val2 = Shader.Find("Sprites/Default") ?? Shader.Find("Unlit/Color") ?? Shader.Find("Standard");
			if ((Object)(object)val2 != (Object)null)
			{
				component.material = new Material(val2);
				component.material.color = new Color(1f, 0.4f, 0f);
			}
			component.shadowCastingMode = (ShadowCastingMode)0;
			component.receiveShadows = false;
		}
		Light val3 = val.AddComponent<Light>();
		val3.type = (LightType)2;
		val3.color = new Color(1f, 0.6f, 0.1f);
		val3.intensity = 25f;
		val3.range = radius * 3f;
		MelonCoroutines.Start(RedExplosionAnimation(val, val3, radius));
	}

	private IEnumerator RedExplosionAnimation(GameObject explosion, Light flash, float radius)
	{
		float duration = 0.3f;
		float elapsed = 0f;
		Vector3 startScale = Vector3.one * 0.1f;
		Vector3 maxScale = Vector3.one * Mathf.Max(2.5f, radius * 0.5f);
		while (elapsed < duration && (Object)(object)explosion != (Object)null)
		{
			elapsed += Time.deltaTime;
			float t = elapsed / duration;
			explosion.transform.localScale = Vector3.Lerp(startScale, maxScale, t);
			if ((Object)(object)flash != (Object)null)
			{
				flash.intensity = Mathf.Lerp(25f, 0f, t * t);
			}
			Renderer r = explosion.GetComponent<Renderer>();
			if ((Object)(object)r != (Object)null && (Object)(object)r.material != (Object)null)
			{
				r.material.color = Color.Lerp(new Color(1f, 0.4f, 0f), new Color(0.3f, 0.05f, 0f), t);
			}
			yield return null;
		}
		if ((Object)(object)explosion != (Object)null)
		{
			Object.Destroy((Object)(object)explosion);
		}
	}

	private Material GetRedParticleMaterial()
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Expected O, but got Unknown
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)redParticleMaterial != (Object)null)
		{
			return redParticleMaterial;
		}
		Shader val = Shader.Find("Sprites/Default") ?? Shader.Find("Unlit/Color") ?? Shader.Find("Standard");
		if ((Object)(object)val != (Object)null)
		{
			redParticleMaterial = new Material(val);
			redParticleMaterial.color = new Color(1f, 0.45f, 0.1f);
		}
		return redParticleMaterial;
	}

	private void SetupParticleRenderer(GameObject particle)
	{
		if ((Object)(object)particle == (Object)null)
		{
			return;
		}
		Renderer component = particle.GetComponent<Renderer>();
		if (!((Object)(object)component == (Object)null))
		{
			Material val = GetRedParticleMaterial();
			if ((Object)(object)val != (Object)null)
			{
				component.material = val;
			}
			component.shadowCastingMode = (ShadowCastingMode)0;
			component.receiveShadows = false;
		}
	}

	private void SpawnRedFlightParticle(Vector3 position, Vector3 velocity)
	{
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		if (activeParticles >= 180)
		{
			return;
		}
		GameObject val = GameObject.CreatePrimitive((PrimitiveType)0);
		if (!((Object)(object)val == (Object)null))
		{
			activeParticles++;
			Object.Destroy((Object)(object)val.GetComponent<Collider>());
			((Object)val).name = "RedFlightParticle";
			Vector3 val2 = Random.insideUnitSphere * 0.06f;
			if (((Vector3)(ref velocity)).sqrMagnitude > 0.001f)
			{
				val2 += -((Vector3)(ref velocity)).normalized * 0.05f;
			}
			val.transform.position = position + val2;
			float num = Random.Range(0.004f, 0.012f);
			val.transform.localScale = Vector3.one * num;
			SetupParticleRenderer(val);
			Vector3 val3 = Random.insideUnitSphere * 0.12f;
			if (((Vector3)(ref velocity)).sqrMagnitude > 0.001f)
			{
				val3 += -((Vector3)(ref velocity)).normalized * 0.08f;
			}
			float life = Random.Range(0.25f, 0.55f);
			MelonCoroutines.Start(RedFlightParticleRoutine(val, val3, life));
		}
	}

	private IEnumerator RedFlightParticleRoutine(GameObject particle, Vector3 drift, float life)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)particle == (Object)null)
		{
			if (activeParticles > 0)
			{
				activeParticles--;
			}
			yield break;
		}
		Vector3 startScale = particle.transform.localScale;
		float elapsed = 0f;
		while ((Object)(object)particle != (Object)null && elapsed < life)
		{
			float dt = Time.deltaTime;
			Vector3 pos = particle.transform.position;
			particle.transform.position = pos + drift * dt;
			drift *= 0.94f;
			elapsed += dt;
			float t = elapsed / life;
			particle.transform.localScale = startScale * Mathf.Clamp01(1f - t);
			yield return null;
		}
		if ((Object)(object)particle != (Object)null)
		{
			Object.Destroy((Object)(object)particle);
		}
		if (activeParticles > 0)
		{
			activeParticles--;
		}
	}

	private void SpawnRedExplosionParticles(Vector3 center, float radius)
	{
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < 30; i++)
		{
			if (activeParticles >= 180)
			{
				break;
			}
			GameObject val = GameObject.CreatePrimitive((PrimitiveType)0);
			if (!((Object)(object)val == (Object)null))
			{
				activeParticles++;
				Object.Destroy((Object)(object)val.GetComponent<Collider>());
				((Object)val).name = "RedExplosionParticle";
				Vector3 onUnitSphere = Random.onUnitSphere;
				val.transform.position = center + onUnitSphere * 0.1f;
				float num = Random.Range(0.01f, 0.035f);
				val.transform.localScale = Vector3.one * num;
				SetupParticleRenderer(val);
				float num2 = Random.Range(5f, 11f) + radius * 0.6f;
				Vector3 velocity = onUnitSphere * num2;
				float outwardTime = Random.Range(0.25f, 0.45f);
				float floatTime = Random.Range(0.6f, 1.2f);
				float implodeTime = Random.Range(0.5f, 0.9f);
				MelonCoroutines.Start(RedExplosionParticleRoutine(val, center, velocity, outwardTime, floatTime, implodeTime));
			}
		}
	}

	private IEnumerator RedExplosionParticleRoutine(GameObject particle, Vector3 center, Vector3 velocity, float outwardTime, float floatTime, float implodeTime)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)particle == (Object)null)
		{
			if (activeParticles > 0)
			{
				activeParticles--;
			}
			yield break;
		}
		Vector3 startScale = particle.transform.localScale;
		float elapsed = 0f;
		while ((Object)(object)particle != (Object)null && elapsed < outwardTime)
		{
			float dt = Time.deltaTime;
			Vector3 pos = particle.transform.position;
			particle.transform.position = pos + velocity * dt;
			velocity *= 0.88f;
			elapsed += dt;
			yield return null;
		}
		elapsed = 0f;
		Vector3 drift = Random.insideUnitSphere * 0.3f;
		while ((Object)(object)particle != (Object)null && elapsed < floatTime)
		{
			float dt2 = Time.deltaTime;
			Vector3 pos2 = particle.transform.position;
			particle.transform.position = pos2 + drift * dt2;
			drift *= 0.96f;
			elapsed += dt2;
			yield return null;
		}
		elapsed = 0f;
		while ((Object)(object)particle != (Object)null && elapsed < implodeTime)
		{
			float dt3 = Time.deltaTime;
			float t = elapsed / implodeTime;
			Vector3 pos3 = particle.transform.position;
			float distanceToCenter = Vector3.Distance(pos3, center);
			float speed = Mathf.Lerp(3f, 18f, t) + distanceToCenter * 2f;
			Vector3 newPos = Vector3.MoveTowards(pos3, center, speed * dt3);
			particle.transform.position = newPos;
			particle.transform.localScale = startScale * Mathf.Clamp01(1f - t);
			if (Vector3.Distance(newPos, center) < 0.05f)
			{
				break;
			}
			elapsed += dt3;
			yield return null;
		}
		if ((Object)(object)particle != (Object)null)
		{
			Object.Destroy((Object)(object)particle);
		}
		if (activeParticles > 0)
		{
			activeParticles--;
		}
	}

	private bool IsPlayer(GameObject go)
	{
		if ((Object)(object)go == (Object)null)
		{
			return false;
		}
		Transform root = go.transform.root;
		string text = (((Object)(object)root != (Object)null) ? ((Object)root).name : ((Object)go).name);
		if (string.IsNullOrEmpty(text))
		{
			return false;
		}
		return text.Contains("Hexa4Rig") || text.Contains("Player");
	}

	private void ApplyDamage(GameObject target, Vector3 hitPosition, float damage, float radius)
	{
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		Component val = FindIl2CppComponent(target, "StickHealth");
		if ((Object)(object)val == (Object)null && (Object)(object)target.transform.parent != (Object)null)
		{
			val = FindIl2CppComponent(((Component)target.transform.parent).gameObject, "StickHealth");
		}
		if ((Object)(object)val == (Object)null)
		{
			return;
		}
		Type type = ((object)val).GetType();
		float num = Vector3.Distance(hitPosition, target.transform.position);
		float num2 = 1f - num / radius;
		float num3 = damage * Mathf.Clamp01(num2);
		MethodInfo method = type.GetMethod("HitByBullet");
		if (method != null)
		{
			try
			{
				method.Invoke(val, new object[3] { hitPosition, num3, false });
				return;
			}
			catch
			{
			}
		}
		MethodInfo method2 = type.GetMethod("ReceivedGeneralDamage");
		if (method2 != null)
		{
			try
			{
				Type nestedType = type.GetNestedType("DamageType");
				object obj2 = 1;
				if (nestedType != null && nestedType.IsEnum)
				{
					try
					{
						obj2 = Enum.Parse(nestedType, "Explosion");
					}
					catch
					{
						obj2 = Convert.ChangeType(1, nestedType);
					}
				}
				method2.Invoke(val, new object[4] { num3, obj2, "torso", null });
				return;
			}
			catch
			{
			}
		}
		MethodInfo method3 = type.GetMethod("KillZoneEntered");
		if (!(method3 != null))
		{
			return;
		}
		try
		{
			method3.Invoke(val, null);
		}
		catch
		{
		}
	}

	private Component FindIl2CppComponent(GameObject go, string typeName)
	{
		if ((Object)(object)go == (Object)null)
		{
			return null;
		}
		Il2CppArrayBase<Component> components = go.GetComponents<Component>();
		if (components == null)
		{
			return null;
		}
		foreach (Component item in components)
		{
			if ((Object)(object)item == (Object)null || !(((MemberInfo)((Object)item).GetIl2CppType()).Name == typeName))
			{
				continue;
			}
			return item;
		}
		return null;
	}
}